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Vehicroid Club!


Axiom_Nor

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I made a banner It's my very first banner so I know It sucks

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and this Written Card

 

Emergency Breakdown

Normal Trap

 

You can only activate this card when you have a face-up "Ambulanceroid" on the field. When a "Vehicroid" monster is sent to the Graveyard you can tribute one "Ambulanceroid" on your side of the field to Special Summon the monster that was sent to the Graveyard.

 

+11 EXP

Emergency Breakdown is a good origonality.

(i already said that you leveled up' date=' so i gave you a few extra points)

 

 

********************************************************************************

Sparkroid

Monster Card

LIGHT

Machine / Effect

1 / 400 / 600

When this card is Normal Summoned, if you control 3 or more "Roid" monsters, destroy 1 monster on the field.

 

Not a bad card, but low stats make a downside. 7/10

 

Roid Ammunition

Spell Card

Activate only when you control a "Roid" monster. Your opponent must discard 1 card.

 

Kinda pointless, not a great effect, doesn't work to well with roids... 5/10

 

Turbo Chargeroid

Fusion Monster Card

LIGHT

Machine / Fusion / Effect

7 / 2600 / 2000

"Sparkroid" + "Roadsteroid" + "Jetroid"

When this card is Fusion Summoned, destroy 1 monster on the field. All "Roid" monsters gain 200 ATK. When this card is destroyed as a result of battle, treat this card as a Normal Monster and add it to your hand.

 

GREAT CARD! Nice work with the final effect! 9/10

 

Overload Thunderoid

Fusion Monster Card

LIGHT

Machine / Fusion / Effect

9 / 1600 / 1000

"Sparkroid" + "Overloadroid"

When this card battles, this card gains 800 ATK. Once per turn, destroy 1 face-down card on the field.

 

Its like a granmarg, only it doesn't suck. 6/10

 

 

+27

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fix the OCG to.

This card can only be activated if you control a face-up "Shuttleroid", "Jetroid", "Stealthroid", "UFOroid", or "Gyroid". Select 1 face-up "Roid" monster (other than "Shuttleroid", "Jetroid", "Stealthroid", "UFOroid", or "Gyroid"). Increase the selected monsters ATK by 1000 until the end of the turn.

 

then its +17

Nice job on the artwork!

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More cards:

 

Glideroid

Monster Card

WIND

Machine / Effect

4 / 1600 / 1600

When this card is destroyed as a result of battle, look at the top card of your Deck. If it is a "Roid" monster, add it to your hand.

 

Surge Longroid

Fusion Monster Card

WIND

Machine / Fusion / Effect

5 / 2000 / 2100

"Glideroid" + "Sparkroid"

When this card attacks, draw 1 card.

 

Steam Trainroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 1900 / 2400

"Steamroid" + "Freightroid"

This card gains 200 ATK for each "Roid" monster in your hand. As long as this card remains face-up on the field, you must play with your hand revealed.

 

Express Freightroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 100 / 2700

"Expressroid" + "Freightroid"

Once per turn, you may discard any number of "Roid" monsters to draw the same amount of cards from your Deck. When this card is destroyed, shuffle it face-up into your Fusion Deck.

 

By the way, banners and avis are not the same amount of EXP as cards. WHY NOT?

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Name: Grayall

Avatar: http://www.setokaiba.com/BattleCity/img/avatars/8130.jpg

They pwn all becouse syrus is cool...

 

 

My cards if i can join: (Loads of xp, i think)

Chimeraroid Staff Dragon

Dark/Machine/Effect/LV 7

ATK:2000 DEF:2000

This cards ATK raises by 300 for each Machine-type monster removed from Play.

 

Chimeraroid Approach

Spell

Destroy 1 monster on your side of the Field and discard two cards from your Hand. Special Summon one "Chimeraroid Staff Dragon" from your Hand or Deck

 

Chimeratech Cyber Dragon

Dark/Machine/Effect/LV 4

ATK:2300 DEF:400

This card cannot attack, until there is a face-up Machine - type monster.

 

Chimera Upgrade

Spell

Discard two Machine-type monsters from your Hand. Special Summon one Dark Fusion monster from your Fusion Deck. Its destroyed in 3rd turn after this cards activation.

 

Chimera Tankroid

Dark/Machine/Effect/LV 4

ATK:900 DEF:1700

You can discard this and one other card from your Hand to take one card from your Deck and put it in your Hand.

 

Downgrade & Upgrade

Trap

Destroy 1 Fusion monster on your side of the Field. All "Chimera", "Chimeratech", "Chimeraroid" monsters get 1000 ATK.

 

Cyber Hand

Spell

Send 1 card from your side of the Field to the Graveyard. Draw 2 cards.

 

Chimera Ultra Blast

Spell

Pay 3000 Life Points. All "Chimera", "Chimeratech", "Chimeraroid" monsters can attack directly this turn.

 

Chimeraroid Energy Launcher

Dark/Machine/Effect/LV 4

ATK:1700 DEF:1500

Each monster destroyed by this card, is removed from Play.

 

Machine Remove Actions

Spell

Remove from Play 1 face-up Machine-type monster. All cards removed from play are Machine-type monsters now.

 

Chimeratech Ultra Dragon

Dark/Machine/Effect/Fusion/LV 10

ATK:2700 DEF:3000

"Chimeratech Overdragon"+"Cyber Dragon"+"Chimeraroid Staff Dragon"

This card gets 100 ATK for each Machine-type monster in your Graveyard and 300 ATK for each Machine-type monster removed from Play.

 

Chimeraroid Drill Machine

Dark/Machine/Effect/LV 6

ATK:1800 DEF:0

This card can attack directly.

 

Dark Chimera Fiend

Dark/Machine/Effect/LV2

ATK:500 DEF:500

Discard this card to Special Summon one Fusion-type monster from your Fusion Deck. Its ATK is halved and its destroyed at the end of the turn.

 

Energy Generator

Trap

All Machine-type monsters gains 1500 ATK until End Phase of this turn.

 

Chimera Auto-Roid

Dark/Mahine/Effect/LV 3

ATK:1700 DEF:1700

You can substitute this card as any card needed for Fusion Summon.

 

Battery Charge

Trap

Special Summon one Machine-type monster from your Graveyard into face-up Attack Position. Its ATK raises by 700 this turn.

 

New Age

Spell

Discard 1 "Cyber Dragon" Add two Machine-type monsters from your Deck to your Hand.

 

Cyberdark Chimera Cyclopean

Dark/Machine/Effect/LV 9 / Fusion

ATK:3000 DEF:2500

"Cyberdark Keel"+"Cyber Ogre"+"Cyber Dragon"

Once per turn if there isnt a monster on your side of the Field, and you have this card in your Graveyard, you can Special Summon one Machine-type monster from your Hand.

 

Cyber Sage

Spell

Pay 2000 Life Points . Add two Machine-type monsters and a Spell Card from your Graveyard to your Hand.

 

Survive=0

Field Spell

Each Player has to atttack with all monster in their Battle Phase. Cards cannot be Set or changed to Degense Position. If they do, they are destroyed.

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@ Barb. +11 EXP.

 

 

Name: Grayall

Avatar: http://www.setokaiba.com/BattleCity/img/avatars/8130.jpg

They pwn all becouse syrus is cool...

 

 

My cards if i can join: (Loads of xp' date=' i think)

Chimeraroid Staff Dragon

Dark/Machine/Effect/LV 7

ATK:2000 DEF:2000

This cards ATK raises by 300 for each Machine-type monster removed from Play.

 

[b']Bad OCG, + effect is a bit overpowered... more ChimaraTech OTK support than roid. 6/10[/b]

 

Chimeraroid Approach

Spell

Destroy 1 monster on your side of the Field and discard two cards from your Hand. Special Summon one "Chimeraroid Staff Dragon" from your Hand or Deck

 

Correct it to "Tribute 1 monster, and discard 2 cards. and still not really roid support... but not bad. 4/10

 

Chimeratech Cyber Dragon

Dark/Machine/Effect/LV 4

ATK:2300 DEF:400

This card cannot attack, until there is a face-up Machine - type monster.

 

Correct it to "Other than this card" otherwise its a pointless effect. Overpowered. 5/10

 

Chimera Upgrade

Spell

Discard two Machine-type monsters from your Hand. Special Summon one Dark Fusion monster from your Fusion Deck. Its destroyed in 3rd turn after this cards activation.

 

A little to... ishy... because of Chimeratech Fortress Dragon... OCG is bad, does not directly support roids. No EXP given.

 

Chimera Tankroid

Dark/Machine/Effect/LV 4

ATK:900 DEF:1700

You can discard this and one other card from your Hand to take one card from your Deck and put it in your Hand.

 

Overpowered to insanity, I see abuse in EXODIA, and no use in roid decks. 3/10

 

Downgrade & Upgrade

Trap

Destroy 1 Fusion monster on your side of the Field. All "Chimera", "Chimeratech", "Chimeraroid" monsters get 1000 ATK.

 

change it to Tribute 1 fusion... and fix the OCG. terrible effect overall, its a -2. 3/10

 

Cyber Hand

Spell

Send 1 card from your side of the Field to the Graveyard. Draw 2 cards.

 

good, I see abuse in DDT, and i see no reason why this supports roids. NO EXP GIVEN

 

Chimera Ultra Blast

Spell

Pay 3000 Life Points. All "Chimera", "Chimeratech", "Chimeraroid" monsters can attack directly this turn.

 

Overpowered to insanity, Chim. Tech OTK support, not really roid support. 4/10

 

Chimeraroid Energy Launcher

Dark/Machine/Effect/LV 4

ATK:1700 DEF:1500

Each monster destroyed by this card, is removed from Play.

 

"When this card destroys a monster in battle, remove it from play." and its a terrible effect for roid decks... once more, not really roid support. 2/10

 

Machine Remove Actions

Spell

Remove from Play 1 face-up Machine-type monster. All cards removed from play are Machine-type monsters now.

 

see above comments. NO EXP GIVEN

 

Chimeratech Ultra Dragon

Dark/Machine/Effect/Fusion/LV 10

ATK:2700 DEF:3000

"Chimeratech Overdragon"+"Cyber Dragon"+"Chimeraroid Staff Dragon"

This card gets 100 ATK for each Machine-type monster in your Graveyard and 300 ATK for each Machine-type monster removed from Play.

 

terrible OCG, not really roid support!!!! THIS IS NOT THE CHIMERATECH CLUB!!!! 3/10

 

Chimeraroid Drill Machine

Dark/Machine/Effect/LV 6

ATK:1800 DEF:0

This card can attack directly.

 

not bad, fix OCG. 6/10

 

Dark Chimera Fiend

Dark/Machine/Effect/LV2

ATK:500 DEF:500

Discard this card to Special Summon one Fusion-type monster from your Fusion Deck. Its ATK is halved and its destroyed at the end of the turn.

 

fix OCG, and its not "Fusion-type" its "Fusion"... ~_~

 

Energy Generator

Trap

All Machine-type monsters gains 1500 ATK until End Phase of this turn.

 

Overpowered, abused w/ direct attack monsters 3/10

 

Chimera Auto-Roid

Dark/Mahine/Effect/LV 3

ATK:1700 DEF:1700

You can substitute this card as any card needed for Fusion Summon.

 

staple for fusions. not really good for roids... 2/10

 

Battery Charge

Trap

Special Summon one Machine-type monster from your Graveyard into face-up Attack Position. Its ATK raises by 700 this turn.

 

bad OCG again... 3/10

 

New Age

Spell

Discard 1 "Cyber Dragon" Add two Machine-type monsters from your Deck to your Hand.

 

-_- its not a cyber dragon club... what did you do, make these ahead of time?... i think i broke my three key... 2/10

 

Cyberdark Chimera Cyclopean

Dark/Machine/Effect/LV 9 / Fusion

ATK:3000 DEF:2500

"Cyberdark Keel"+"Cyber Ogre"+"Cyber Dragon"

Once per turn if there isnt a monster on your side of the Field, and you have this card in your Graveyard, you can Special Summon one Machine-type monster from your Hand.

 

NOT ROID SUPPORT!!! NO EXP!!!

 

Cyber Sage

Spell

Pay 2000 Life Points . Add two Machine-type monsters and a Spell Card from your Graveyard to your Hand.

 

cmon, make roid support!!! NOT RANDOM MACHINE SUPPORT!! 2/10

 

Survive=0

Field Spell

Each Player has to atttack with all monster in their Battle Phase. Cards cannot be Set or changed to Degense Position. If they do, they are destroyed.

 

terrible OCG. not related to roids, no exp

 

 

48 EXP - 18 EXP for spamming with cards that do not relate.

 

+30

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More cards:

 

Glideroid

Monster Card

WIND

Machine / Effect

4 / 1600 / 1600

When this card is destroyed as a result of battle' date=' look at the top card of your Deck. If it is a "Roid" monster, add it to your hand.

 

[b']Surge Longroid[/b]

Fusion Monster Card

WIND

Machine / Fusion / Effect

5 / 2000 / 2100

"Glideroid" + "Sparkroid"

When this card attacks, draw 1 card.

 

Steam Trainroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 1900 / 2400

"Steamroid" + "Freightroid"

This card gains 200 ATK for each "Roid" monster in your hand. As long as this card remains face-up on the field, you must play with your hand revealed.

 

Express Freightroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 100 / 2700

"Expressroid" + "Freightroid"

Once per turn, you may discard any number of "Roid" monsters to draw the same amount of cards from your Deck. When this card is destroyed, shuffle it face-up into your Fusion Deck.

 

By the way, banners and avis are not the same amount of EXP as cards. WHY NOT?

-_-

Repost. You ignored my post.

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More cards:

 

Glideroid

Monster Card

WIND

Machine / Effect

4 / 1600 / 1600

When this card is destroyed as a result of battle' date=' look at the top card of your Deck. If it is a "Roid" monster, add it to your hand.

 

[b']Good, nice OCG and roid support! 7/10[/b]

 

Surge Longroid

Fusion Monster Card

WIND

Machine / Fusion / Effect

5 / 2000 / 2100

"Glideroid" + "Sparkroid"

When this card attacks, draw 1 card.

 

Nice, the effect makes it really powerful! a little overpowered though... but low ATK balances it out. 6/10

 

Steam Trainroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 1900 / 2400

"Steamroid" + "Freightroid"

This card gains 200 ATK for each "Roid" monster in your hand. As long as this card remains face-up on the field, you must play with your hand revealed.

 

Nice, major downside though. your opponent could read your moves... 6/10

 

Express Freightroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 100 / 2700

"Expressroid" + "Freightroid"

Once per turn, you may discard any number of "Roid" monsters to draw the same amount of cards from your Deck. When this card is destroyed, shuffle it face-up into your Fusion Deck.

 

REALLY good effect. now if only there were a dragons mirror for roids... 7/10

 

By the way, banners and avis are not the same amount of EXP as cards. WHY NOT? 'cause the card's art is worth 5 points if you find good art.

-_-

Repost. You ignored my post.

 

+26 EXP

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More cards:

 

Glideroid

Monster Card

WIND

Machine / Effect

4 / 1600 / 1600

When this card is destroyed as a result of battle' date=' look at the top card of your Deck. If it is a "Roid" monster, add it to your hand.

 

[b']Good, nice OCG and roid support! 7/10[/b]

 

Surge Longroid

Fusion Monster Card

WIND

Machine / Fusion / Effect

5 / 2000 / 2100

"Glideroid" + "Sparkroid"

When this card attacks, draw 1 card.

 

Nice, the effect makes it really powerful! a little overpowered though... but low ATK balances it out. 6/10

 

Steam Trainroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 1900 / 2400

"Steamroid" + "Freightroid"

This card gains 200 ATK for each "Roid" monster in your hand. As long as this card remains face-up on the field, you must play with your hand revealed.

 

Nice, major downside though. your opponent could read your moves... 6/10

 

Express Freightroid

Fusion Monster Card

EARTH

Machine / Fusion / Effect

6 / 100 / 2700

"Expressroid" + "Freightroid"

Once per turn, you may discard any number of "Roid" monsters to draw the same amount of cards from your Deck. When this card is destroyed, shuffle it face-up into your Fusion Deck.

 

REALLY good effect. now if only there were a dragons mirror for roids... 7/10

 

By the way, banners and avis are not the same amount of EXP as cards. WHY NOT? 'cause the card's art is worth 5 points if you find good art.

-_-

Repost. You ignored my post.

 

+26 EXP

Find =/= Make

10 points =/= 5 points

Nvm, you changed it.

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  • 3 weeks later...

More cards, yay! =D

 

Emerging Dark Machine

Trap Card

Tribute 1 "Roid" monster. Special Summon 1 Level 6 or lower DARK Machine-Type monster from your hand.

 

Magical Screwdriver

Spell Card

Discard 1 card. Select 2 "Roid" monsters in your Graveyard, and add them to your hand.

 

Lockroid

Monster Card

EARTH

Machine / Effect

3 / 600 / 1000

When this card is Summoned, select 1 monster on the field. Switch that monster to Defense Position. As long as this card is face-up on the field, that monster's Battle Position cannot be changed.

 

Edit: Fixed "Emerging Dark Machine". :P

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