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Advanced Crystal Beasts


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Advanced Dark works really well to get Key Beetle, which can then in turn protect Advanced Dark. Dark Creator makes more Gems from the deck/Drops carbuncle to get things out of the Spell/Trap Zone. DAD is DAD. I may change out Horn for Release, if only because you can play Release without setting it, or I might do something else with that second Horn. I've been drawing into a lot of S/T only hands lately, but I don't know what monsters to add to fix this problem.

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