X-Metaman Posted May 17, 2013 Report Share Posted May 17, 2013 Rank 1 500 ATK/??? DEF When both player's Life Points are equal to or less than half of the starting Life Points and this card is in your Extra Deck: Destroy all monsters you control, and if you do, Special Summon this card. When you do, your Life Points become 1000, then you must inmediately declare an attack. When "Cain's Devil" and "Abel's Devil" attacks each other, they are not destroyed by that battle, also your opponent takes damage equal to your monster's ATK. {Damage dealt in this Duel becomes severe agonizing pain.} Both cards have the same effect Discuss Link to comment Share on other sites More sharing options...
White Void Posted May 17, 2013 Report Share Posted May 17, 2013 .......What? Interested to see how these turn out in OCG since these obviously are getting completely changed. Link to comment Share on other sites More sharing options...
Dementuo Posted May 17, 2013 Report Share Posted May 17, 2013 Keep the Severe Agonizing Pain bit for gits and shiggles. Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 17, 2013 Report Share Posted May 17, 2013 Da Heck? These cards are absolutely stupid, not even worth the space tbqh. The agonising pain part sounds hilarious though. Link to comment Share on other sites More sharing options...
Toffee. Posted May 17, 2013 Report Share Posted May 17, 2013 Da Heck?These cards are absolutely stupid, not even worth the space tbqh. The agonising pain part sounds hilarious though.Only because the OCG on them is so incredibly wonky. Link to comment Share on other sites More sharing options...
Althemia Posted May 17, 2013 Report Share Posted May 17, 2013 Keep the Severe Agonizing Pain bit for gits and shiggles.Once per duel: Punch your opponent in the face.Too bad Konami's going to nerf these cards. :( Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 17, 2013 Report Share Posted May 17, 2013 Only because the OCG on them is so incredibly wonky. Perhaps, but it is interesting that they're both counterparts but they rely on the other being their enemy to work. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted May 17, 2013 Report Share Posted May 17, 2013 obviously their flavor is also gonna be changed hard because religious references are bad. unfortunate. i like their names and art. Link to comment Share on other sites More sharing options...
Expelsword Posted May 17, 2013 Report Share Posted May 17, 2013 What is this? I don't even... Link to comment Share on other sites More sharing options...
Northern Sage Posted May 17, 2013 Report Share Posted May 17, 2013 I can't believe the last part is actually there. Link to comment Share on other sites More sharing options...
Wildflame Posted May 17, 2013 Report Share Posted May 17, 2013 Shouldn't that last part be in every card used by a relevant YGO villain? I wonder how will they tweak them for the irl release. Link to comment Share on other sites More sharing options...
Lonk Posted May 17, 2013 Report Share Posted May 17, 2013 Just...wat? This is, I don't even....... *opens mouth to say words, but closes mouth with no words* I'm completely at a loss of words for this. This is just, idk. 13 and 31 decided to be polar opposite numbers that are focused on killing each other, AND the people who use them? I'm not even sure how the international censors will even treat this. So Shadow manipulated it so that Kite and Shark will kill each other, just because he hates them? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 17, 2013 Report Share Posted May 17, 2013 Keep the Severe Agonizing Pain bit for gits and shiggles. Damn konami and their soon to be nerfs/remodels.... Once per turn: Punch your opponent in the face. Should at least add this effect and fixed. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 17, 2013 Report Share Posted May 17, 2013 13 and 31 decided to be polar opposite numbers that are focused on killing each other, AND the people who use them? I'm not even sure how the international censors will even treat this. So Shadow manipulated it so that Kite and Shark will kill each other, just because he hates them? Because Yagumo hates them, and Shadow works for Yagumo. OT: No way the real things resemble this in any way, not sure how much point there is in discussing these effects. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted May 17, 2013 Report Share Posted May 17, 2013 Because Yagumo hates them, and Shadow works for Yagumo. OT: No way the real things resemble this in any way, not sure how much point there is in discussing these effects. because currently this is all we know about them, theyre a fun and goofy effect, and we can try to figure out how konami will manage to make them work when it comes time for a release. thats a lot of fruitful discussion that can be made. O_~* Link to comment Share on other sites More sharing options...
Lonk Posted May 17, 2013 Report Share Posted May 17, 2013 and, what agonizing pain are we talking about here? Chains burning whenever they take damage, and then they are burned alive while crucified? That sounds like a horrible way to go. Link to comment Share on other sites More sharing options...
Dementuo Posted May 17, 2013 Report Share Posted May 17, 2013 and, what agonizing pain are we talking about here? Chains burning whenever they take damage, and then they are burned alive while crucified? That sounds like a horrible way to go. When both player's Life Points are equal to or less than the starting Life Points and this card is in your Extra Deck: Destroy all monsters you control, and if you do, Special Summon this card. When you do, your Life Points become 1000, then you must inmediately declare an attack. When "Cain's Devil" and "Abel's Devil" attacks each other, they are not destroyed by that battle, also your opponent takes damage equal to your monster's ATK. {Damage dealt in this Duel becomes severe agonizing pain.} Link to comment Share on other sites More sharing options...
evilfusion Posted May 17, 2013 Report Share Posted May 17, 2013 What the hell? I get the feeling the entire effects of both will be remade for the OCG. It's interesting that they're counterparts, but they'll pretty much unplayable without the other, and they're not really playable WITH the other, either. @Max: I think the question was more "In what fashion is pain inflicted to the Duelist's body", with examples like burning chains. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 17, 2013 Report Share Posted May 17, 2013 How in the heck do these things even work? Do you specifically have to have one and your opponent the other? Or can you give yourself one and your opponent the other? And why is everyone mentioning painfulness? How are these things painful? Link to comment Share on other sites More sharing options...
Miror B Posted May 17, 2013 Report Share Posted May 17, 2013 Once per duel: Punch your opponent in the face. Too bad Konami's going to nerf these cards. :( Not so much nerf as completely restructure imo. How in the heck do these things even work? Do you specifically have to have one and your opponent the other? Or can you give yourself one and your opponent the other? And why is everyone mentioning painfulness? How are these things painful? If you have 8000 or less Life Points, destroy your monsters, summon it, go straight to the battle phase and attack with it. If it attacks its counterpart, they don't die and both inflict 500 damage to their opponent. And any damage dealt causes you to get hit by an intense crucio curse. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 17, 2013 Report Share Posted May 17, 2013 If you have 8000 or less Life Points, destroy your monsters, summon it, go straight to the battle phase and attack with it. If it attacks its counterpart, they don't die and both inflict 500 damage to their opponent. And any damage dealt causes you to get hit by an intense crucio curse. Why? Why would you even use these cards? These two creatures are singlehandedly the most pointless cards I have ever seen in this game. Link to comment Share on other sites More sharing options...
evilfusion Posted May 17, 2013 Report Share Posted May 17, 2013 How in the heck do these things even work? Do you specifically have to have one and your opponent the other? Or can you give yourself one and your opponent the other? And why is everyone mentioning painfulness? How are these things painful? As often seen in Yu-Gi-Oh! series, the antagonists and their main monsters tend to somehow make virtual damage real. In the original series, Shadow Games often drained energy or caused pain, either physical or mental. In GX, it was similar. In 5Ds, the Earthbound Gods not only absorbed souls upon Summon, but physically damaged the surroundings and players. The Infinity Trio created a sort of infinity symbol around the players that made the shock of monster attacks inflict real damage. In Zexal, Duels involving Numbers cause players to become fatigued and the knockback seems to be genuinely painful. Here, it seems to be the same thing, except ramped up by 100x or something, as in, damage becomes torturous pain.Why? Why would you even use these cards? These two creatures are singlehandedly the most pointless cards I have ever seen in this game. I agree. I don't read the manga, so my hunch is either the players (Shark and Kaito?) were given the Numbers before the Duel, and the effects could be mandatory. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 17, 2013 Report Share Posted May 17, 2013 As often seen in Yu-Gi-Oh! series, the antagonists and their main monsters tend to somehow make virtual damage real. In the original series, Shadow Games often drained energy or caused pain, either physical or mental. In GX, it was similar. In 5Ds, the Earthbound Gods not only absorbed souls upon Summon, but physically damaged the surroundings and players. The Infinity Trio created a sort of infinity symbol around the players that made the shock of monster attacks inflict real damage. In Zexal, Duels involving Numbers cause players to become fatigued and the knockback seems to be genuinely painful. Here, it seems to be the same thing, except ramped up by 100x or something, as in, damage becomes torturous pain. I know that, but I didn't know if this was a manga effect or what. BECAUSE NO ONE SAID ANYTHING. Anyways, what is the point of these things? And as I asked before, do you Special Summon one to your opponent's side of the field and the other to your own? Otherwise, I see no reason to use this card. Link to comment Share on other sites More sharing options...
Miror B Posted May 17, 2013 Report Share Posted May 17, 2013 I know that, but I didn't know if this was a manga effect or what. BECAUSE NO ONE SAID ANYTHING. The title has the manga tag .-. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 17, 2013 Report Share Posted May 17, 2013 The title has the manga tag .-. I meant in terms of what happens IN the manga INVOLVING these cards, aka "Context". Something this section of the forums seems to be lacking in. Link to comment Share on other sites More sharing options...
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