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800. Number 92: Heart eartH Dragon


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n___92_false_skeletal_god_dragon_heart_e

Level 9 monsters
This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.

 

Discuss the best card in the world...

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It was officially robbed of any use at all when Black Corn came out. When this much investment can be taken out by a generic Rank 4, it's time to step back and reconsider.

 

Also, as I parrot to anyone who'll listen, Overdrive Teleporter and Galaxy Queen's Light make this easily!

 

1. Summon Overdrive Teleporter

2. Use effect to get Risebell and any other monster

3. Risebell makes Teleporter Level 9

4. GQL

5. EXSHEEZU SHOUKAN

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It was officially robbed of any use at all when Black Corn came out. When this much investment can be taken out by a generic Rank 4, it's time to step back and reconsider.

 

Also, as I parrot to anyone who'll listen, Overdrive Teleporter and Galaxy Queen's Light make this easily!

 

1. Summon Overdrive Teleporter

2. Use effect to get Risebell and any other monster

3. Risebell makes Teleporter Level 9

4. GQL

5. EXSHEEZU SHOUKAN

 

Yeah, I love that combo. Yay for Risebell.

 

Safe Zone makes Blackship ineffective.

 

Also, Xyz Reborn is hilarious with this card. Opponent, pleased they got rid of Heart-eartH Dragon, places cards on the Field. You flip Xyz Reborn during the End Phase and detach an Overlay Unit (Xyz Reborn itself) and watch them cry.

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The day konami makes a deck that can summon this consitently is the day I start playing this game off of DN.

 

It's an amazing card, but just let down by the summoning conditions.

 

However, the most sadistic thing I've ever seen with this thing was someone who used Inferno Tempest then resurrected this thing... Against a Lightsworn deck... so it had something like 45,000 ATK.

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However, the most sadistic thing I've ever seen with this thing was someone who used Inferno Tempest then resurrected this thing... Against a Lightsworn deck... so it had something like 45,000 ATK.

Holy balls. I must try this.

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Revival is what the Yubel Trio has over this - the opponent expends so many resources doing so nd you can easily revive it. For wht this costs to make, it should revive more easily.

 

Well, it can be revived by any number of means, like Limit Reverse, Call of the Haunted, etc. In that sense, you'll still have a 0 ATK monster that can't die in battle and reflects all Battle Damage. Granted, you won't be able to use the banish effect, or the self-revival that gives it potentially massive ATK without using further dedication like Xyz Reborn, or Overlay Regen.

 

So if you're looking at this purely for the Yubel effect, I'd focus on using Number 53 (much easier to spam Level 5s) and use its effect to make Number 92, and use revival effects. Yubel's weakness is how passive it is until it becomes Ultimate Nightmare.

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[quote name="evilfusion" post="6220068" timestamp="1371002799"]Well, it can be revived by any number of means, like Limit Reverse, Call of the Haunted, etc. In that sense, you'll still have a 0 ATK monster that can't die in battle and reflects all Battle Damage. Granted, you won't be able to use the banish effect, or the self-revival that gives it potentially massive ATK without using further dedication like Xyz Reborn, or Overlay Regen.   So if you're looking at this purely for the Yubel effect, I'd focus on using Number 53 (much easier to spam Level 5s) and use its effect to make Number 92, and use revival effects. Yubel's weakness is how passive it is until it becomes Ultimate Nightmare.[/quote] The only problem with that is the Yubels have that effect built-in, and don't need additional cards to do so. Iget why it can't simpy auto-revive every time it dies, but there should be some way to get the extra mileage, like "If you do, attach 1 "Number 53: Heart-eartH" inyour Graveyard to this card as Xyz Material."

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Except the Yubels need to be attacked (except Nightmare), whereas Heart-eartH Dragon loves attacking, too. That's always been my issue with the Yubels. They're too passive until Nightmare. While they're very recycleable, Heart-earth Dragon at least can go on the offense continuously.

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