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Mystic World TCG


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This is a new TCG I'm going to try to get to become real. Basicly, I will explain the game soon. For now, let's take a look at the card.

 

 

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[align=center]Area Card

BGC Color: Varies

An Area Card is placed in the deck. You can only have 1 Area Card in a deck and you must have one. Area Cards are placed in the center of the World at the begining of the game. They allow certain Mystarians and Creatures on the World. You can only call them to the World if a certain Area card is on the World. Their color is every color of the Mystarians/Creatures you can call through them.[/align]

 

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[align=center]Mystarian

BGC Color: Varies

A Mystarian is the human inhabitant of Mystic World. Mystarians are placed in the WAR ZONE. They can be divided into 5 Catagories:

  • Warrior - They mainly focus on War.
  • Spellcaster - They use Sorcery to overwhelm the defeing kingdom.
  • Healer - They take the wounded and give back health. Must heal Mysterians before Creatures.
  • Mythical - They actually varie with abilities due to the fact thyat there are many of them.
  • Peasant - They are used for defending you, the kingdom, and for sacrafices.

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Mystarians can be called, Magicly Called, and Ressurected.

 

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[align=center]Creatures

BGC Color: Varies

A Creature is the animal inhabitant of Mystic World. Creatures are placed in the WAR ZONE. They can be divided into 9 Catagories:

  • Dragon - They carry Spellcastersto the opponent's kingdom. Only 1 is allowed on the World at a time.
  • Large Canine - They are basicly Warriors. They go after a wounded Mystarian/Creature that has lower Life Strength then they. In fact, if a Mammoth or Behemoth is at 2(-) they can eat it and gain Life Strength.
  • Large Feline - They are supposed to be fast, so fast that they try to take Life Strength from a Mystarian/Creature. Although, Large Felines do not go for the wounded. They are ment for only the above.
  • Mammoth - They are so big, they should be able to trample their way through most everything. But like Dragons, you can only have 1 Mammoth/Behemoth out.
  • Behemoth - They're just Mammoths that can't trample. They deliver big blows to the enemy. But like Dragons, you can only have 1 Mammoth/Behemoth out.
  • Bird - They are mini-dragons. They can only transport a Large Canine/Feline with less LS to the opposing King/Queen's kingdom.
  • Serpant - They are poisenous. Once they attak, their poisen stays for a while.It will wear off or is cured by a Spellcaster/Healer.
  • Ogre - If they declare war with a Mystarian that has equal or less CP2 and/or LS, the Mystarean is automatically sent to the Death Pile, and the creature gains 1 LS, CP1, and CP2 the next day only.
  • Mythical - They actually varie with abilities due to the fact thyat there are many of them.

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Creatures can be called, Magicly Called, and Ressurected.

 

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[align=center]Types of Mystarians/Creatures

  • Volcano - Red background; focus on strength.
  • Tornado - Green background; focus on bypassing the WAR ZONE to get to the defending kingdom.
  • Flood - Blue background; try to get rid of the opposing Mystarians/Creatures or weaken them.
  • Earthquake - Brown background; focus on keeping the opposing Mystarians/Creatures from reaching your kingdom.
  • BlackOut - (Dark) Purple background; focus on weakening and controlling other Creatures/Mysterians.

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[align=center]Ways to Call

  • Call - Just playing from your Resource.
  • Magicly Call - Taking from deck. Can only be performed by Spellcaster.
  • Ressurect - Taking from the Death Pile. Anything Ressurected has half its original Life Strength. Can only be performed by a Spellcaster.

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[align=center]Termonology

  • WAR ZONE - Place where war takes place.
  • War - 1(+) Mystarians/Creatures attacking opposing Mystarians/Creatures. (If 2(+), damage spread out evenly.)
  • The World - Place of War.
  • Peasant Sacrafice(PS) - Sending a Peasant to the Death Pile to Magicly Call a Creature to the World.
  • Death Pile(DP) - Place to put Mystarians/Creatures with 0 Life Strength.
  • Life Strength(LS) - Amount of damage a Mystarian/Creature has before being sent to the Death Pile.
  • Day - 1 turn.
  • Combat Prowess(CP) - 1st Number is how much LS damage they do, 2nd number is how much LS damage they prevent on each attack.
  • Obliterate - Send to the Death Pile.
  • Shield - An object to stop an attack. They are like tokens in the way that they can be represented by any small object. (e.g. coins, paper clips, etc.)
  • Resorce Pile - The deck.
  • King/Queen - The player. King = Male player. Queen = Female player.
  • Declare War - Telling a Mystarian/Creature to attack another Mystarian/Creature.

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Rules

 

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  1. To Magicly Call, a Spellcaster must be present in your kingdom and you must perform a Peasant Sacrafice.
  2. You can only call one Warrior/Spellcaster/Creature and one Peasant per day unless card ability allows you to do otherwise.
  3. If a Mammoth/Behemoth has 2(-) LS, a Large Canine is allowed to attack and obliterate it and gain 1 LS.
  4. During an attack from your opponent's kingdom, if a Spellcaster is in your kingdom, you can decrease its LS/CP1/CP2 to put one shield on your kingdom.
  5. There can only be one Dragon/Mammoth/Behemoth in your kingdom at all times.
  6. There can only be 5 Mystarians of the same name in the Resource Pile, but there can be an unlimited amount of Creatures of any name in the Resource Pile.
  7. You must have a min. of 50 cards in your Resource Pile. The max. is oo.

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Card's Parts

 

[align=center]

  • Picture - The place in which the cards picture is placed. Left Top hand corner.
  • Name - Title of Mystarian/Creature. Placed in Right Top hand corner.
  • Type - Type of card. Placed under Name.
  • Life Strength - Amount of damage a Mystarian/Creature has before being sent to the Death Pile. Placed under Type.
  • Combat Prowess - 1st=ATK/2nd=DEF
  • Ability - What the card can do. Placed on the rest of the card.

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Current Cards

 

Rise From Ground

 

Rise From Ground

 

[align=center]Huricane's Destruction Zone [bGC: Tornado/Flood]

-+1 CP on all Tornado/Flood Creatures.[/align]

 

[align=center]Savage Catastrophe [LS: 2] [PS: 0] [bGC: Red]

[Large Canine] Combat Prowess [2/1] [Volcano]

-When this Creature is Sent to the Death Pile, sacrifice 1 Peasant you control.

 

Dirty Squire [LS: 1] [PS: 0] [bGC: Brown]

[Large Canine] Combat Prowess [1/0] [Earthquake]

-If this creature remains on the WAR ZONE for more than 2 turns, increase the number of Peasants you control by 3. Then send this card to the Death Pile.

 

Thief of Arcaica [LS: 3] [PS: 1] [bGC: Green]

[Large Feline] Combat Prowess [1/3] [Tornado]

-When this creature is Called, for each Spellcaster you control, this card can obliterate 1 Peasant your opponent controls.

 

Dirt Mammoth [LS: 5] [PS: 1] [bGC: Brown]

[Mammoth] Combat Prowess [5/1] [Earthquake]

-If this card attacks a Mystarian or Creature, subtract this card's Combat Prowess 1 from the opposing card's Life Strength.

 

Controller of the Secra Snakes [LS: 3] [PS: 3] [bGC: Brown]

[spellcaster] Combat Prowess [0/1] [Earthquake]

-This card cannot be Called. When this card enters your kingdom, Call or Resurect 4 Secra Snakes to your Kingdom. This card cannot be attacked as long as there is a Secra Snake in your kingdom.

 

Volcanic Destruction Zone [bGC: Volcano/Earthquake]

-+1 CP on all Volcano/Earthquake Creatures.

 

Secra Snake [LS: 1] [PS: 2] [bGC: Brown]

[serpant] Combat Prowess [5/1] [Earthquake]

-Any Non-Spellcaster/Healer Mysterian this card attacks cannot attack for 2 Days.

 

Night Breath [LS: 5] [PS: 4] [bGC: Purple]

[Large Canine] Combat Prowess [6/0] [BlackOut]

-Once every one of your own nights, weaken an opposing force's Combat Prowess by 1 on each side. If this Creature attacks an oposing force for the first time and obliterates it, this card gains one CP2.

 

Lynxeria[bGC: BlackOut(/Earthquake)etc.

-If a Creature in your kingdom is Sent to the Death Pile, Call one Creature or Mystarian from your Resource Pile.[/align]

 

samplemysticworldtcggamux5.png

 

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[align=center]Mystic List

 

Non-Existent - Not usable in any official Declaration of War.

 

Rare - Can only have up to two in a resource pile.

 

UnCommon - Can include up to five in a Resource Pile.

 

Common - Can have as many as you want.[/align]

 

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[align=center]Now here's the part where you come in. I need the following:

  • Cards
  • Rules
  • More parts to any of the above sections.
  • Story to go with the game.

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[align=center]Good luck!

 

Members:

1.Silent Member - Manager

2.YCMaker#2 - Cards and Graphics

 

To submit a card, post it in the correct form.

 

[b]Area Card Name[/b][bGC: [color=#xxxxxx]Color1[/color](/[color=#xxxxxx]Color2[/color])etc.
-Ability

[b]Name[/b] [LS: x] [PS: x] [bGC: [color=#xxxxxx]Color[/color]]
[Type] Combat Prowess [x/x] [[color=#xxxxxx]Element Type[/color]]
-Ability

 

All people helping must put a link in their sig.[/align]

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Guest JoshIcy

ill join... just tell me how to carry out the damage etc and ill be able to make cards ^_^ you know the basic mumbo jumbo before actually getting this started...

 

story might have to wait until after a few dozen cards of each type are made, so that the story isnt cliche' and predictable....

 

rules should also wait until the first "batch" of cards are made, except the menial and essential details like how much life, damage, shield or what have you. everything else i would suggest thinning out at a later time....

 

and as stated above, i would love to join ^_^

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Guest JoshIcy

haha thanks... and people join lol, this game is gonna be intent on a all out war sceme and the cards are still being made...

 

seriously, this might be a cool game/ a cross between chess/yugioh/magic the gathering...

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Guest JoshIcy

military aspects + a card game primarily focused on 3 groups... if i didnt know better thats a card game version of chess lol.. or if you wanna get loopy the KH gba game XD

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