Miror B Posted May 10, 2013 Report Share Posted May 10, 2013 I'm going to post choice reasons below the list. Look out for them. Creature Spells: 4x Guttersnipe Enchantments: 2x Curiosity Other Spells: 3x Annihilating Fire 4x Counterflux 2x Cyclonic Rift 3x Electrickery 1x Epic Experiment 3x Geistflame 3x Inaction Injunction 3x Izzet Charm 3x Pillar of Flame 4x Searing Spear 1x Sleep 3x Think Twice Lands: 4x Steam Vents 4x Sulfur Falls 6x Islands 7x Mountains WARNING. SIDE DECK IS MOSTLY THROWN TOGETHER FROM RANDOM STUFF. Side Deck: 2x Izzet Staticaster 3x Psychic Spiral 4x Skullcrack 4x Tormod's Crypt 2x idek [spoiler=Card choices in case you're interested] Guttersnipe > I consider it staple for anything like this. Everything triggers it. Only creature I want to play because the format's so hateful on creatures right now (at least in my area. Searing spear everywhere) Curiosity > For combo with Guttersnipe. Pretty much there to help with the problem of dropping my entire hand and not being able to recover. Annihilating Fire > I find it a good burn spell. Spear is better of course, but I'm running 4 so don't use that to argue please :/ Counterflux > 13 red sources means that last mana won't be a problem. Counterspell, can't be countered, nuff said. Cyclonic Rift > If it's not a land, it's a target. It's versatile, probably comparable to unsummon, but has that overload in case the game goes too long. Really hurts tokens. Electrickery > I had trouble here. This, Pillar and Geistflame all seem good. This hits aggro hard with overload. Pillar is 2 for those times where I can't help but let Champion live a bit longer. Geistflame hits players and has that late game flashback for Guttersnipe. 3 of each is what I decided on but I'm iffy on that. Epic Experiment > Meant as a game finisher. Any more than 1 just gets too cloggy and I need space for other cards. Geistflame > See Electrickery. Inaction Injunction > It's put in work. No it's not a Spear but it stops stuff and then cycles. Sorcery Speed is eh but I've liked it in testing. Izzet Charm > Creature hate in the form of burn, control that hits those Spears and consistency engine. Pillar of Flame > See Elecktrickery. Searing Spear > Staple burn spell of the format as far as I'm concerned. You play red? You play this. Sleep > Really good against Midrange and Aggro if I've stalled them enough. Gives me a free turn while also triggering Snipe. Dead easily so I don't plan on going over 2. Think Twice > I compare this to Inaction Injunction because of the draw really. But Instant Speed and Flashback are both pros, while it's not really a control card otherwise. Land base > I want double blue for Counterflux, but I'm really dependant on early game Red for my burn. So I evened out besides that 1 mountain. So yea. [/spoiler] I also need a side deck. Stuff like Tormod's Crypt and possibly Psychic Spiral seem obvious, but I don't know what others have to say about it. Also yes I know I could probably go America with this and do a lot more but for now I'm keeping it to R/U. I don't have money for America lands and I don't feel like spending $80+ last minute. Link to comment Share on other sites More sharing options...
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