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[LEADERBOARD] Finished. Silent Luminus vs Striker Z


Silent Luminus

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I've been enjoying voting in these 1 on 1 contests, but I noticed that I haven't participated in one yet, so here's my first one.

 

Rules

- The first card to reach 3 votes wins; or the one with the most votes by sometime to be decided.

- Votes must be explained reasonably.

 

Requirements

- Make a rank 4 xyz monster

 

Prize:

1 like and of course a point on the leaderboard.

 

[spoiler=Striker Z's card]

30u8nsw.jpg

2 Level 4 DARK monsters
When this card is Xyz Summoned: Send 1 Level 4 or lower DARK monster from your Deck to your Graveyard. During either player's Main Phase, if an opponent's effect would be activated: You can detach 1 Xyz Material from this card and change this card to Defense Position; negate that activation, and if you do, destroy that card. You can only use this effect of Abyss Knight Danuko" once per turn.

[/spoiler]

[spoiler=My card]

yKFgPAY.jpg

2 Level 4 DARK monsters

Once per turn, when this card attacks or is attacked by a monster: You can detach 1 Xyz Material from this card; negate the attack. If you do, the monster this card battled has its ATK halved, its current effects negated, cannot be used for a Tribute/Fusion/Synchro/Xyz Summon, and gains the following effect: • This card's controller loses 500 Life Points during each of his Standby Phases.
[/spoiler]
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I vote for card A, as I think card B features a thing I don't like. Total lockdown. It can still attack, but since its pretty much useless, I dislike that design. Card A on the other hand works woners with Archfiends, Infernity, Dark World and more, and is a nice boost for them. It's still powerful as heck, but not as much as the second card, as it's pretty much DARK Utopia with some extra stuff in the back.

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Both cards are pretty strong, and what Zazu says is true about Silent's card being Utopia-esque and turning whatever it touches into useless baggage, but that's what makes it stand out as a card in my opinion. Being able to turn your opponent's boss into a Lava Golem is questionable design, but I find it pretty neat nonetheless. Powerful and annoying, yes, but not quite broken.

 

I feel that Striker's card, on the other hand, is the one that does too much. It's got two extremely powerful effects, and for two DARKs (which is just about the worst Attribute-specific requirement you can put on a card to "limit" it), it's just too much. It's a Foolish upon summon, which is good amazing. But stacking a Solemn on that is just insane. Granted it's limited to the Main Phase, but still, I feel it's too much.

 

So my vote goes to Torturous Stunner.

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One word springs to mind when seeing Strikey's card, and that word is Infernities. Seriously Strikey, why did you forget about them? This card is like Lavalval Chain AND Infernity Barrier steamrolled into a 2100 beater. :/ Infernities are pretty trippy now, and they really don't need 3 more copies of Chain and Barrier. I'm not sure whether or not it will break them, but it will surely be used by them, if just for the fact that it's faster and has an innate Barrier effect. 

 

As for card B, well, f**k. I don't like cards that are meant to punish your opponent for playing the game, especially those that makes baggage for your opponent. The burn is forgettable, it's just the fact that if you can get it to attack twice, you pretty much just screwed over your opponent. It kills boss monsters and turns weaker ones into baggage. While they can just ram it and take the damage, it just feels like the card takes too much with so little cost. It would have been better if didn't negate the attack, because its use would then be restricted to boss monsters and not just to restrict your opponent. 

 

All in all, I hate both cards. Card A does too much while Card B restricts too much. I'm not a fan of neither of them, but Card B gets my vote for being less broken. 

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Striker's card is powerful considering the effect negation which spans over any effect (that far too many custom cards seem to carry nowadays, to the extent that effects just get beat-down as soon as they emerge), plus the ease in which it can be summoned with. All that being said, the effect which is more or less identical to 'Armageddon Knight' is pretty useful, even if it just adds to the power the card has. The defense position switch and once per turn prefix are drawbacks, but very minor drawbacks at that. The card is hardly original although that is somewhat less important, but still, effect negation and Armageddon Knight has been done before. 

 

Luminus on the other hand, creates a situation where regardless of who is attacking, the effect can occur. Besides self sacrifice with cards that may or may not be in the players deck, that monster is just not going anywhere fast. It's too good really, and since both of you were tasked with making an xyz monster, from my understanding of xyz's, they are hard enough to get rid of even without an effect that renders your opponent's monsters' irremovable and offensively obsolete. 

 

All being said and done though, I'll vote for Striker's card as I would be more likely to use it. It helps support certain decks whereas the other card is just an annoyance to anything that moves regardless. The cards would both be better if they were less generous with the effects, or harder to summon. 

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As said by everyone else, I am not overly impressed by either card. I feel like they are both overpowered in their own way. Card A does too much, becoming a Foolish Burial on Summon and then a negator that can be used twice, still allowing for a 2100 ATK beatstick afterward. I don't play Infernities, so I don't know too well how much this would help them, but I can definitely see how it could fit into the deck type. Card B restricts WAY too much. Able to complete destroy any boss monster, as well as protect itself from a battle that even it initiated. I vote for Card A, just because it doesn't punish your opponent for playing the game. 

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2-2 thanks for voting. Though I am curious as of what you mean by Xyzs being harder to get rid of. They're no harder to get off the field than anything else, really.

 

I was under the impression that when an xyz monster would be destroyed, you can destroy 1 overlay instead? But I really haven't associated myself with xyz's enough to comment...

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I was under the impression that when an xyz monster would be destroyed, you can destroy 1 overlay instead? But I really haven't associated myself with xyz's enough to comment...

That was actually an early misconception before Xyzs were released in the game. The rule was confirmed to be false upon their release in the OCG.

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