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Constellar


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3 Constellar Pollux

3 Constellar Algreidi

3 Constellar Kaus

3 Constellar Sombre

2 Constellar Sheratan

1 Honest

1 Brotherhood of the Fire Fist - Bear

16

 

3 Fire Formation - Tenki

3 Forbidden Lance

3 Mystical Space Typhoon

2 Pot of Duality

1 Heavy Storm

1 Monster Reborn

1 Reinforcement of the Army

14

 

2 Safe Zone

2 Torrential Tribute

2 Bottomless Trap Hole

2 Breakthrough Skill

1 Solemn Judgment

1 Solemn Warning

10

 

2 Constellar Pleiades

1 Constellar Praesepe

1 Constellar Omega

1 Constellar Ptolmy M7

1 Starliege Paladynamo

1 Photon Papilloperative

1 Lavalval Chain

1 Maestroke the Symphony Djinn

1 Number 16: Shock Master

1 Number 61: Volcasaurus

1 Tiras, Keeper of Genesis

1 Adreus, Keeper of Armageddon

1 Gaia Dragon, the Thunder Charger

15

 

3 Prohibition

2 Anti-Spell Fragrance

3 Gozen Match

3 Macro Cosmos

2 Soul Drain

2 Eradicator Epidemic Virus

15

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Switch Sheratan and Algiedi. Sheratan dead draw later in the game and getting as many of your Double Summons as possible is important. They each have certain niches they can fill, and they all work together way too well.

 

Upstarts feel weird and I don't really like Duality here. At least make room for 2-3 Lance, as the deck uses it way too well.

 

also, I'm the constellar guy, not koko >=

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Switch Sheratan and Algiedi. Sheratan dead draw later in the game and getting as many of your Double Summons as possible is important. They each have certain niches they can fill, and they all work together way too well.

 

Upstarts feel weird and I don't really like Duality here. At least make room for 2-3 Lance, as the deck uses it way too well.

 

also, I'm the constellar guy, not koko >=

 

You can both be => Thanks. I was debating cutting to two Shera anyway, it felt like too many at 3. Lance added over Upstart. I like Duality because the consistency is a really nice thing to have imo, but yeah, personal preference.

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Switch Sheratan and Algiedi. Sheratan dead draw later in the game and getting as many of your Double Summons as possible is important. They each have certain niches they can fill, and they all work together way too well.
 
Upstarts feel weird and I don't really like Duality here. At least make room for 2-3 Lance, as the deck uses it way too well.
 
also, I'm the constellar guy, not koko >=


I think it's because of the fact that I play the deck irl. I don't know anyone else on the site who does so yeah

Also Safe Zone > Chain. You already have Breakthrough for negging shit.
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