Zextra Posted May 13, 2013 Report Share Posted May 13, 2013 Rules: • 1st card to 3 votes first wins, or that has the most votes by 11:59 PST on May 15th. • Votes must be supported by valid reasoning. Requirements: Make a Trap card that allows for the Special Summoning of a monster (examples are Call of the Haunted, Limit Reverse, etc.) Prize: 1 Rep/Like Voter Bonus: Each successful vote earns the user a rep! Scoreboard: Ambrosia: 1 Zextra: 3 [spoiler=Ambrosia's Card] Tiki Progenitor Continuous Trap Card Effect:Special Summon this card as an Effect Monster (Rock-type/LIGHT/Level 9/ATK 0/DEF 2800). (This card is still treated as a Trap Card). You can banish 1 Trap Card that is treated as an Effect Monster while face-up on the field in your Graveyard; This card gains that card's effects and is treated as the Level listed on the banished card. If this card is used for a Synchro Summon: Special Summon 1 "Tiki Token" (Rock-type/LIGHT/Level 1/ATK 0/DEF 0). [/spoiler] [spoiler=Zextra's Card] Effect: Activate only when an opponent’s monster declares an attack. Banish 1 monster in your Deck and end the Battle Phase. During your Main Phase: You can send this face-up card to the Graveyard and discard 1 monster from your hand with a Level equal to the Level of the monster banished by this card’s effect; Special Summon the banished monster. [/spoiler] Link to comment Share on other sites More sharing options...
Northern Sage Posted May 13, 2013 Report Share Posted May 13, 2013 Are Trap Monsters allowed? Because we could totally do a rematch, and I am practically free until the second round begins. Link to comment Share on other sites More sharing options...
Zextra Posted May 13, 2013 Author Report Share Posted May 13, 2013 Are Trap Monsters allowed? Because we could totally do a rematch, and I am practically free until the second round begins. Sure, I don't see why not. PM your card to me when you're ready :3 Link to comment Share on other sites More sharing options...
Northern Sage Posted May 13, 2013 Report Share Posted May 13, 2013 Alright, sent. I suppose written cards aren't a problem. Link to comment Share on other sites More sharing options...
Zextra Posted May 13, 2013 Author Report Share Posted May 13, 2013 Alright, the cards are up, so let the voting begin! Good luck, Ambrosia. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 13, 2013 Report Share Posted May 13, 2013 Same to you. Two different approaches... This could go any way. HOLY CRAP where did all these guests come from? Link to comment Share on other sites More sharing options...
Zextra Posted May 13, 2013 Author Report Share Posted May 13, 2013 Yup, this should prove to be interesting. And wow...you're right; 8 guests? :o Link to comment Share on other sites More sharing options...
Zazubat Posted May 13, 2013 Report Share Posted May 13, 2013 I always liked Trap Monsters, and this is great support (even if it's DEF stats are pretty insane. On the other hand, Zextra's card seems a little cheap, basically allowing you to play any monster you wish. This would be pretty insane in Archfiends or Photons, maybe even Gimmick Puppets, allowing you to bring out powerful monsters and allowing CotH plays. So my vote is for the Trap Monster. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 13, 2013 Report Share Posted May 13, 2013 1-0 Ambrosia Thanks for voting. Link to comment Share on other sites More sharing options...
Silent Luminus Posted May 13, 2013 Report Share Posted May 13, 2013 Ambrosia's card by itself it acts as a 2800 wall. But its only real redeeming trait is that it can take on the levels of your used trap monsters, allowing it to Synchro more easily and nab that token, since its effect siphon ability doesn't have many good targets (except maybe Zoma). For Zextra's, I think that tHe card does its job without being broken; it slows down your opponent by offering a Negate Attack as well as being able to potentially summon a monster that you would need. The summon itself is a -1 though, and requires setup, and the card is slow enough that it can be left vulnerable for a Mystical Space Typhoon or some other Spell/Trap destruction. Also, it seems like it would be great support for Psychics, as I suppose the name would suggest. My vote here will go to Zextra. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 13, 2013 Report Share Posted May 13, 2013 1-1 Thanks for voting Link to comment Share on other sites More sharing options...
Zextra Posted May 13, 2013 Author Report Share Posted May 13, 2013 Thanks for your votes; they are much appreciated. It seems that 1v1s these days really are going quicker than usual :p Link to comment Share on other sites More sharing options...
Toffee. Posted May 13, 2013 Report Share Posted May 13, 2013 Tiki Progenitor seems slightly incomplete. Mostly because it seems like it ideally work for Xyzs as well, but only gives you the most benefit if you use it as a Synchro Material. Other then that, I like it.Psychic Rift is perfect support for Banish-Psychics, and could even be seen as a neat tech in and out of specific decks and what-not. Plus, it could lead to all sorts of shenanigans.I'm voting Zex' card. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 13, 2013 Report Share Posted May 13, 2013 2-1 Zextra Thanks for voting. Link to comment Share on other sites More sharing options...
Astolfo Posted May 13, 2013 Report Share Posted May 13, 2013 My vote goes to Zex. Why? The first card seems like a half-interesting tech, but the Trap Monster part doesn't seem to useful, nor does the part of gaining other Trap Monster effects, because Zoma is the only one that's probably going to be targeted. More or less so, the last effect of gaining a token from a Synchro seems good, but it's pretty plain and doesn't give the card that zing to it. The second card seems a bit over-powered, negating attacks over and over (excluding meta with Blaster and all). But the last effect is quite a nice one, even if it might be a bit hard to get out stronger monsters at times. I like this card, and maybe a slight tone down to the first effect, and maybe a different way of balancing the second? (The second effect seems fine though. Just personal opinion.) Link to comment Share on other sites More sharing options...
Zextra Posted May 13, 2013 Author Report Share Posted May 13, 2013 Thanks for the vote, Neph, though my card can't actually negate more than once - that effect can only be used at the time of its activation. That makes it 3-1 to me. Good game, Ambrosia. Link to comment Share on other sites More sharing options...
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