Jump to content

First Attempt At Infernity (Syncfernity)


Recommended Posts

Don't run veiler nor battle fader in here, they are the antithesis of what Infernities like to do.  Infernity Force shouldn't be run until you've maxed out on Breaks and Barriers. You only need 1 TGU.  You should be running Reinforce Truth so that you can get to your level 1s easily.  You only need 1-2 Avengers.  Recurring nightmare and Avarice seem silly in here because you don't want to have a hand but you do want to have a graveyard.  You should run 1 Armageddon Knight in here on top of a Rota.  You should also run MSTs, but Heavy isn't good in here due to you typically setting 3-4 first turn.

 

So, in short:

 

-1 Veiler

-1 Fader

-1 TGU

-1 Avenger

-1 Nightmare

-1 Avarice

-1 Heavy

-2 Infernity Force

 

+1 Break

+1 Barrier

+1 Armageddon Knight

+1 Rota

+1 Upstart

+2 Reinforce Truth

+3 MST

Link to comment
Share on other sites

Don't run veiler nor battle fader in here, they are the antithesis of what Infernities like to do.  Infernity Force shouldn't be run until you've maxed out on Breaks and Barriers. You only need 1 TGU.  You should be running Reinforce Truth so that you can get to your level 1s easily.  You only need 1-2 Avengers.  Recurring nightmare and Avarice seem silly in here because you don't want to have a hand but you do want to have a graveyard.  You should run 1 Armageddon Knight in here on top of a Rota.  You should also run MSTs, but Heavy isn't good in here due to you typically setting 3-4 first turn.

 

So, in short:

 

-1 Veiler

-1 Fader

-1 TGU

-1 Avenger

-1 Nightmare

-1 Avarice

-1 Heavy

-2 Infernity Force

 

+1 Break

+1 Barrier

+1 Armageddon Knight

+1 Rota

+1 Upstart

+2 Reinforce Truth

+3 MST

PoA is so if my opponent desides to screw with my ED monsters mainly. I like double tour so I can easily make Leviair. I might put one down though, I'll think about it. Also, remember that it gets the hand as well, so it's nice to make your hand smaller. Why would I run 2 Reinforce Trutch when I only have 2 targets? MST at 3 is stupid IMO, I might put it at 1, but nothing more since I have Break which pretty much does the same job, and Heavy is always useful. Force I kinda like as it's a free destroy and a monster, which could very well be Archfiend or something. I will take it out for now and see what happens. I also find that 2 of each Trap is alright, too many can get messy. Though I will put them at 3 and see what happens. I don't need more cards to put stuff into the Grave, so no Arma. Avenger I like since you can get all 3 out at once if you have them in your Grave, though I will put them at 2 and see what happens. Will take out Recurring Nightmare, I don't need it. Veiler stays, it's a Level 1 tuner, and if anything, I can just discard it during my opponents turn if I need to get rid of it for something. It's handy to stop a lot of stuff remember. ROTA sounds good, will put it in.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...