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[Leaderboard] Renegade vs Toyo


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[spoiler=Rules]

1. All Leaderboard and Tournament Rules Apply

2. First to 3 votes or most by June 3rd wins.
3. Votes must have a valid reason.
4. Winner gets 1 Rep from loser.
5. I have the right to add rules.
[/spoiler]
[spoiler=Card Requirement]
Your task is to create a new and balanced Summoning concept for the game. Try to keep it from looking like my Evolution Summoning if you can. Let your creativity shine in this one!

[/spoiler]
[spoiler=Card A]

[spoiler=Background on Concept]

While I think that this form of summoning, is fairly simple, I will clarify to avoid any confusion. Collision Summoning takes place when 2 monsters enter battle. Compact Collision is activated, much like Polymerization, to Collision Summon the Collision Monster. The materials on a Collision Monster are listed in the same place as Xyz Monsters, Synchro Monsters, and Fusion Monsters. The materials simply state that at least 1 monster involved in the battle must meet those specifications. Now that being said, the materials do have the potential to state that both monsters need to fit a specification, or could even not have a specification. There are many roads that could be traveled down with Collision Summoning. As common sense would dictate, Collision Summoning is a form of Special Summoning, and thus can be performed as many times as wanted during the turn, unless otherwise restricted by another card. Collision Monsters are usually treated as having 2 Attributes, represented by the half-and-half attribute. Usually, the effects of Collision Monsters will have multiple possibilities, representing the different sides of their Attributes.

[/spoiler]

ScaldingTitan.png?t=1369492441

1 WATER of FIRE monster

Once per turn: You can select and activate 1 of the following effects:

●Destroy 1 face-up monster your opponent controls: Inflict damage to your opponent equal to half of the destroyed monster's ATK. This card cannot declare an attack this turn.

●Target 1 face-up monster on the field: Increase or decrease its Level/Rank by 1.

●Destroy 1 face-up monster you control: Gain 400 Life Points times the destroyed monster's Level

 

[spoiler=Optional Support]

CompactCollision.png?t=1369493101

When 2 monsters battle, at the start of the Damage Step: You can negate that attack, if you do, you can destroy both monsters, then Collision Summon 1 Collision Monster from your Extra Deck with materials listed that are involved in the battle. You can banish this card in your Graveyard, except during the turn it is activated: Add 1 "Compact Collision" from your Deck to your hand.

[/spoiler]

[/spoiler]

[spoiler=Card B]

[spoiler=Background on Concept]

Over Summoning is the act of placing an Over monster of a higher Step (We'll get to those in a second) on top of a monster of a lower Step or level. When an Over Monster is summoned, the monster which is used for it's summon (E.G, the card you placed your over monster on), will be attached to it as Over Material. For Over Monsters, Steps are used in place of Levels or Ranks. 

They don't have Levels, but they have Steps instead. The steps are as follows:

Step 1 = Level 1~4 Monsters

Step 2 = Level 5~6 Monsters

Step 3 = Level 8+ Monsters

Step 4 = Non-existent ATM because I have no planned Step 4 monsters.

 

When you Over Summon a monster, the monster used for the summon can be any monster of a lower step than the Over monster you are trying to summon, unless the card's effect states otherwise. Step 1 monsters are not included in this rule, as they can be normal summoned anytime the player wants. The monster used for the Over Summon is attached to the Over monster, but not as Xyz Material. They exist in the limbo between Field and Graveyard, but not Xyz Material limbo. Call them Over Material limbo or whatever because I've yet to come up with a terminology for them. 

 

 

RULINGS

 

*Over Monsters are placed in the Main deck

*Over Summon is treated as Special Summon, and can be done as many times as possible

*Over Monsters can be Special Summoned by other cards, but they will lack any of their effects as they usually require a monster to be attached to them

*Only Step 1 Over Monsters can be Normal Summoned. The rest can be Special Summoned, but not Normal Summoned/Set.

*Remember, no levels mean the same treatment you would give to a Xyz

*When an Over Monster leaves the field, any monsters attached to them are sent to the graveyard

*Xyz Monsters cannot be used as an Over Material, unless the effect states otherwise

[/spoiler]

 

fullmetalgirl3.png

When you  Over Summoned this card using a "Fullmetal Girl - Tyrant's Servant" as its Over Material: Destroy all cards on the field with a Tyrant Counter on it. During either player's turn, up to the number of “Fullmetal Girl” monsters attached to this card per turn: You can negate the activation of a card that would destroy this card and destroy it.

 

[spoiler=Optional Support]

fullmetalgirl1.png

When you Over Summon a "Fullmetal Girl - Tyrant's Servant" using this card as it's Over Material: Add 1 "Fullmetal Girl - Tyrant's Hand" from your Deck to your hand. The added card cannot be Over Summoned this turn. Once per turn, during the Battle Phase: You can target 1 monster on the field; reduce it's ATK to 0 and place 1 Tyrant Counter on it. When this card destroys a monster with a Tyrant Counter by battle: Add 1 "Fullmetal Girl - Tyrant's Servant" from your Deck to your hand.

 

fullmetalgirl2.png

When this card is Over Summoned: You can send 1 "Fullmetal Girl - Tyrant's Eye" attached to this card to the Graveyard; place 1 Tyrant Counter on all cards on the field. When a card with a Tyrant Counter is used as Xyz, Synchro, or Fusion Material for an Xyz, Synchro, or Fusion Summon: Place 1 Tyrant Counter on that card for each card with a Tyrant Counter used as material for its Summon. Once per turn: This card cannot be destroyed by card effects.

[/spoiler]

[/spoiler]

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Wait...I just saw a contest with this same challenge *goes and checks* OH! It's a tournament! Anyway, onto the cards.

 

The Over Summon idea is a lot like Xyz Summoning, just modified for the Main Deck. It doesn't seem overly creative, and I really don't think that the game is in desperate need of something like this. Xyz Summoning greatly sped up the game, and I think took the fun out of it. The gained effects from having specific Over materials is kind of neat though, and interesting idea that I might explore in a little while. 

 

Now for the Collision Summoning, it is a lot like the Impact Summoning featured in the other match up of this contest, but featuring a few key differences. I like the idea of a new monster being formed out of a battle, as I stated in the other thread I have been thinking over an idea similar to this one. I like the idea of using Compact Collision to summon the monsters, similar to Polymerization although not as slow as Fusion monsters, seeing as the Spell card is a quick play and can search itself later on. 

 

I vote for Card A.

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Wait...I just saw a contest with this same challenge *goes and checks* OH! It's a tournament! Anyway, onto the cards.

 

The Over Summon idea is a lot like Xyz Summoning, just modified for the Main Deck. It doesn't seem overly creative, and I really don't think that the game is in desperate need of something like this. Xyz Summoning greatly sped up the game, and I think took the fun out of it. The gained effects from having specific Over materials is kind of neat though, and interesting idea that I might explore in a little while. 

 

Now for the Collision Summoning, it is a lot like the Impact Summoning featured in the other match up of this contest, but featuring a few key differences. I like the idea of a new monster being formed out of a battle, as I stated in the other thread I have been thinking over an idea similar to this one. I like the idea of using Compact Collision to summon the monsters, similar to Polymerization although not as slow as Fusion monsters, seeing as the Spell card is a quick play and can search itself later on. 

 

I vote for Card A.

 

Thanks for voting!

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Hm… Card A doesn't mention if it has Levels, which is still rather significant. Pulling off a summon is kind of situational, too. The entire concept feels slightly narrow.

Card B on the other hand has significant advantages in searching abilities and interesting effects. It does need its own decks, in a manner similar to LVs, but they are creative enough to get my vote.

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Hm… Card A doesn't mention if it has Levels, which is still rather significant. Pulling off a summon is kind of situational, too. The entire concept feels slightly narrow.

Card B on the other hand has significant advantages in searching abilities and interesting effects. It does need its own decks, in a manner similar to LVs, but they are creative enough to get my vote.

 

Thanks for voting! 

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Whoops...my reason is because it is kind of situational and most people enjoy that I guess.

 

I guess it is Striker's call, but I don't see him allowing that kind of vote. Perhaps an actual reason that would suggest why it is better than the other card instead of a post that doesn't make sense?

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Alright, lots of reading today. Nearly didn't vote, but that is beside the point.

 

I feel as if the cards in Card B are better, definitely more competitive, but the summoning style is fairly uncreative in my opinion. I feel as if it is a main deck Xyz Monsters, and that is really not something the game needs. Now the idea in Card A is slower, but I could definitely see some interesting plays being created from it. The card however is fairly dull and I believe you marketed your idea wrong. While it doesn't say that it only deals with attributes, that's what you make it look like and cards like that are just unappealing in my opinion. However the requirement does look more to the summoning condition, more so than the actual card. Compact Collision is a nice card though, offering some searching potential. My vote goes to Card A. 

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Alright, lots of reading today. Nearly didn't vote, but that is beside the point.

 

I feel as if the cards in Card B are better, definitely more competitive, but the summoning style is fairly uncreative in my opinion. I feel as if it is a main deck Xyz Monsters, and that is really not something the game needs. Now the idea in Card A is slower, but I could definitely see some interesting plays being created from it. The card however is fairly dull and I believe you marketed your idea wrong. While it doesn't say that it only deals with attributes, that's what you make it look like and cards like that are just unappealing in my opinion. However the requirement does look more to the summoning condition, more so than the actual card. Compact Collision is a nice card though, offering some searching potential. My vote goes to Card A. 

 

Thanks for voting! 

 

Card A: 2

Card B: 1

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The concept of Card A is definitely a good one, but like most fusions (barring omni-heroes), it just seems too situational to see a lot of use, imo, since it relies on the use of a particular card to create the monster.

 

The idea of Card B is not quite as creative, but it's a solid one nonetheless. Honestly reminds me of riding from CFV. And I like that. Also, the monsters seem like they're effective enough to run a deck based around from their searching effects.

 

Both cards and ideas were good, but my vote is for Card B.

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I have to say that both ideas are solid and creative to an extent, so the deciding factor will be the cards. Card A is simple effective with two destruction effects, but it's second level-changing effect just seems a bit scattered and non-related. On the other hand, Card B's effects completely revolve around its summoning concept, which makes the card more effective overall (especially when comparing its previous forms, which can search its stronger forms to the Collision Polymerization card, while, though it's a neat idea, is still going to lose in terms of consistency). Based off of what I can see, I will have to vote for Card B, but once again, that's only based off of what currently is here.

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