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Super Smash Bros. 3DS/Wii U


Phantom Roxas

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Man, I just can't get into Mii Gunner.

Brawler's great and Swordsman's fine, but Gunner just isn't clicking for me. I died 3 times with him in the Master Hand fight in Classic.

And I started on 6.5.

(I swear I'm at least kind of alright at this game)

I could get into them either. Too slow/ not fun to use. I really like brawler/ swordsman though.

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Persona fans are known for being on the worst end of the weeb spectrum.  Most Lucina players also end up being weebs.


That seems a fair bit insensitive and baseless. Try not to do that, ok?

Anyway, what do you guys think of Shulk's Monado arts? Personally I love the last 3, but never use the first 2. Anyone got a use for them?
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Anyway, what do you guys think of Shulk's Monado arts? Personally I love the last 3, but never use the first 2. Anyone got a use for them?

Oh yeah, I'd say they're integral in proper use of his character.

I have more fun playing as Shulk nowadays and Monado Arts is a fun tool to work with. I feel like highly skilled players will be monsters with Shulk though.

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Oh yeah, I'd say they're integral in proper use of his character.
I have more fun playing as Shulk nowadays and Monado Arts is a fun tool to work with. I feel like highly skilled players will be monsters with Shulk though.


Shulk VERY much feels like a character made for competitive style players. Which, makes me happy since I'm at least in that range.
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[pic]

CAPTAIN FALCON CONFIRMED FOR NUDIST BEACH!
 

Mii Gunner actually works better for me than Mii Swordfighter...but no Mii is better than BRAWLER
 
His down B with the flurry of kicks and side B with the assault + uppercut are great.

I always found Mii Gunner to be pretty mediocre, and have typically been better with the Swordfighter.
And yes, Mii Brawler is fucking amazing, and also such a fun character.
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So I finally took a stab at 9.0 Classic.

My problem is I make stupid mistakes. I have the skill to get through Classic and beat Master Core, but I make one or two slip-ups and then I've already lost, too much damage.

I at least got it done on 8.5, but now my goal is to beat 9.0.

Then you're better than me cuz I still haven't beaten Master Core

 

Then again I've only played it like four times, and only got to Master Core once.

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So I finally took a stab at 9.0 Classic.
My problem is I make stupid mistakes. I have the skill to get through Classic and beat Master Core, but I make one or two slip-ups and then I've already lost, too much damage.
I at least got it done on 8.5, but now my goal is to beat 9.0.

welcome to my world.
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How is Master Fortress anyway? Honestly, 9.0 isn't that hard on the 3DS version if you use the right character (Dedede is great in the fight). Having the extra bit though seems like a pain though.

 

Master Fortress's mooks are annoying to get by, especially the shadow Lithiniums.  However, it's actually very simple for the most part.  I beat it with Mega Man on 9.0.

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Was playing around with some Little Mac customizations last night- I rather dislike how you can't use abuse the 'Desperate' stats.
By "abuse", I mean use something that auto-heals, so you can mooch off the gradual stat boosts, heal below 100, then get to 100 again and trigger it.

Obvious balancing issues are obvious, but still...

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I honestly don't know what to do about the Amiibos. I want them, but at the same time, the aren't that cheap. Also at the same time, they are clearly at a limited supply. I know the core 8 will likely always be available, I'm just not sure when/if I want the others and if waiting will screw me. Sigh, at least I know I'll be picking up Shulk, Charizard, and Greninja when they come out.

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