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Rise of the Evil Shenrons


Sander

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"ya im fine, it was just brining back old memories of my brother which is why i need Omega to take the Shrenrons into this world, so that they can turn Mushi back by defeating them. We have to defeat the Shrenrond not Omega to turn him back to Normal, that is also the way to turn Omega back to normal, they are both being controlled by the Shrenrons." she said quietly while taking the tears away.

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Previously: http://forum.yugiohcardmaker.net/showthread.php?tid=31843&pid=492307#pid492307

Steven - Hand: 3, Monsters: 1, Spell/Traps: 2 (face-down), Life Points: 4000

Yuji - Hand: 4, Monsters: 2, Spell/Traps: 0, Life Points: 3500

 

"Steven: Draw! I summon Destiny Hero - Doom Lord and I activate it's effect; by skipping my Battle Phase this turn, I can send one monster on your side of the field 2 turns into the future. So Magician, see you later. Now I play the Field Spell Clock Tower Prison and then I play 1 card face down and end my turn".

 

Steven - Hand: 1, Monsters: 2, Spell/Traps: 3 (face-down), Life Points: 4000

Yuji - Hand: 4, Monsters: 1, Spell/Traps: 0, Life Points: 3500

 

"Yuji: Draw... and since it's my Standby Phase, I draw 1 card due to your Defender's effect. Steven: And since it's your Standby Phase, my clock counts on.

 

Yuji: Ok... I activate the Spell Card Vision and show you the top card of my Deck [Deck is then shuffled]. Next I summon Guard Breaker, and by his effect I can immediately switch 1 monster on your side of the field from Defence into Attack mode, and I choose your Defender. Now Chariot, destroy his Doom Lord.

 

Steven: I activate 2 copies of Eternal Dread. Now I add 4 Clock Counters to my Clock Tower Prison and thus with 5 Clock Counters on it, I will take no Battle Damage.

 

Yuji: Wrong! I activate the Quick-Play card Trap Bust, and thus I negate the activation of 1 of your Eternal Dread cards, so now all due Battle Damage will be handed out. And by his effect, I summon Doom Lord to my side of the field. Next, Guard Breaker destroy Destiny Hero - Defender, and finally Doom Lord attack him directly and I end my turn.

 

[spoiler=4th Turn Cards]Guard Breaker, DARK, 2, Warrior/Effect, 100/100, When this card is summoned, you may switch the Battle Position of 1 Defence Position monster on your opponent's side of the field into Attack Position. During the End Phase of your turn, destroy this card and deal 500 damage to your Life Points.

Trap Bust, Quick-Play Magic Card, This card may be played during your opponent's turn. Negate the activation of a Trap Card on the field and destroy it.

 

 

 

Steven - Hand: 1, Monsters: 0, Spell/Traps: 1 (face-down), Life Points: 2300

Yuji - Hand: 3, Monsters: 2, Spell/Traps: 0, Life Points: 3500

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''Sure, I'll try not to, but don't take my word on it...........just kidding, I won't look'' said Yamashita who was silently laughing as Gãdeian went to the Bathroom to take an shower.............

 

~In an dark alley at the other side of the city~

 

''Go, Red-Eyes Black Dragon, finish my opponent off with [infernal Fire Blaze!!!]'' yelled Omega

 

''NOOO!!!'' yelled the opponent LP: 0

 

''You know what happens to you now, kid?'' asked Omega devilishly while he took an blank card out and his eyes started glowing bloody red ''NOOO!!'' yelled the random opponent who's soul was captured into the card ''MWAHAHAHAHAH'' laughed Omega devilishly *The plan is going perfect, soon, I'll have enough souls to take release the Evil Shenrons and take control of them and TAKE OVER THIS WORLD!!!* ''MWHAHAHAHA'' Omega laughed again as he disappeared...................

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"well that saying should i like so much"

she drew her opening hand and her first card "well ill start by Summoning my Earth Knight - Raphael in attack position. Now I Release him to Special Summon my Sandstorm Knight - Raphael and ill use his effect. Reveal your Hand"

 

[spoiler=Earth Knight - Raphael]Earth Knight – Raphael / Earth

4

Elemental / Effect

 

This card gains 400 ATK and DEF for each Elemental – Type monster on the Field. If this card is in Defense mode while there is another Elemental – Type monster on your side of the Field your opponent cannot attack this card.

 

1400 / 1700

 

 

[spoiler=Sandstorm Knight - Raphael]Sandstorm Knight – Raphael / Earth

6

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 “Earth Knight – Raphael” on your side of the Field. When this card is Special Summoned this way your opponent shows his hand and for each Monster your Opponents Has in his hand he loses 500 Life Points.

 

2400 / 2700

 

 

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''Tch, you just got lucky''

 

LP: 2500

 

Draw

 

''Sorry, but I activate Heavy Storm, then I activate Lightning Vortex *discarded Ill Blud* to destroy your Sandstorm, then I play Monster Reborn to get back Ill Blud, then I Normal Summon Zombie Master, now, say bye to most of your Life Points, my monsters, attack her directly!!!''

 

CLIH: 1

MOF: 2 Ill Blud, Zombie Master

S/T: 0

LP: 2500

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"What did you just say about luck seems to me you got luckier"

 

LP: 100

 

Draw

 

"Hmpf this will end this, first i use my Spell card Knight Rise to Bring Back My Sandstorm Knight - Raphael. Then i Special Summon my Earth Dragon. Now to spice things up i release them Both To Special Summon My Ultimate Earth Card Sandstorm Dragon Knight - Raphael. With the Help of his effect he now has 4500 Attack points. Raphael attack his Zombie Master and end this Duel. And i didnt even get to use Raphaels Special Ability what a shame."

 

[spoiler=Knight Rise]Knight Rise / Spell

 

Special Summon 1 Elemental – Type Monster with Knight in their name except Dragon Knight from your Graveyard ignoring their Summoning Conditions.

 

 

[spoiler=Earth Dragon]Earth Dragon / Earth

5

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Sandstorm Knight – Raphael” on your side of the Field.

 

 

[spoiler=Sandstorm Dragon Knight - Raphael]Sandstorm Dragon Knight / Earth

9

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Releasing 1 “Sandstorm Knight - Raphael” and 1 “Earth Dragon” on your side of the Field. This card gains 500 Attack and Defense for every Earth Monster in your Graveyard. This card is unaffected by your Opponents Spell/Trap and Monster effects. When this card Inflicts Battle Damage to your Opponent your Opponent shows his hand and every Monster card in his hand is removed from play.

 

3000/3000

 

 

 

 

CLIH: 0

MOF: 1 Sandstorm Dragon Knight - Raphael

S/T: 0

LP: 100

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''Eh, lost again...whats new? I cannot seem to win any duel lately between friends, I don't know why?.............'' said Yamashita as he deactivated his duel disk....''Well, I'm off to take a little nap, cya later'' said Yamashita as he laid down onto his living room sofa.............

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''Sure, you can sleep in my room'' said Yamashita kindly, ''I'll show you to my room''

 

~Upstairs~

''Well, here it is, it's not that big but hey, size doesn't count here, well, I'll be heading downstairs now, good night then.......'' said Yamashita as he went downstairs and laid down onto the sofa again.................

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Previously: Post 1 - http://forum.yugiohcardmaker.net/showthr...#pid492307,

Post 2 - http://forum.yugiohcardmaker.net/showthread.php?tid=31843&pid=492796#pid492796

Steven - Hand: 1, Monsters: 0, Spell/Traps: 1 (face-down), Life Points: 2300

Yuji - Hand: 3, Monsters: 2, Spell/Traps: 0, Life Points: 3500

 

"Steven: My turn, Draw! I summon "Destiny Hero - Diamond Dude" and activate his ability; I flip the top card of my Deck and if it's a Spell Card such as this [he holds up a copy of Misfortune], I send it to the graveyard and activate it next turn. Next I'll attack with Diamond Dude, destroy Doom Lord.

 

Next I play Doctor-D and activate Gift of Destiny, so now my Trap's effect first; I send 1 Destiny Hero monster to the Graveyard in order to draw 2 cards from my Deck. And now by the effect of Doctor-D I remove Defender from the Graveyard to summon Destiny Hero - Doom Lord. Now I activate the Magic Card Bombazar's Gift; since I sent Destiny Hero - Bombazar to the Graveyard to activate Gift of Destiny, I may use this card. By removing Bombazar to the Graveyard, I can use his effect immediately as if he were on the field. Therefore, I end my Battle Phase now and we skip straight over your next turn.

 

[spoiler=5th Turn Cards]Gift of Destiny, Counter Trap Card, This card may only be activated if you activate an effect that removes cards from your Graveyard. Send 1 Destiny Hero monster, 1 Spell and 1 Trap from your Deck to the Graveyard and Draw 2 cards from your Deck.

Bombazar's Gift, Normal Magic Card, This card can only be used while Destiny Hero - Bombazar is in the Graveyard. By removing Destiny Hero - Bombazar from play, you may use it's field effect as if it were on the field without paying costs.

Destiny Hero - Bombazar, DARK, 7, Warrior/Effect, 0/0, During your End Phase, you may send the top 5 cards from your Deck to the Graveyard to skip your opponent's next turn. While this card is removed from play you may decrease the Tribute cost for Destiny Hero Tribute monsters by 1 (you cannot decrease the Tribute cost to 0). If you use this effect, return this card to your Graveyard.

 

 

 

Steven - Hand: 1, Monsters: 2, Spell/Traps: 0, Life Points: 2300

Yuji - Hand: 3, Monsters: 1, Spell/Traps: 0, Life Points: 2700

 

Yuji: [smiles] that was pretty impressive. And since it is now your Standby Phase now, my Magician comes back. Steven: Too true Yuji. And now that it's my Main Phase I activate from the Graveyard Misfortune and target your Chariot. So now you lose 850 Life Points, but why should the fun stop there? Next I'll activate a second Misfortune and target your Chariot again, so now you lose another 850 Life Points. Now I'll actiavte my Diamond Dude's ability again and flip my top card to reveal...

 

Yuji: Destiny Mirage [he said sinisterly before Steven even revealed the card]. Steven: How did you know? [Yuji didn't reply] I doesn't matter, it doesn't change the fact that it goes to the bottom of my Deck. Now I used Doom Lord's ability and send your chariot packing. Yuji: No you don't... I activate from my hand the Heirophant's effect; by removing it from play I negate the effect of 1 of my opponent's monsters this turn. Steven: No matter I sacrifice Doom Lord and Diamond Dude to summon Destiny Hero - Dogma. And in case you were wondering how I can do that with just two tributes...

 

Yuji: The thought crossed my mind. Steven: Well, it's due to the effect of my Bombazar while it is removed from play; by returning it to my Graveyard, I may decrease the Tribute cost of 1 Destiny Hero monster by 1, allowing me Tribute Summon Dogma with only 2 monsters, but since I can't attack I end my turn.

 

[spoiler=6th Turn Cards]Arcana Force V - Heirophant, LIGHT, 2, Fairy/Effect, 800/500, By removing this card from your hand from play, negate the activation of 1 of your opponent's monsters effects this turn.

 

 

 

Steven - Hand: 0, Monsters: 1, Spell/Traps: 0, Life Points: 2300

Yuji - Hand: 2, Monsters: 1, Spell/Traps: 0, Life Points: 1000

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~Downstairs~

 

Yamashita couldn't sleep, even though he was tired. He decided to look at something, so he went to an self and took an box off it. While he sat down onto the sofa again, he opened the box. Inside the box, was an deck.....''Oh, you already awake?'' asked Yamashita as he saw Gãdeian coming downstairs..........

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