Blake Posted May 17, 2013 Report Share Posted May 17, 2013 Tragoedia x2 Umbralis Ghoul x3 Kamenleon x3 Kagetokage x2 Umbralis Unform x3 Umbralis Will-o'-the-Wisp x3 Unseen Druid Drewes x3 One for One x1 Heavy Storm x1 Recurring Nightmare x3 Foolish Burial x1 Monster Reborn x1 Mystical Space Typhoon x2 Forbidden Lance x2 Bottomless Trap Hole x2 Torrential Tribute x2 Breakthrough Skill x2 Call of the Haunted x2 Solemn Judgment x1 Solemn Warning x1 Crimson Blader x1 Scrap Dragon x1 Flashing Carat Dragon - Stardust x1 Ally of Justice Catastor x1 Number 66: Supreme-Key Beetle - Master Key Beetle x1 King of the Feral Imps x2 Number 16: Shock Master x1 Photon Papilloperative x1 Number 50: Blackship of Corn x1 Diamond Dire Wolf x1 Maestroke the Symphony Djinn x1 Lavalval Chain x1 Abyss Dweller x1 Gagaga Cowboy x1 So, I actually am really unsure on a lot of choices. 3 Recurring Darkness seems excessive on a similar basis to how 3 Recycling Batteries tends to be excessive, but I could be wrong. Not sure on Tragoedia, because despite the fact that it can make plays and is Kamenleon's BFF I'm not even remotely sure I'm going to hold enough hand advantage to keep it live enough. Not 100% on 141, but it's basically a searcher so it doesn't seem like a bad idea. Feel like I could do more with the extra deck, but I have no idea what to cut. Also decided to test Jewel Stardust because it's apparently an OCG Staple for this format. I feel like I may have too much revival in the form of 3 Kamenleon 3 Drewes, but it can't be that bad here... Can it? Only reasons I can think to use this over hunders are 66, novelty of being Vector, and having 6x Wolfberk-esque monsters instead of just 3 Kamenleon + the other 2 Batteries. Link to comment Share on other sites More sharing options...
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