Nathanael D. Striker Posted June 2, 2013 Report Share Posted June 2, 2013 [spoiler=Rules] 1. All Leaderboard and Tournament Rules Apply 2. First to 3 votes or most by June 8th wins. 3. Votes must have a valid reason. 4. Winner gets 1 Rep from loser. 5. I have the right to add rules. [/spoiler] [spoiler=Card Conditions] Your task is simple. You are to create a generic Spell or Trap card that deals with effect negation. [/spoiler] [spoiler=Card A] You can only activate this card when the Summon of a monster or the activation of an effect or card would be negated: Negate the card that would negate the activation or Summon and destroy it. Cards and effects cannot be activated in response to this card. [/spoiler] [spoiler=Card B] Damning Seal Quick-Play Spell Card Target 1 face-up Spell/Trap Card; Negate it's effects, then treat it as a Normal Monster (Zombie-type/DARK/Level 3/ATK 800/DEF 800) in face-up defense position. [/spoiler] Link to comment Share on other sites More sharing options...
Ren✧ Posted June 2, 2013 Report Share Posted June 2, 2013 Good luck Ambrosia! May the odds be ever in your favor. Link to comment Share on other sites More sharing options...
Gawayn Posted June 2, 2013 Report Share Posted June 2, 2013 The image for Card B is broken. I don't want to vote yet, because of that. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 2, 2013 Author Report Share Posted June 2, 2013 Just changed it to a Written. Bad Yugico, bad. Link to comment Share on other sites More sharing options...
Northern Sage Posted June 2, 2013 Report Share Posted June 2, 2013 Good luck, Renegade. Just getting my post into this. Also, you can totally vote now. Link to comment Share on other sites More sharing options...
Tormented Posted June 2, 2013 Report Share Posted June 2, 2013 Card A just seems boring and basic where as Card B actually went along with doing something slightly different and I see more uses for a monster than a basic 1 effect trap. Card B gets my vote. Link to comment Share on other sites More sharing options...
Northern Sage Posted June 2, 2013 Report Share Posted June 2, 2013 1-0 Card B Thanks for voting Link to comment Share on other sites More sharing options...
Zazubat Posted June 2, 2013 Report Share Posted June 2, 2013 Wait wat? Card B throws in whole new concepts, Quick-Play Trap Monsters? I assume they work the same, if Spells are negated, they go back into there place and such, but really, don't go around throwing concepts like that around. Now Card A is pretty specific, but it does get around Solemn and such, and the no more cards in the chain is pretty nice. Card B on the other hand is nice to stop some things, but it also feels pretty cheap, getting a monster, plus stopping any face-up card. I will go with card A. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 2, 2013 Author Report Share Posted June 2, 2013 1 all Thanks for voting. Link to comment Share on other sites More sharing options...
Gawayn Posted June 2, 2013 Report Share Posted June 2, 2013 I am going for Card A for the same reason as Zazubat. The concept Card B is playing around with just doesn't seem fair and is really a far fetched idea. Card A however gets around those pesky solemns, and stops a chain which is nice. Would also work on Thunder King Rai-Oh? Just wondering, it won't change my vote either way. My vote goes to Card A Link to comment Share on other sites More sharing options...
Ren✧ Posted June 2, 2013 Report Share Posted June 2, 2013 Thanks everyone for the votes Card A: 2 Card B: 1 Link to comment Share on other sites More sharing options...
Zextra Posted June 3, 2013 Report Share Posted June 3, 2013 Card A is quite solid, especially with all the effect negation going around nowadays, and normally I would give my vote for it, but Card B's idea is incredibly fascinating to me, and I really love the concept. Card B can both be used to convert your used resources (such as Call of the Haunted) into usable resources, as well as against your opponent, if they're playing a deck such as Fire Fists or something; negating their Tenki would feel so good. Card B gets my vote. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 3, 2013 Author Report Share Posted June 3, 2013 2 all Wow, another 1v1 that goes down to the wire? This is getting interesting. *eats some popcorn* Link to comment Share on other sites More sharing options...
~Red~ Posted June 3, 2013 Report Share Posted June 3, 2013 Card A is a very solid card, allowing you to get around Solemns and the like. Negating is a big frustration, so having a negator so that you can negate while your opponent is negating is definitely a fun idea. The ending chain makes it all the better, making it so that your opponent can't negate your negator while you are negating your opponent's negation. Card B definitely has the creative win here, although I am not loving the lack of explanation there. I am assuming that works as Zazu said, but the idea is very out there and I would need to see some further support before cashing my vote in with that. I vote for Card A. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 3, 2013 Author Report Share Posted June 3, 2013 3-2 Card A Ren, congratulaitons for winning 3rd place. Ambrosia, thanks for making it this far! This shall now be locked. Link to comment Share on other sites More sharing options...
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