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[Finished]ARCHETYPE CONTEST


Aix

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Here's my Cards, The "Hydra's".

 

Monsters:

[spoiler='Earth Hydra']OReQVYI.jpg
Effect: This card can be special summoned by tributing 2 other "Hydra" monster on your side of the field or in your hand. If you do this banish 1 monster in your opponents graveyard. When this card is destroyed, if you have any "Hydra" monsters that are banished, shuffle them into your deck.[/spoiler]

[spoiler='Dark Hydra']hh3LQn5.jpg
Effect: If this card was summoned by the effect of a "Hydra" this card gains 600 attack. When this card attacks change it to defense. If this card has more than 2000 ATk and it's about to be destroyed; tribute 1 Dragon you control, this card is not destroyed and the damage is inflicted to your opponent. [/spoiler]

[spoiler='Water Hydra']1wZd4Ta.jpg
Effect: FLIP: Select 2 "Hydra" monsters that are level 4 or lower; either in your hand or in your graveyard and special summon them to your side of the field. When this card is destroyed select 1 "Hydra" monster you control; it gains 500 ATK and DEF.



[/spoiler]

[spoiler='Wind Hydra']E3X7l1e.jpg
Effect: When this card is normal summon, special summoned or flip summoned; you are allowed to normal summon/set 1 more monster this turn as long as it's a "Hydra". If you summon another monster this way; this card gains 400 ATK til the end of the turn a can't attack directly. [/spoiler]

[spoiler='Fire Hydra']tXgF30I.jpg
Effect: You take no battle damage involving this card. When this card is destroyed either play 1000 life points to shuffle 2 "Hydra" monsters in to your deck or pay 2000 to special summon 1 dragon monster from your deck (If it's not a "Hydra" monster; halve it's ATK). [/spoiler]

 

Traps and Spells

[spoiler='Hydra's Attack']hEUwL7g.jpg
Effect: Only activate this card when you have at least 1 "Hydra" monster on your side of the field and your opponents has at least 1 monster and 1 trap/spell; Inflict damage equal to 1 "Hydra"'s on your side of the fields ATK, it can't have more than 2500 ATK and your opponent must have over 3000 life points to do this. Also destroy all traps and spells they control. [/spoiler]

[spoiler='Destroy The Warrior']aQSAozV.jpg
Effect: Only activate when you have at least 1 "Hydra" monster on your side of the field; as long as this is face up on the field destroy all Warrior and Spellcaster type monsters your opponent control. When you control no "Hydra" monsters on your side of the field; banish this card. [/spoiler]

[spoiler='Hydra's Throne']rzE7WlP.jpg
Effect: When a "Hydra" monster you control is targeted for a attack increase it's ATK by enough so that it's 100 ATk stronger then the monster attacking it.[/spoiler]

 

Extra Deck:

[spoiler='King Hydra']eVLAsJO.jpg
Effect: Dark Hydra + Water Hydra + Wind Hydra
This card can only be fusion summoned with the material above. When this card attacks a level 5 or lower; destroy it and inflict 1000 life point damage to your opponent. Once per a turn send one monster you control from the field o your hand to target 1 monster your opponent controls with ATK equal or less then the monster tributed; destroy the target. When this monster is destroyed, all damage your take for the rest of the battle phase is inflicted to your opponent. Also when this card to destroyed special summon the material you used for this card. This card is unaffected by Traps, Spells and Monster Effects.[/spoiler]

[spoiler='Hydra Destructor King']d8UohbF.jpg
Effect: Fire Hydra + 2 non-tuner Dragon Monsters
This card can only be synchro summoned with the Material above. Banish any monster destroyed by battle with this card. This card gains 500 ATK for each other Hydra Monster that is in your graveyard. As soon as a field card is played that does not effect this card; destroy it. You take no battle damage with this card and it can't be destroyed by battle with a Dark, Fire, Light, Wind, Earth type monsters.[/spoiler]

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First Place: Ambrosia
Second Place: Toyo-tan
Third Place: John
 
[hr]InuHERO
Creativity-wise, this archetype brings nothing new to the table with your typical effects and an almost Fire-King-like play style, I dislike that quite a few of your cards have nothing to do with the Archetype's gimmick. Balance and design-wise, this archetype does too much and has too much plus, for example, the Ninishi-esque effect of Wisdom would be enough already, but you just had to add that random draw effect, Courage is a reoccurring +1 that is bad design in the same way Treeborn Frog is and Triumph is atrocious, it’s effect is a +2 with the same loop potential as Dewloren.
2/5
 
[hr]Kabuki
Interesting to take on the gimmick of Monster Card Zones, I like that, now, you and your opponent have an additional thing to think about when playing the game.
 
There is a serious problem with Kuroko as, if it were attached as Xyz Material, it wouldn’t get banished, unless your intent is for it to be banished nevertheless and that is why it is worded as a Trigger Effect (there is no precedent, so I’ll pretend it is meant to be this way).
 
Otherwise, I like it. There aren’t any real problems with balance and it’s pretty playable.
4.8/5
 
[hr]Shrine Maiden
This archetype is quite powerful, it spams very easily and has some powerful destruction, but not to the point that it’s too overpowered. I like.
Mark:4.6/5
 
[hr]Aquan Abyss
I dislike the reliance on luck, but it’s otherwise fine.
4.5/5
 
[hr]Ledakan
This Deck is awfully inconsistent and has a hard time starting off, it has next to no swarming ability and the counters you put on cards is far too little to do anything useful.
Mark: 2.5/5
 
[hr]Statmen
I find the fact that they are Gustos that also work when destroyed by card effects really bothersome, especially Blocker, which has a once-per-turn cannot-be-destroyed clause and even when your opponent destroys it, you can just Special Summon another Statmen from your Deck and when that is destroyed, you can Special Summon this card again. Rinse and repeat. Your opponent would have to destroy up to a total of 13 times to clear you out. The only easy way to get rid of them would be to banish them or to take control of them, which the only Deck that can consistently do that are Dragon Rulers and Spellbook/Prophecies, so you are pushing their superiority even more. Statmen Empowerer is a rather silly and useless boss monster with it’s only merit being the Tiger King-esque effect, I’d rather use some other Xyz.
Mark: 4/5
 
[hr]Hydra
While this Archetype supports each other, Archetypes also have a particular theme, for example Lightsworns like to send the top cards of their Deck to the Graveyard and Dark Worlds focus on discarding. The problems with this archetype is that King Hydra is utterly broken and is an immediate win condition, Hydra’s Attack is an advanced version of Harpie’s Feather Duster and is quite broken and this Archetype receives tremendous support from Dragon Rulers.
Mark: 2/5
 
[hr]


Feel free to argue my judging.

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[hr]Hydra
While this Archetype supports each other, Archetypes also have a particular theme, for example Lightsworns like to send the top cards of their Deck to the Graveyard and Dark Worlds focus on discarding. The problems with this archetype is that King Hydra is utterly broken and is an immediate win condition, Hydra’s Attack is an advanced version of Harpie’s Feather Duster and is quite broken and this Archetype receives tremendous support from Dragon Rulers.
Mark: 2/5

They are a theme, there Hydras and Hydra's Attack is nothing like Harpies Feather Duster, the only thing the same about it is the fact that it destroys all Traps and Spells but besides that the card is completely different. How does "Hydra King" (fusion) have a win condition, it's the same As Dark Magician of Chaos and how is it broken, details man!

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They are a theme, there Hydras and Hydra's Attack is nothing like Harpies Feather Duster, the only thing the same about it is the fact that it destroys all Traps and Spells but besides that the card is completely different. How does "Hydra King" (fusion) have a win condition, it's the same As Dark Magician of Chaos and how is it broken, details man!

 

Asking for details in judging? lel, look at your own contest.

 

Anyways, I should've joined this. I should join more contests really.

Inb4 Solemn Warning

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Asking for details in judging? lel, look at your own contest.

 

Anyways, I should've joined this. I should join more contests really.

Inb4 Solemn Warning

Don't insult my contest, beside don't feel down I'm going to host an even bigger contest next so join it and I'll give you I details on how your card is.

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Don't insult my contest, beside don't feel down I'm going to host an even bigger contest next so join it and I'll give you I details on how your card is.

 

I don't think you know what insult is, also, I wont join a contest that takes over a month to complete with only 5 people in it and someone who can't judge a card with  more than "Very nice effect and ATK and DEF are balanced." Try harder m8.

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details man!
While I do feel that the judging aren't elaborated enough in some parts, I would have had more things to complain about that than you do.

 

 

They are a theme, there Hydras

 

He said that your cards lack a theme; I agree. While they are Hydras, they need some kind of effect to tie them up together. HEROs and fusions, DW and Discarding, Lightsworn and milling, that sort of jazz. You don't get several cards that look aesthetically the same and call it an archetype. For all I know, I could make 10 cards with completely unrelated pictures/aesthetics minus the name, give them effects that support a theme, and it would be more deserving to be called an archetype than your Hydras. 

 

 

and Hydra's Attack is nothing like Harpies Feather Duster, the only thing the same about it is the fact that it destroys all Traps and Spells

 

Aix said that Hydra's Attack is broken. Well, it is. It's broken and you should never have deserved a higher point for making such a ridiculous and broken card. It's like Harpie Feather Duster with an innate burn effect, that enough is guaranteed to break any archetype.

 

 

How does "Hydra King" (fusion) have a win condition

 

What he means by "Win Condition" is a card so good, so unbalanced that you pretty much won the moment it is summoned. And personally, your King Hydra reeks of unbalanced-ness. It's immune to effects, has a 4000 body, Special Summons the materials if it's destroyed, has a burn effect and you still gave it the bonus of a popping a card once per turn? No please.

 

 

it's the same As Dark Magician of Chaos and how is it broken

 

You sort of proved how incompetent you are at Yu-Gi-Oh by saying that DMoC isn't broken. 

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Don't insult me. You can't blame me it was my first contest -_-

 

It may be your first contest, but may I show you my first contest and it's judging? 

http://forum.yugiohcardmaker.net/topic/285262-a-card-contest-for-the-sake-of-massive-rep-abuse-contest-over/?p=5968918

 

There you go. Keep in mind this is only about 1+ month or so after I started being active, so you can't call me out on being experienced. 

inb4 warn

 

but yeah, I explained your cards and I showed you how to properly make a contest and how to judge them. 

 

Oh, and just so this isn't completely off topic, can you elaborate on my cards more, Axi? I mean, I never expected them to get second place, so I'm rather curious. 

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