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ITT: Darkhunder Knockoff


Blake

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Tragoedia x2

Umbralis Ghoul x3
Kamenleon x3
Kagetokage x2
Umbralis Unform x3
Umbralis Will-o'-the-Wisp x3
Unseen Druid Drewes x3
One for One x1
Heavy Storm x1
Recurring Nightmare x3
Foolish Burial x1
Monster Reborn x1
Mystical Space Typhoon x2
Forbidden Lance x2
Bottomless Trap Hole x2
Torrential Tribute x2
Breakthrough Skill x2
Call of the Haunted x2
Solemn Judgment x1
Solemn Warning x1
 
Crimson Blader x1
Scrap Dragon x1
Flashing Carat Dragon - Stardust x1
Ally of Justice Catastor x1
Number 66: Supreme-Key Beetle - Master Key Beetle x1
King of the Feral Imps x2
Number 16: Shock Master x1
Photon Papilloperative x1
Number 50: Blackship of Corn x1
Diamond Dire Wolf x1
Maestroke the Symphony Djinn x1
Lavalval Chain x1
Abyss Dweller x1
Gagaga Cowboy x1
 
So, I actually am really unsure on a lot of choices. 3 Recurring Darkness seems excessive on a similar basis to how 3 Recycling Batteries tends to be excessive, but I could be wrong.
 
Not sure on Tragoedia, because despite the fact that it can make plays and is Kamenleon's BFF I'm not even remotely sure I'm going to hold enough hand advantage to keep it live enough.
 
Not 100% on 141, but it's basically a searcher so it doesn't seem like a bad idea.
 
Feel like I could do more with the extra deck, but I have no idea what to cut. Also decided to test Jewel Stardust because it's apparently an OCG Staple for this format.
 
I feel like I may have too much revival in the form of 3 Kamenleon 3 Drewes, but it can't be that bad here... Can it?
 
Only reasons I can think to use this over hunders are 66, novelty of being Vector, and having 6x Wolfberk-esque monsters instead of just 3 Kamenleon + the other 2 Batteries.
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