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May 2013 Kero Kero Ace


Blake

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Demon Dragon Who Rules The Heavens, Dungaree Unlimited
Grade 3/Narukami - Thunder Dragon/11000 POW
[AUT] V LB4: [CB2, Bind the Top Card of your Deck] When this Unit attacks, pay the cost. If you do, target an opponent's front row Rearguard, retire it, and during this turn, for each of your bound <<Narukami>>, this Unit gains 2000 power.
[CON] V If you have "Sealed Demon Dragon, Dungaree" in your Sou, this Unit gains 2000 Power.
[CON] V/R: Lord

 

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Revenger, Raging Folm Dragon
Grade 3/Shadow Paladin - Abyss Dragon/11000 Power/
Auto (V) LB4: Target 3 of your "Revenger" Rearguards, retire them. At the end of a Battle in which this Unit attacked, you can pay the cost, if you do, target up to 1 "Revenger, Raging Folm Dragon" in your hand, Ride it Standing, target your Vanguard, and during this turn that unit gains 10000 Power.
Auto (V): [CB1]: When this unit attack, you can pay the cost. If you do, this unit gains 3000 Power during this battle.
Cont (V/R): Lord

 

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Revenger of Hellish Hallucinations/Damned Dreams/Infernal Illusions, Mordred Phantom
Grade 3/Shadow Paladin - Elf/11000 Power
Auto LB4: [CB1] When a "Shadow Paladin" Rides this Unit, you can pay the cost. If you do, target 1 of your Vanguards, it gains 10000 Power during this turn. Search your Deck for up to 1 Grade 2 or lower "Shadow Paladin", call it as a Rearguard, then shuffle your Deck, and that Unit has 5000 Power during this turn.
Auto (V): When this Unit attacks the Vanguard, during that batle, this Unit has 2000 Power.
Cont (V/R): Lord

 

Revenger of Nullity, Masquerade
Grade 2/Shadow Paladin/9000 Power/5000 Shield
[AUTO](RC):When this unit attacks, if you have a vanguard with "Revenger" in its card name, this unit gets [Power]+3000 until end of that battle.

Black-Clothed Revenger, Tartu
Grade 2/Shadow Paladin/9000 Power/5000 Shield
Auto [CB2?] When this Unit appears in the Vanguard or Rearguard Circle, if you have a <Shadow Paladin> Vanguard, pay the cost. If you do, look through your Deck for up to 1 Grade 1 or lower "Revenger" Card in your Deck, call that Unit to an unoccupied Reaerguard Circle, then shuffle your Deck.

Revenger, Darkbond Trumpter
Grade 1/Shadow Paladin/6000 Power/5000 Shield
Auto [CB1] When this Unit appears in the Vanguard or Rearguard Circle, if you have a <Shadow Paladin> Vanguard, pay the cost. If you do, look through your Deck for up to 1 Grade 0 "Revenger" Card in your Deck, call that Unit to a Reaerguard Circle in Rest, then shuffle your Deck.

Revenger of Malice, Talin
Grade 1/Shadow Paladin/6000 Power/5000 Shield
Auto (R): [SB1] When this Unit boosts "Revenger, Raging Folm Dragon", you can pay the cost. If you do, the boosted Unit gains an additional 5000 Power.

Harbinger Revenger, Claudus
Grade 0/Shadow Paladin/5000 Power/10000 Shield
Auto: Forerunner
Activate (R): [CB1, Place this Unit in your Soul] If you have a Grade 3 or higher "Shadow Paladin" Vanguard, search your Deck for up to 1 "Blaster Dark, Revenger", call it to a Rearguard Circle, then shuffle your Deck.

Buranbau, Revenger
Grade 1/Shadow Paladin/6000 Power/5000 Shield
Auto (R): When this Unit boosts a <<Shadow Paladin>> Vanguard, if you have more Rearguards than your opponent, during this battle, the boosted Unit gains 4000 Power.

Spinbau Revenger
Grade 0/Shadow Paladin/4000 Power/10000 Shield
Auto: Fore Runner
Auto: [Place this Unit in your Soul] When this Unit boosts a Shadow Paladin with LB4, during this battle, if its Attack hits the Vanguard, you can pay the cost. if you do, draw 1 card.

Revenger, Zerschlagen (lit. Smash(er) in German)
Grade 3/Shadow Paladin/10000 Power
Auto (R): When a Grade 3 <<Shadow Paladin>> appears in the Vanguard Circle, this Unit gains 10000 Power this turn.

Transient Revenger, Masqurade
Grade 1/Shadow Paladin/7000P/5000S
Auto (R): When this Unit attacks, if you have a "Revenger" Vanguard, this Unit gains 3000 Power.

Coilbau, Revenger
Grade 2/Shadow Paladin/8000 Power/5000 Shield
Auto (V/R): When this Unit attacks, if you have more Rearguards than your opponent, this Unit gains 3000 Power during this battle.

Dark Revenger, Mac Lir
Perfect Guard

Revenger, Zweispeer
Grade 2/Shadow Paladin/8000 Power/5000 Shield
Auto (V/R): [CB1 <<Shadow Paladin>>] When this Unit attacks, if you have a <<Shadow Paladin>> Vanguard, you can pay the cost. If you do, this unit gains 4000 Power this turn.

 

 

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Masked King, Dantalian
Grade 3/Dark Irregulars - Human/11000 Power
Auto (LB4): When a <<Dark Irregulars>> Rides this card, choose 1 of your Vanguards, it gains 10000 Power during this turn and choose up to 3 of your <<Dark Irregulars>> Rearguards, during this turn, they gain "Cont (R): This Unit gains 1000 Power for each <<Dark Irregulars>> in your Soul".
Auto (V): When this Unit attacks the Vanguard, Soul Charge 1, this Unit gains 1000 Power during this Battle.
Cont (V/R): Lord

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Miracle Hop, Eva
Grade 3/Pale Moon - Elf/11000 Power
Auto (V): When this Unit is ridden by a <<Pale Moon>>, Choose 1 of your Vanguards, it gains 10000 Power this turn and gains "Auto (V): [Choose 2 of your <<Palemoon>> Rearguards, place them in the soul, when this Unit attacks, pay the cost. If you do, Choose up 2 <<Pale Moon>> in your Soul, and call them to seperate Rearguard Circles.
Auto (V): When this Unit attacks the Vanguard, Soul Charge 1, this Unit gains 1000 Power during this Battle.
Cont (V/R): Lord
 
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Exorcist Mage Dandan
Grade 0/Narukami/5000 Power/10000 Power
(Auto): Forerunner
(Cont) (R): If you have a <<Narukami>> Vanguard, all other cards named "Dungaree" gain " When this Unit appears in the Rearguard/Vanguard Circle, bind the Top card of your Deck"

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Lightning Hammer Wielding Exorcist Knight
Grade 1/Narukami - Human/4000 Power/5000 Shield
Auto (R): [SB1] When this Unit Boosts a Unit named "Dungaree", you can pay the cost. If you do, the boosted Unit gains 6000 Power.

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Lighning Ax Wielding Exorcist Knight
Grade 2/Narukami - Human/9000 Power/5000 Shield
Auto (R): When this Unit attacks, if you have a "Dungaree" Vanguard, this Unit gains 3000 Power during that battle.
 
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"Amon" Dark Irregular Triggers

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House of Amon, Fate Collector
Grade 0/Dark Irregular/5000 Power/10000 Shield
Auto: Forerunner
Cont (R): If your Soul has 6 or more <<Dark Irregulars>> in it, this Unit gains <<Auto (R): [Place this Unit in your Soul] At the end of a Battle in which this Unit boosts a <<Dark Irregulars>>, you can pay the cost. If you do, draw 1 card.

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House of Amon, Hell's Deal
Grade 1/Dark Irregulars/7000 Power/5000 Shield
Auto : When this Unit appears in the Rearguard, if you have an "Amon" Vanguard, you can Soul Charge 2 cards.

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House of Amon, Fuu Shinrin
Grade 1/Dark Irregulars/7000 Power/5000 Shield
Auto (R): When this Unit attacks, if you have an "Amon" Vanguard, this Unit gains 3000 Power.

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House of Amon, Hell's Draw
Grade 2/Dark Irregulars/9000 Power/5000 Shield
Auto: When this Unit appears in a Rearguard Circle, if you have an "Amon" Vanguard, you can Soul Charge 2 cards.

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House of Amon, Ron Shinrin
Grade 2/Dark Irregulars/9000 Power/5000 Shield
Auto (R): When this Unit attacks, if you have an "Amon" Vanguard, this Unit gains 3000 Power.
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The new Dark Irregular and Shadow Paladins seem amazing.

 

The Dark Irregular Break Ride now means if I'm not mistaken Amon can hit for the biggest overall lines in the game?

 

The Revengers stuff is quite interesting, especially the boss. Though all the Superior calling is just lovely.

 

Atm, Dungaree feels bland in comparason.

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Revenger of Morale, Dorin
Grade 1/Shadow Paladin/7000 Power/5000 Shield
Auto (R): When this Unit appears in a R/V Circle that happens to be in the same Column as "Blaster Dark, Revenger", if you have a "Revenger" Vangusard, choose 1 card in your Damage Zone, flip it up.

http://blog-imgs-51.fc2.com/2/c/r/2critical/file012.jpg
Elegant Elephant
Grade 1/Palemoon/6000 Power/5000 Shield
Auto (R): [CB1] When this Unit boosts a Palemoon with LB4, you can pay the cost. If you do, that unit gains 3000 Power during this turn.

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Atm, Dungaree feels bland in comparason.

I agree, the Crossride isn't as great as I thought it would be.

 

Out of all of the cards so far, the Dark Irregular break ride is the one that has caught my eye, DAT EFFECT.

Also, I'm thinking that one of the reprints in this set will be Demon World Marquis, Amon (From set 3).

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I agree, the Crossride isn't as great as I thought it would be.
 
Out of all of the cards so far, the Dark Irregular break ride is the one that has caught my eye, DAT EFFECT.
Also, I'm thinking that one of the reprints in this set will be Demon World Marquis, Amon (From set 3).


Dungaree's other support will be shown in the next feature. Also the reprint is apparently either that or Dungaree
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Nightmare Doll, Chelsie
Grade 3/Pale Moon/10000 Power/No Shield
Auto (V) LB4: [CB2, Choose 1 "Nightmare Doll, Chelsie" in your hand, discard it] At the end of a Battle in which this Unit attacks a Vanguard, you can pay the cost. If you do, choose up to 2 "Pale Moon" in your Soul, call them to seperate Rearguard Circles.

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Tightrope Tumbler
Grade 1/Pale Moon/7000 Power/5000 Shield
Auto: When this Unit appears in a Rearguard Circle from the Soul, if you have a <<Pale Moon>> Vanguard, you can Soul Charge 2.

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Tightrope Holder
Grade 2/Pale Moon/8000 Power/5000 Shield
Auto (V/R): [CB1]: When this Unit attacks, if you have a <<Pale Moon>> Vanguard, you can pay the cost. If you do, this Unit gains 4000 Power this turn.

http://blog-imgs-51.fc2.com/2/c/r/2critical/file027.jpg
Fire Ring Gryphon
Grade 3/Pale Moon/10000 Power
Auto (V) LB4: When this Unit attacks a Vanguard, this Unit gains 5000 Power during that battle.
Auto (R): When this Unit attacks a Vanguard, if you have a <<Pale Moon>> Vanguard, this Unit gains 2000 Power.

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Flying Hippogryph
Grade 2/Pale Moon/8000 Power/5000 Shield
Auto (V/R): When this Unit attacks, if you have a LB4 <<Pale Moon>> Vanguard or Rearguard, this Unit gains 3000 Power.

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