Nathanael D. Striker Posted May 27, 2013 Report Share Posted May 27, 2013 [spoiler=Rules] 1. All Leaderboard and Tournament Rules Apply 2. First to 3 votes or most by June 3rd wins. 3. Votes must have a valid reason. 4. Winner gets 1 Rep from loser. 5. I have the right to add rules. [/spoiler] [spoiler=Card Requirement] Your task is to create a new and balanced Summoning concept for the game. Try to keep it from looking like my Evolution Summoning if you can. Let your creativity shine in this one![/spoiler] [spoiler=Card A] [spoiler=Background on Concept] - Compound Monsters are stored in your Extra Deck. - To Compound Summon, the needed materials are flipped face-down, (when applicable), and the Card Zones they are in are treated as Control Zones. Cards can only be set into Control Zones, and Spell/Trap Cards inside them cannot be activated. Cards destroyed in Control Zones are not treated as being sent from the field to the Graveyard. If a Compound Monster is removed from the field, all Control Zones are treated as normal Card Zones.[/spoiler] Cognitive Moth Psychic/Compound/Effect Level 0 0 ATK/1000 DEF 1 Effect monster + 1 Spell Card This card gains 500 ATK and 1 Level for each Control Zone on the field. Once per turn: You can pay 800 Life Points, then target 1 Spell/Trap Card Zone on the field; It is treated as a Control Zone. When this card leaves the field: Destroy all face-down cards you control. If this card is destroyed by a card effect: You can banish 1 Psychic-type monster in your Graveyard, then target 1 Spell Card in your Graveyard; Add it to your hand. [/spoiler] [spoiler=Card B] [spoiler=Background on Concept] So what are Impact Monsters and how do you Impact Summon? Impact Monsters are monster born in the midst of battle, the product of a clash between monsters so powerful that it warps the monsters' very being and rips open up a hole in space, allowing an Impact Monster to be born, or Impact Summoned. They always favour the winner, so whoever won the battle gets to Impact Summon an Impact Monster. You can Impact Summon during your opponent's turn. To Impact Summon you have to have one of your monsters destroy an opponent's monster by battle, then, you have to have an Impact Monster in your Extra Deck whose Level is equal to the difference between the Levels of the two monsters who battled. When you destroy a monster by battle, during the Damage Step, you send the remaining monster to the Graveyard (or banish it if Macro Cosmos/Dimensional Fissure is present) and Impact Summon the Impact Monster from your Extra Deck and neither player takes Battle Damage from the battle. In case of times where both monsters are destroyed due to equal ATK, the turn player may Impact Summon if they so choose, if they do not, the other player may opt to Impact Summon. Impact Monsters may not attack the turn they are Impact Summoned unless otherwise specified. [/spoiler] Note: This Impact Monster has no Level, meaning that it can only be Impact Summoned when two monsters of equal Level battle. When this card is Impact Summoned: Target 1 card on the field; destroy it. Cards and effects cannot be activated in response to this effect. Any Battle Damage your opponent takes for the rest of this turn is halved. [spoiler=Optional Support] You can Special Summon this card (from your hand) by banishing 1 monster in either Graveyard during your Battle Phase. When you do: Target 1 monster you control; its Level becomes equal to the banished monsters’ Level. You cannot Xyz or Synchro Summon. If this card battles, it must be used as Impact Material (if possible). When this card is used as Impact Material, you can draw 1 card. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Northern Sage Posted May 27, 2013 Report Share Posted May 27, 2013 This will be… interesting. Good luck Aix. Link to comment Share on other sites More sharing options...
Zazubat Posted May 27, 2013 Report Share Posted May 27, 2013 I don't understand how the first one works at all, it's pretty confusing, and you don't seem to give a lot of insight in how it works, like can you attack the monsters that are set in the Control Zone? I really don't get it. B is both easier to follow, and more interesting. The card itself has dumb design though, because any time you Summon a monster, you can just get out a monster, and pop something and it cannot be negated, so that's pretty cheap. I also didn't quite catch how it works during the Damage Step, because you cannot inherently Summon at that point as far as I know, so does it trigger? It must do that, which makes it different from other Extra Deck monsters, except most fusions. But I still like the idea behind the second better, the first is weird to me, and I don't think it's something that can work in YGO, but the battling is both interesting, and more balanced due to the fact that you need to be specific (besides the card you made, as it's Level 0, which you should have explained how works as well since it it's a real concept, but I assume it just acts like any other Level?) So yeah, card B and concept B it is. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 27, 2013 Report Share Posted May 27, 2013 1-0 Card B Thanks for voting. Link to comment Share on other sites More sharing options...
Zextra Posted May 27, 2013 Report Share Posted May 27, 2013 I actually find the idea of Control Zones to be very interesting. Since the only thing I see regarding Control Zone rulings is that the cards are flipped face-down, I'm assuming everything else works the same way; for example, cards in the S/T Control Zones can be Heavy'd/MST'd, and cards in the monster Control Zones can be destroyed (though they wouldn't be treated as being sent from the field to the Graveyard). As for the card, it's a bit of a high risk, high return card. It's good that you can pump it's strength, and at the same time, it whittles away at your resources. However, the last effect is undoubtedly the reason the card would be run. Though I also like the idea of Impact Summoning, I feel like monsters would be a bit too easy to pull out that way, especially if Impact monsters all have such effects when hitting the field. Nevertheless, it's still a cool concept. However, I don't quite like Valkyrie Knight's design; I mean, granted it can't attack that turn and it's strength is average, it's still a +1 upon summon, and what's more, the pop effect can't be stopped. So while I like both new summoning concepts, l feel that the Control Zone concept is a bit more interesting, and the card itself isn't crazy versatile yet makes good support for its deck. So with that, Card A gets my vote. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 27, 2013 Report Share Posted May 27, 2013 1-1 Thanks for voting. Link to comment Share on other sites More sharing options...
Gawayn Posted May 27, 2013 Report Share Posted May 27, 2013 Wow, this looks like a difficult challenge. Card A's concept is interesting, but pretty confusing. I feel like there should be more clarification into the matter, but nonetheless is very original. I like the searching ability of Cognitive Moth, which is strange seeing as lately I have been hating on searching ideas. But it seems reasonably balanced. I like the idea present in Card B a lot. I have also thought about creating something along these lines, so it interesting to see that other members have had similar thoughts. Although I have a few problems with the cards/concepts. Starting with the support, it should probably clarify if you can't Xyz/Synchro Summon just with that monster or all around, because that could make a significant difference in some circumstances. The next problem I have is that this summon is done after you have already bested your opponent in battle. It is kinda like kicking him when he is down. So automatically you are -1 for your opponent and +1 for you, and then with your card you can destroy another of your opponent's cards without fear of retaliation. My vote goes to Card A, but both concepts and cards were very interesting. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 27, 2013 Author Report Share Posted May 27, 2013 2-1 Card A Keep the votes coming! Link to comment Share on other sites More sharing options...
Aix Posted May 28, 2013 Report Share Posted May 28, 2013 Wow, this looks like a difficult challenge. Card A's concept is interesting, but pretty confusing. I feel like there should be more clarification into the matter, but nonetheless is very original. I like the searching ability of Cognitive Moth, which is strange seeing as lately I have been hating on searching ideas. But it seems reasonably balanced. I like the idea present in Card B a lot. I have also thought about creating something along these lines, so it interesting to see that other members have had similar thoughts. Although I have a few problems with the cards/concepts. Starting with the support, it should probably clarify if you can't Xyz/Synchro Summon just with that monster or all around, because that could make a significant difference in some circumstances. The next problem I have is that this summon is done after you have already bested your opponent in battle. It is kinda like kicking him when he is down. So automatically you are -1 for your opponent and +1 for you, and then with your card you can destroy another of your opponent's cards without fear of retaliation. My vote goes to Card A, but both concepts and cards were very interesting. Please note that your monster is sent to the Graveyard for the Impact Summon, so effectively, you are trading your beatstick for a pop and a monster with mediocre stats. If you use it, it would be very hard for you to OTK due to the half damage. Also note that Zenmaines and Maestroke would still survive the pop as their effects are continuous. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 28, 2013 Report Share Posted May 28, 2013 Wow, Gawayn wasn't kidding when he said that the Impact Summon and Collision Summon were similar. My vote goes to Card B. The concept for it is nice and smooth, simple, yet interesting. While the other definitely shows creativity, I don't believe it to be very well explained and quite honestly it confuses the crap out of me. That is the biggest thing for me, is that too much has gone unexplained with Cognitive Moth. So Card B. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 28, 2013 Report Share Posted May 28, 2013 2-2 This is close… So exciting. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 28, 2013 Report Share Posted May 28, 2013 2-2 This is close… So exciting. Anxiety inducing, heart attack producing, both of those would have been acceptable synonyms as well. I gotta tell you, this tournament is gonna give me ulcers. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 29, 2013 Report Share Posted May 29, 2013 Bump. Just one more vote… Link to comment Share on other sites More sharing options...
Northern Sage Posted May 30, 2013 Report Share Posted May 30, 2013 Bump. Just one more vote… Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 1, 2013 Author Report Share Posted June 1, 2013 Just here to say that 1 more vote is needed! Link to comment Share on other sites More sharing options...
Ren✧ Posted June 1, 2013 Report Share Posted June 1, 2013 Just here to say that 1 more vote is needed! Seems to be the plight of the Semi-Final round Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted June 1, 2013 Report Share Posted June 1, 2013 I'll be deciding vote, k? Alright, I'll be judging from creativity and how much I would want to use the summon mechanic + how good it would be in a competitive arena. I won't touch on the cards, because both seem to be generic tech demos, for lack of a better word. Well, Card A seems to take up a lot of space that most newer decks simply couldn't afford, but it is quite a nice and refreshing concept for the sheer fact that it would be an excellent card to use for casual matches. I would really love to make more Compound Monsters, but you really need some kind of extra power for the idea to take off. It's kinda like Xyz, but easier to accomplish and takes up more space. Although, the ruling does confuse me quite a bit.You say that Control Zones have the face-down copies of the materials you used for Control Summon, but then there's this bit that says you can set S/T in a Control Zone. Would really love some clarification on that. To me, the concept seems rushed and the rules could've been clearer. Card B, on the other hand, feels like Ren's Collision Summon which almost made me lose so i'll be biased towards this. Jokes aside, I really like the lore presented here, and the concept feels less like a more restrictive version of Fusion Summon. With that said, Impact Monsters might turn the game into a very aggressive state, with both players attacking as much as possible for the chance of Impact Summoning. While that maybe good in a way that Solitaire decks will be less viable, it also adds even more speed to an already speedy game. As for how much I want to make cards out of them, let's say, really much. Impact Summon to me seems like a good method for helping Machinas and other decks that run powerful high-level beatsticks which I adore. I do have this lingering feel that Elemental Dragons would abuse this (Actually, name one Summoning Condition in the Semis that E.Drags won't abuse, that would be a challenge) but the concept seems more polished and for that reason, I vote for Card B. Which, if I am not mistaken, belongs to Aix. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 1, 2013 Author Report Share Posted June 1, 2013 Yep, Card B is Aix. With that said, AixDivadis wins 2-3 and moves onto the finals! Link to comment Share on other sites More sharing options...
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