L0SS Posted May 19, 2013 Report Share Posted May 19, 2013 http://youtu.be/vBecM3CQVD8 [spoiler='Old'][/spoiler] Link to comment Share on other sites More sharing options...
Zazubat Posted May 19, 2013 Report Share Posted May 19, 2013 I don't really think that this really works. If you play Bujin, you want to focus on having Yamato out, not Fire Fists. I see that you want to go for more of a "Let's have a lot of Beast-Warriors in here, but really, that doesn't work all that well. I see you teched Keiser Colosseum, which is weird as you want more monsters on the field then regular Bujins, as you put 3 Tensu's in there, a card which normal Bujins don't even consider as they only use 1 and maybe 2 Bear, and 3 Yamato, making it pretty useless. You have a bit more targets now, but not really. You should also have Lance in there, no questions about that. Orochi is not good at all tbh, there might be a special Deck that would use it, but this one is not it. I still am not sure about Beckoning Light, because of how you need to have at least the same amount of monsters in your Graveyard for it when you activate it (according to the Rulings), and I find that annoying to deal with, as well as it being a Trap, so it isn't really all that useful for you right away, but some might use it, though at 3, no, not a good idea. I would suggest Breakthrough Skill, or if you're more into Fiendish Chain, you can do that. Horn has more targets in here, and it does help you use your Fire Fists, so probably keep it that way, but I would normally only go 1. Armament at 2 seems weird as you already have 3 Beckoning Lights, and I only run 1 normally. Habakiri at 2? Why? It's one of the best cards in there, put it at 3. It's personal prefrence on this one, but Murakumo at 2 is my pick for the better option, but you can choose 2 or 3. The lack of Rise of the Bujin confuses me in here. Some more Traps in here as well, BTH, the Solemns, and my personal tech, Compulsory Evacuation Device is always nice to have. Honest is a no-brainer, and since you run a lot of Spells, try Summoner Monk. Foolish Burial is not really needed, you have better ways to get things in there, better just switch it out. Your Extra got waaay too many of the same guy, you should give yourself more options in here. Having Consteallar Omega is a nobrainer, as you can go into M7, and then return your monsters to your hand. Daigusto Emerald is also wanted in here, Lavalval Chain can get you anything in the Grave you might want, wait you got that, oops, Blackship of Corn is nice. Starleige at 3 is stupid, only 1. Try a Steelswarm Roach and Shock Master/Number 104 perhaps? Link to comment Share on other sites More sharing options...
L0SS Posted May 19, 2013 Author Report Share Posted May 19, 2013 I don't really think that this really works. If you play Bujin, you want to focus on having Yamato out, not Fire Fists. I see that you want to go for more of a "Let's have a lot of Beast-Warriors in here, but really, that doesn't work all that well. I see you teched Keiser Colosseum, which is weird as you want more monsters on the field then regular Bujins, as you put 3 Tensu's in there, a card which normal Bujins don't even consider as they only use 1 and maybe 2 Bear, and 3 Yamato, making it pretty useless. You have a bit more targets now, but not really. You should also have Lance in there, no questions about that. Orochi is not good at all tbh, there might be a special Deck that would use it, but this one is not it. I still am not sure about Beckoning Light, because of how you need to have at least the same amount of monsters in your Graveyard for it when you activate it (according to the Rulings), and I find that annoying to deal with, as well as it being a Trap, so it isn't really all that useful for you right away, but some might use it, though at 3, no, not a good idea. I would suggest Breakthrough Skill, or if you're more into Fiendish Chain, you can do that. Horn has more targets in here, and it does help you use your Fire Fists, so probably keep it that way, but I would normally only go 1. Armament at 2 seems weird as you already have 3 Beckoning Lights, and I only run 1 normally. Habakiri at 2? Why? It's one of the best cards in there, put it at 3. It's personal prefrence on this one, but Murakumo at 2 is my pick for the better option, but you can choose 2 or 3. The lack of Rise of the Bujin confuses me in here. Some more Traps in here as well, BTH, the Solemns, and my personal tech, Compulsory Evacuation Device is always nice to have. Honest is a no-brainer, and since you run a lot of Spells, try Summoner Monk. Foolish Burial is not really needed, you have better ways to get things in there, better just switch it out. Your Extra got waaay too many of the same guy, you should give yourself more options in here. Having Consteallar Omega is a nobrainer, as you can go into M7, and then return your monsters to your hand. Daigusto Emerald is also wanted in here, Lavalval Chain can get you anything in the Grave you might want, Blackship of Corn is nice. Starleige at 3 is stupid, only 1. Try a Steelswarm Roach and Shock Master/Number 104 perhaps? Wow, a lot to process there. I'll work on that. The general Beast-Warrior thing works surprisingly well though. I'll change it around a bit. Thanks. Edit: Changed it up a bit. Link to comment Share on other sites More sharing options...
Zazubat Posted May 19, 2013 Report Share Posted May 19, 2013 Wow, a lot to process there. I'll work on that. The general Beast-Warrior thing works surprisingly well though. I'll change it around a bit. Thanks. You just have to remember that Bujin Relics only work for Yamato and Susano'o, not every Beast-Warrior, which is why I don't really get what you're trying to do with this build. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.