Sleepy Posted June 6, 2013 Report Share Posted June 6, 2013 The ATK and DEF of all face-up monsters currently on the field become 0, except "Frog the Jam". Also, the ATK and DEF of monsters Summoned after this card's activation become 100, except "Frog the Jam". These effects last until your next Standby Phase. If you control the same number of cards or more on the field as your opponent, except Tokens: Destroy all cards on the field, except "Frog the Jam". Working on a retrained "Frog the Jam" to go with these, but I'll do that later. It's tough. Link to comment Share on other sites More sharing options...
Therrion Posted June 9, 2013 Report Share Posted June 9, 2013 I love it. Frog the Jam finally gets some love. Stick that finger to all those "except Frog the Jam" clauses! Anywho, the first one is a decent combat trick, or could be used prior to Summoning Number 33/any monster that needs to kill a monster in battle to trigger its effects. Can also stop OTK/FTKs in their tracks (assuming it's a beatdown strategy they pursue). For Froggie Night Mist, perhaps make it so it doesn't count your Tokens. Something about a Black Rose nuke in a trap (even with the you needed equal or more) seems a little much. Phantom Sky Blaster, Multiply, Scapegoat, etc. become really lethal. Though, it also adds use to the card beyond the normal trading 1-4-1's it can provide. What do you think? Link to comment Share on other sites More sharing options...
Sleepy Posted June 10, 2013 Author Report Share Posted June 10, 2013 I love it. Frog the Jam finally gets some love. Stick that finger to all those "except Frog the Jam" clauses! Anywho, the first one is a decent combat trick, or could be used prior to Summoning Number 33/any monster that needs to kill a monster in battle to trigger its effects. Can also stop OTK/FTKs in their tracks (assuming it's a beatdown strategy they pursue). For Froggie Night Mist, perhaps make it so it doesn't count your Tokens. Something about a Black Rose nuke in a trap (even with the you needed equal or more) seems a little much. Phantom Sky Blaster, Multiply, Scapegoat, etc. become really lethal. Though, it also adds use to the card beyond the normal trading 1-4-1's it can provide. What do you think? Hmm you are right.... I missed on the potential that Tokens can provide. In particular, Mecha Phantom Beasts would be really consistent. I need to edit that to get the "except Tokens" clause. Yeah the first one is a sort of indirect Waboku. Hmmm actually, you bring a good point here. Someone could just use this and then swarm. I think it needs a restriction now. Going to work on these. Thanks a lot. Btw, these 2 "support" cards still say except "Frog the Jam" so they are keeping with the fad xD I thought it'd be the most appropiate way to make support for this card =P EDIT: Just edited it. Also, the new change seems to weaken Number 33 Machu Mech indirectly. Which is a problem I forgot to address while writing this reply. Link to comment Share on other sites More sharing options...
Therrion Posted June 10, 2013 Report Share Posted June 10, 2013 Much better! Number 33 can still work with the card greatly. He himself will be around 2600 (considering most often your faced with 2500+ monsters) while all else are weaklings. I didn't even think about Mecha Phantom...*shivers* Frog the Jam should have an alternate card art with a smile after the release of these cards. Your alternate Frog the Jam better be rocking some sunshine :P Link to comment Share on other sites More sharing options...
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