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[Leaderboard] Finished: Zextra vs Thar


Zextra

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Rules:

• 1st card to 3 votes first wins, or that has the most votes by 11:59 PST on a date TBD.

• Votes must be supported by valid reasoning.

 

Requirements:

Very simple requirements - make a Rank 8 monster.

This contest is reserved for Thar unless he declines.

 

Prize:

1 Rep/Like

 

Voter Bonus:

Each successful vote earns the user a rep!

 

Scoreboard:

Card A (Thar's): 2

Card B (Zextra's): 3

 

[spoiler=Card A]

h3KCJ2w.jpg

 

Effect:

 

2 Level 8 Monsters
If this card would be destroyed: You can detach 1 Xyz Material from this card; it is not destroyed. When this card is destroyed, while it has no Xyz Materials: Destroy all Monsters on this card's controller's field; you can discard your hand to switch control of this card to your opponent before this effect resolves.

[/spoiler]

[spoiler=Card B]

galaxyeyesgeminidragon.png

 

Effect:

 

2 Level 8 LIGHT monsters

If your opponent controls an Xyz monster at the start of your Battle Phase, this card gains 1 additional attack this turn. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; target 1 Xyz monster your opponent controls. Detach all Xyz Materials from that target. During either player’s turn, when this card would be removed from the field by a card effect while it has Xyz Materials: You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, target 1 card on the field; banish that target.

 

[/spoiler]

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I think card B does a little bit too much here. Being able to attack twice per turn is strong, being able to basically not allow your opponent to get rid of Gemini with an Xyz Monster at all, during either player's turn for that matter, is strong. The last effect is also strong, meaning that your opponent can't really get rid of it, and will need to spend more resources to get rid of it, something that's already not extreamly easy. Card A is somewhat balanced, the switch-nuke seems pretty strong, and since your opponent can't try to get rid of it, and that it's not restricted to OPT, you basically almost always win. The only exception would be if it was negated, in which case, it's kinda worthless. That said, card B does so much more for both Galaxy, but also for any Level 8 LIGHT monsters out there. So card A it is.

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It's not that card A is slow, it's just the fact that it plays the same mind game that Heart-eartH does, in the sense that it gives you a large payoff for the Opponent's efforts in trying to remove it.
The only issue with that, is that you are putting too much effort into such a play.
The self protection is fine, but the rest of it just seems gimmicky.

Card B gets my vote.

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Wow, that was a really fast contest; thanks to all for voting. That makes it 3-2 to Card B.

 

Good game, Thar. It was quite close :3

 

@ Soulfire - You wouldn't really want to keep a small hand, though, since hand advantage is quite important. If you just happen to have a small hand, that's fine, but you shouldn't focus on keeping your hand count low (unless you're playing Infernity, of course, but they can't make the card easily anyways).

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