Resident Fascist Posted May 14, 2013 Report Share Posted May 14, 2013 Planned to be IRL, because this deck seems pretty cheapsauce to build. Not that it matters with my budget, but I'd rather not dedicate rediculous amounts to this game. 3 Battlin' Boxer Switchhitter 3 Battlin' Boxer Heargeared 3 Battlin' Boxer Glassjaw 2 Battlin' Boxer Sparrer 3 Blaster, Dragon Ruler of Infernos 2 Burner, Dragon Ruler of Sparks 3 Photon Thrasher 3 Gold Sarcophagus 3 Forbidden Lance 2 Pot of Duality 1 Heavy Storm 1 Monster Reborn 1 Reinforcement of the Army 1 Foolish Burial 2 Fiendish Chain 2 Bottomless Trap Hole 2 Torrential Tribute 1 Solemn Warning 1 Solemn Judgment 1 Starlight Road 3 Battlin' Boxer Lead Yoke 2 Lavalval Chain 2 Blade Armour Ninja 1 Heroic Champion - Excalibur 1 Heroic Champion - Gandiva 1 Gagaga Cowboy 1 Maestroke the Symphony Djinn 1 Number 39: Utopia 1 Photon Papilloperative 1 Number 16: Shock Master 1 Stardust Dragon I'm not a fan of No.105, I'd rather just go into Shock Master and lock them off a game mechanic for X turns than make it, CNo.105 isn't worth running a bad unsearchable card for, really either, so that's beside the point. Lead Yoke is way better than them both anyway, considering he can protect any Battlin' Boxer, and is a bitch to get over. Generally, your gameplan will be to start dropping Lead Yokes, and have Blaster to discard anything dead in the hand, set up for switchhitter plays, and destroy problematic cards. It can also help your offensive end game pushes with it's 2800ATK. Burner gets your guys in the Grave turn 1 and searches Blaster. Link to comment Share on other sites More sharing options...
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