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Sora's Xyzfernity


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So, this is the build I came up with.

 

The skeleton is basically the same as Shard's, but with a few differences.

 

1.  Transtarn over Monster Gate:  Monster Gate wasn't testing all too well for me, in that you're not only milling your s/ts, but also that there's a pretty good chance that you won't get the exact card that you want.  Transtarn is pretty live with necromancer, and opens up silly options with tributing necro, adding archfiend, grabbing launcher, summoning necro again, reviving another infernity, you know the drill.

2.  1 CoTH:  I found that call acts as an AMAZING back-up plan should your initial push be foiled by Torrential or something, and it's pretty live in here at 1.  Not to mention that it creates silly plays when used for your initial push.

3.  Level 3 fusion in the extra:  For more consistency with Instant fusion, and so that the second copy isn't dead.

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2 Diamond Dire Wolf. Despite the fact that I found that on my own, after reading up on the deck, it's staple. You only need 2 Rank 3s, being Leviair +1, so neg 2 for it.

 

Why the hell do I see Utopia but not Abyss Dweller?

 

Mirage is total shit and the deadest draw.

 

Tour Guide's not good because it's more often than not a total dead draw.

 

Neg Transtarn, add Monster Gate. Same idea but combos with Lavalval Chain. You would never really want to tribute a Necromancer to do it unless you're totally desperate, and so what if you mill a bunch of S/Ts? Just means more live Infernity Break,

 

You need Breakthrough Skills, Compulsories can't hurt, and 1-2 Vanity's Emptiness can work. Not to mention Mind Drain.

 

Card Destruction is pretty standard here.

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Mirage is total shit and the deadest draw.

 

Tour Guide's not good because it's more often than not a total dead draw.


Wow, what has the game become when those two things are true?

Are all 3 MST and 2 Night Beam all needed main deck? That seems like an awful lot of removal.
How easy is it to keep an Archfiend in face-up Attack Position on the field? It seems like it would be somewhat difficult. Perhaps cutting down to just 2 Barrier would be a good idea?

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Wow, what has the game become when those two things are true?

Are all 3 MST and 2 Night Beam all needed main deck? That seems like an awful lot of removal.
How easy is it to keep an Archfiend in face-up Attack Position on the field? It seems like it would be somewhat difficult. Perhaps cutting down to just 2 Barrier would be a good idea?

It's Xyzfernity.

 

Mirage is the worst dead draw you will ever run in this deck and clogs the hand/does nothing.

 

TGU is just useless because it adds nothing to the deck's main goal.

 

5-6 S/T Removal was the old standard, but it's starting to decline a bit due to the fact of the format shifting away from heavy S/T sans Evilswarm. Most Infernities I've seen this format main heavy and side all that S/T hate.

 

No, you want 3 Barrier. It's extremely easy to keep it on the field.

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Neg the Mirage, side the S/T Hate, main Heavy because you need SOME answer to backrow, just not so much. You can neg an upstart or just replace the 2 you now have with Dualities.

 

So

-1 Mirage

-5 S/T Hate

-1 Upstart

+1 Heavy

+2 Breakthrough

+2 Mind Drain

+2 Compulsory

 

I'd neg CotH for 1 Emptiness or Card Destruction, but that's just me.

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