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Super Smash Bros. 3DS/Wii U


Phantom Roxas

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I can't really say that much; you play a very standard Ness, it's nothing I haven't already seen a million times. Not to say that's bad, because it works. You beat me a fair number of times. There's no question that you're skilled.

 

Question, did your mouth water against my Ike? XD

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I can't really say that much, you play a very standard Ness, it's nothing I haven't already seen a million times. Not to say that's bad, because it works. You beat me a fair number of times.

 

Question, did your mouth water against my Ike? XD

It did at first, but I kept making stupid mistakes against it.

 

Actually, that goes for all the heavies you were playing for that matter. There wasn't really a single game where I felt "I lost that game because I am a worse player." Heavies just hit harder, so more than a few times I just got hit one too many times in a match where I felt I was outplaying you. One of the games against Dedede on Battlefield was one of those, where my shield got broken. Dedede is something I'm just not used to playing against at all. I expected a lot more recovery lag from the forward smash and upB. Not to mention his hitboxes are silly... i got johns up the wazzoo

 

As for Ike, you came in a lot with fairs. Ike's got a lot of lag on his moves, so it was really easy to just shield it and punish. Same for Yoshi's DownB. It worked sometimes, but it's a move you should use sparingly, especially in the air. Otherwise you play a Yoshi well. All the ganondorf matches felt like dream sequences and I don't understand what happened in most of them. Especially the 3 stock at the start.

 

Lastly, if I were you, I wouldn't challenge ness's recovery. You came after it a few time with bairs, but never got a kill off it. Actually, you ended up losing a game once because of it iirc. Yeah, just in general, it's not a recovery you want to try to get in the way of. Pit, Fox, yes. Ness? Usually ends badly.

 

I didn't mean "how is my playstyle" just if there was anything I could improve on.

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Well, you did have a tendency to roll back and go into PK Fire a lot. It made it easy for me to roll right past it and hit with you something, if I was a character with a fast enough ftilt. Also, against Dedede, his fsmash has a deceptively big range. It may be a sourspot past a certain point, but it can still hit from farther than you'd expect. And his aerials are 2stronk. It's really nice to get a combo of fairs going, but then again you play Ness, so you're used to that feeling.

 

There were a couple of my Ganondorf games I kept as replays (especially that 3-0 one :D), I might go back and watch those to see if I can spot anything for you.

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Yeah Shradow's Ganon is silly, haha.

 

 

I still need to play you at some point, Aggro XD I wanna see dis Ness~

My Ness is a normal ness except that I actually go offstage to gimp rather than pk thunder and also i have the tendency to bait people into getting hit with the jankiest forward smashes you've ever seen.

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That's definitely true. A lot of them had me thinking, "I shouldn't have been hit by that." Also, you do use his Usmash, something I rarely see other Nesses do.

 

I've stumbled upon a new trick as Ganondorf, btw. I did it for the first time against Agro, where if I can't KO someone off the top, as they're coming back down, nail them with the swing from Dark Dive to KO them. You have to time it just right so you hit them with the end of Dark Dive just as they're coming back onscreen down from the blast line. I was just playing online and managed to do it a couple more times, so I just need to practice it against a variety of characters with different fall speed to get it just right.

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That's definitely true. A lot of them had me thinking, "I shouldn't have been hit by that." Also, you do use his Usmash, something I rarely see other Nesses do.

There are games where I'll do Ness's bat taunt every time it hits, no matter the situation or result of the hit lol. It's a smash that honestly should never EVER hit, but i get it so often, it's hilarious.

Upsmash just covers so much ground. It's not like the best way to kill anything (though it can somewhere between 110-150%), but if someone's coming off the ledge it's one of the best ways to make sure they don't get back for free. Plus it's good to mix up it's use with down smash because they hit different sides of him in the opposite order and if a player thinks they'll get past the dsmash by rolling past, you might instead catch them with the backend of the upsmash. That mixup is something more ness's should probably be using tbh considering the dsmash is a pretty good move.

 

I've stumbled upon a new trick as Ganondorf, btw. I did it for the first time against Agro, where if I can't KO someone off the top, as they're coming back down, nail them with the swing from Dark Dive to KO them. You have to time it just right so you hit them with the end of Dark Dive just as they're coming back onscreen down from the blast line. I was just playing online and managed to do it a couple more times, so I just need to practice it against a variety of characters with different fall speed to get it just right.

Yeah that happened once and it was one of those moments where I was like "That should have been a really easy thing to airdodge." It works online, but I wonder if offline it'd be much easier for someone to react to and avoid
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It works online, but I wonder if offline it'd be much easier for someone to react to and avoid

 

Do you get lag when playing online? Unless I'm playing someone really far away with bad internet or something to where there's large noticeable lag, it's no different than playing offline to me.

 

And I imagine part of it is also that it's unexpected. Like how I can SideB as Little Mac off the edge to KO someone trying to recover, if I do it fast enough they usually don't dodge it. When a Ganondorf jumps up it's usually to do something like an Uair, and you don't expect a Little Mac to just launch himself off the edge to his death.

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Do you get lag when playing online? Unless I'm playing someone really far away with bad internet or something to where there's large noticeable lag, it's no different than playing offline to me.
 
And I imagine part of it is also that it's unexpected. Like how I can SideB as Little Mac off the edge to KO someone trying to recover, if I do it fast enough they usually don't dodge it.

There's always going to be SOME lag. That's the thing about online. It's never going to be as instantaneous as it is playing locally. Even if it's not noticible, being behind by anywhere between 15 and 60 frames can make all the difference between shielding and getting hit. It's why projectile characters are so much better online than off. Samus is possibly the worst character in the game without lag.

Even if something is unexpected, you still have the split second to react. For example, I could just be in the air and hit airdodge right before being hit, but if there's any lag, I still get hit. That's how you zero-to-death'd my ness off the side with dedede that one time. I saw everything coming, but the airdodge didn't register as fast as it would have locally.
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You know, it just occurred to me that if you didn't register both games, you, potentially, won't ever get Mewtwo.
Because, the way I see it, this is a partial in-joke with Pokemon games, and how downloadable Pokemon only exist from a set time to a set end date, then anyone beyond that will miss the chance to download it.
....
Though, I'm curious if that will honestly be the case.

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It was confirmed a long while ago that Mewtwo could just be purchased separately without owning both games.

For some reason, I forgot about that.
 

2 stock, 6 minutes, custom moves on (but only specifically assigned sets), first game can take place on any stage, no counterpick stage bans (which is the weirdest rule on here tbh)

Play on Pyrosphere :Kappa:
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So, I played a bunch of with a friend and was able to do well vs. his main (Megaman) with every character I played, minus Charizard. Either I'm bad at playing Charizard, or he is just that bad.

GAH WHY IS CHARIZARD SO BAD!?!?!?!?

Charizard is pretty bad.

 

But he's got some tools.

 

Rock smash for super armor, nice recovery due to flare blitz and multijumps, decent aerials, fast-ish ground speed, and devastating smashes.

 

He's also got a killthrow.

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Charizard is pretty bad.
 
But he's got some tools.
 
Rock smash for super armor, nice recovery due to flare blitz and multijumps, decent aerials, fast-ish ground speed, and devastating smashes.
 
He's also got a killthrow.

Pros also use his fire as a lulzy edge guard.
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