Aix Posted May 9, 2013 Report Share Posted May 9, 2013 So, I'm going to host another contest for making Archetypes. However, I know that most of you who make archetypes pump out giant 50 card sets, so I'm going to put my foot down on a maximum of NINE CARDS and a minimum of 5. [hr]ENTRY FEE: 10 points. [hr]RULES 1. All YCM Rules apply. 2. No spamming, trolling, advertising or flaming in this thread. 3. You can only make 5-9 cards or 10 cards if you have a Ritual/Extra Deck monster(s). 4. Your cards must support each other in some way. 5. Use common sense at all times. Though, it can be so rare that it should be called rare sense. 6. Deadline is Wednesday, May 15, 2013. [hr]CONTESTANTS There is no maximum number, so you can all join. However, there is a minimum of 5 people needed for this contest. 1. Ambrosia 2. BailasGale 3. Prime-Ace John 4. Harrison H 5. SoulFire 6. Toyo 7. Renegade 8. homerunbom12 [hr]PRIZES 1. 500 points and 1 Rep 2. 260 points and 1 Rep 3. 130 points and 1 Rep [hr] Link to comment Share on other sites More sharing options...
Northern Sage Posted May 9, 2013 Report Share Posted May 9, 2013 So, no entry fee? Do you allow Writtens? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 9, 2013 Report Share Posted May 9, 2013 Can we get a bump to 11 cards I have boss xyz lol [spoiler: InuHERO] [spoiler: Monsters] [spoiler: Lore] While this card is face up on the field, once per turn during your Main Phase, you can Normal Summon an "InuHERO" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) Once per turn if an "InuHERO' monster activates its effect draw 1 card.[/spoiler] [/spoiler] [spoiler: S/T] [spoiler: Lore] Return all "InuHERO" monsters on the field to their owners hand. Then destroy cards on the field equal to the number monsters returned. If you do then you can Special Summon "InuHERO" monsters from your hand up to the number of cards destroyed by this effect. [/spoiler] [/spoiler] [spoiler: Bosses] [spoiler: Lore] 2 level 4 Beast-type Monsters Once per turn you can detach 1 Xyz material from this card to target 2 cards your opponent controls and 1 card you control. Return the 2 cards your opponent controls to their owners hand and destroyed the card you control OR Destroy the 2 cards your opponent controls and return the 1 card you control to its owners hand. [/spoiler] [spoiler: Lore] 2 level 4 Beast-type Monsters When this card is Xyz Summoned you can return any number of face-up cards you control to your hand. When this monster destroys an opponents monster by battle you can detach 1 Xyz material from this card to destroy 1 card you control, if you do Special Summon 1 "InuHERO" monster from your graveyard. [/spoiler] [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Aix Posted May 9, 2013 Author Report Share Posted May 9, 2013 So, no entry fee? Do you allow Writtens? 10 points... I don't even know why. Sure, writtens are fine. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 9, 2013 Report Share Posted May 9, 2013 10 points... I don't even know why. Sure, writtens are fine. Because you're obscenely rich and like to be a middle finger to people? Anyhow… Kabuki Spirit - Stagehand Zombie/Effect WIND Level 4 1200/1800 You can discard this card to the Graveyard; Move 1 "Kabuki" card you control to an appropriate adjacent Card Zone on your side of the field. Once per turn: This card cannot be destroyed by a monster in the same column as this card. Kabuki Spirit - Miko Zombie/Effect WIND Level 4 1300/1000 If this card switches Card Zones: You can add 1 ”Kabuki Spirit” monster from your deck to your hand, except ”Kabuki Spirit - Miko”. If you control a face-up ”Hanamichi Limbo”: You can Special Summon 1 ”Kabuki Spirit” monster from your hand or Graveyard instead. The effects of ”Kabuki Spirit - Miko” can only be activated once per turn. Kabuki Spirit - Banshee Kuroko Zombie/Effect Level 4 WIND 1400/0 Once per turn, if you control 1 or more "Kabuki" monsters: You can Special Summon this card (from your Graveyard). If you do, when this card leaves the field: Banish this card. Spell Cards: Kabuki - Hanamichi Limbo Field Spell Card Once per turn: You can move 1 "Kabuki" card on the field to an appropriate adjacent unoccupied Card Zone. If a "Kabuki" monster you control battles a monster in the same column: It gains 600 ATK during the damage step only. Kabuki Ghost Trick - Chünori Continuous Spell Card If this card switches Card Zones: You can target 1 "Kabuki" monster you control; It can attack twice during the Battle Phase. If you control a face-up ”Hanamichi Limbo”: You can destroy 1 card in the same column as this card instead. The effects of "Kabuki Ghost Trick - Chünori" can only be activated once per turn. Kabuki - Hiki Dōgu of Lost Souls Continuous Spell Card All "Kabuki" monsters you control gain 500 ATK. Once per turn, if this card changes Card Zones: You can target 1 "Kabuki" monster you control; It gains 800 ATK until the End Phase. If this card leaves the field: You can target 1 "Hanamichi Limbo" in your Graveyard; Add it to your hand. Trap Cards: Kabuki Scenery - Blessings of Okuno Continuous Trap Card Target 1 "Kabuki" Xyz Monster on the field; Attach 1 Zombie-type monster in your Graveyard to it as an Xyz Material. If you control a face-up "Kabuki - Hanamichi Limbo": You can attach up to 3 monsters instead. All "Kabuki" monsters you control gain 100 ATK for each Xyz Material attached to the targeted monster. Kabuki Ghost Trick - Keren Normal Trap Card Special Summon 1 "Kabuki" monster from your hand or Graveyard. Then, move 1 card on the field to an appropriate adjacent unoccupied Card Zone. Extra Deck Monsters: Kabuki Spirit - Izumo no Okuni Zombie/Xyz/Effect WIND Rank 4 1300/1300 2 or more Level 4 Zombie-type monsters Once per turn: You can detach 1 Xyz Material from this card; Move 1 card on the field into an appropriate adjacent Card Zone. This card gains the following effects, depending on the number of Xyz Materials attached to this card: •2+: Once per turn, when this card switches Card Zones: It gains 1000 ATK, until the End Phase. •4+: Once per turn, when the effect of a "Kabuki" Spell Card activates: You can add 1 "Kabuki" Spell Card from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Aix Posted May 9, 2013 Author Report Share Posted May 9, 2013 Because you're obscenely rich and like to be a middle finger to people? Ouch. Can we get a bump to 11 cards I have boss xyz lol Bumped to 1 Extra monster. Hm, and I want at least 5 contestants before this Contest goes through. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 9, 2013 Report Share Posted May 9, 2013 Bumped to 1 Extra monster. So is that 10 cards all together? Link to comment Share on other sites More sharing options...
Aix Posted May 9, 2013 Author Report Share Posted May 9, 2013 So is that 10 cards all together? Yeah. Link to comment Share on other sites More sharing options...
Aix Posted May 10, 2013 Author Report Share Posted May 10, 2013 Does no one else want to join? Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted May 10, 2013 Report Share Posted May 10, 2013 Ill join:) Points sent soon. Link to comment Share on other sites More sharing options...
Harrison H Posted May 10, 2013 Report Share Posted May 10, 2013 I'll join and send points when I know what a Archetype is Link to comment Share on other sites More sharing options...
Harrison H Posted May 11, 2013 Report Share Posted May 11, 2013 So is anyone going to tell me Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted May 11, 2013 Report Share Posted May 11, 2013 I wish to join So is anyone going to tell me An Archtype is a small set of cards that directly use eachother for effects, TCG examples are Infernity, Ice Barrier, Archfiend, etc. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted May 11, 2013 Report Share Posted May 11, 2013 [url=http://forum.yugiohcardmaker.net/topic/301100-project-shrine-maiden-toyo-set-89]Toyo-tan's entry~ [/url] Link to comment Share on other sites More sharing options...
Harrison H Posted May 11, 2013 Report Share Posted May 11, 2013 An Archtype is a small set of cards that directly use each other for effects, TCG examples are Infernity, Ice Barrier, Archfiend, etc. Ok so some cards that work with each other.. Got yeah So sign me up Link to comment Share on other sites More sharing options...
Aix Posted May 11, 2013 Author Report Share Posted May 11, 2013 Oh, yay. We have enough people to get going. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted May 11, 2013 Report Share Posted May 11, 2013 My Archetype - Aquan Abyss Enjoy, [spoiler/Cards] If this card is banished by the effect of an "Aquan Abyss" card: All face-up WATER monsters you control gain 500 ATK until the End Phase. When this card destroys your opponent's monster by battle and sends it to the Graveyard; banish the top card(s) of your Deck due to the level of the destroyed monster. If a face-up "Aquan Abyss" card would be destroyed, while in your Banished Pile or face-up on the Field, you can send 1 banished "Aquan Abyss" monster to your Graveyard: face-up "Aquan Abyss" cards you control cannot be destroyed. If this card is banished by the effect of an "Aquan Abyss" card: You can Special Summon this card. This card can only be used for the Synchro Summon of an "Aquan Abyss" Synchro Monster. When this card leaves the field for the Synchro Summon of an "Aquan Abyss" card; banish the top 3 cards of your Deck. If this card is banished by the effect of an "Aquan Abyss" monster, you can Special Summon this card to the field OR Special Summon 2 Abyss Dweller Tokens (Aqua-Type/WATER/Level 1/ATK 500/DEF 0). When this card is destroyed by battle and sent to the Graveyard: Banish the top card of your Deck. If this card is banished by the effect of an "Aquan Abyss" card, you can target 1 face-up WATER monster you control and equip it with this card. If the equipped monster would be destroyed, you can destroy this card instead. Any monster this card is equipped to gains 500 ATK and if it destroys a monster your opponent controls; banish the top card of your Deck. When this card is sent to the Graveyard; banish the top card of your Deck. If this card is banished by the effect of an "Aquan Abyss" card, you can add 1 banished "Aquan Abyss" monster to your hand (except "Aquan Abyss General"). You can Special Summon this card, (from your hand), you have 5 or more "Aquan Abyss" monsters in your banished pile. Banish the top card of your Deck. If it was a WATER monster, banish the top card of your Deck again. Every time an "Aquan Abyss" monster is summoned: Place 1 Abyss Counter on this card (max. 5). Once per turn, you can remove up to 5 Abyss Counters from this card: Banish the top card(s) of your Deck equal to the number of Abyss Counters removed then inflict 400 points of direct damage to your opponent for each "Aquan Abyss" monster banished by this effect. Every time an "Aquan Abyss" monster is banished by the effect of an "Aquan Abyss" card: Place 1 Abyss Counter on this card. All face-up "Aquan Abyss" monsters you control gain 100 ATK for each Abyss Counter on this card. Once per turn, you can target 1 face-up "Aquan Abyss" monster you control: Decrease its level by 1 or increase its level by 1. If this card would be destroyed, you can send 3 "Aquan Abyss" monsters in your Banished Pile to the Graveyard to negate the destruction of this card. 2 level 4 WATER monsters Once per turn, you can detach 1 Xyz Material from this card and target 2 "Aquan Abyss" monsters in your Banished Pile and send them to the Graveyard: Destroy 1 Spell or Trap card on the field. When this card leaves the field; banish the top 2 cards of your Deck. 1 "Aquan Abyss" Tuner + 1 or more WATER monsters Once per turn, you can banish the top card of your Deck. If the banished monster was a level 5 or lower "Aquan Abyss" monster: Special Summoned it to your side of the field. This card cannot attack directly while you control another face-up Special Summoned "Aquan Abyss" monster. "Aquan Abyss" monsters Special Summoned by this effect cannot be used as material for the summon of a monster from your Extra Deck Pile. During each of your End Phases; both players banish the top card of their Deck. 1 "Aquan Abyss" Tuner + 1 or more non-Tuner WATER monsters This card gains 100 ATK for each "Aquan Abyss" card in your banished pile. Once per turn, you can activate 1 of the following effects by sending the appropriate number of your banished "Aquan Abss" cards to the Graveyard: 2 or more: Negate the effects of all other cards on the field until the End Phase. This card cannot attack directly this turn. 4 or more: Destroy 1 card on the field. 8 or more: Destroy all other cards on the field. This card cannot attack this turn.[/spoiler] NOTE: So a little like Lightsworns but the Aquan Abyss, (AA), cause some combos. In my original set, I had 3 Synchs, but since there can only be 1, I added the big boss. Don't think I did so bad on them. Took a s*** load of time to do.. Link to comment Share on other sites More sharing options...
Aix Posted May 11, 2013 Author Report Share Posted May 11, 2013 My Archetype - Aquan Abyss Enjoy, [spoiler/Cards] If this card is banished by the effect of an "Aquan Abyss" card: All face-up WATER monsters you control gain 500 ATK until the End Phase. When this card destroys your opponent's monster by battle and sends it to the Graveyard; banish the top card(s) of your Deck due to the level of the destroyed monster. If a face-up "Aquan Abyss" card would be destroyed, while in your Banished Pile or face-up on the Field, you can send 1 banished "Aquan Abyss" monster to your Graveyard: face-up "Aquan Abyss" cards you control cannot be destroyed. If this card is banished by the effect of an "Aquan Abyss" card: You can Special Summon this card. This card can only be used for the Synchro Summon of an "Aquan Abyss" Synchro Monster. When this card leaves the field for the Synchro Summon of an "Aquan Abyss" card; banish the top 3 cards of your Deck. If this card is banished by the effect of an "Aquan Abyss" monster, you can Special Summon this card to the field OR Special Summon 2 Abyss Dweller Tokens (Aqua-Type/WATER/Level 1/ATK 500/DEF 0). When this card is destroyed by battle and sent to the Graveyard: Banish the top card of your Deck. If this card is banished by the effect of an "Aquan Abyss" card, you can target 1 face-up WATER monster you control and equip it with this card. If the equipped monster would be destroyed, you can destroy this card instead. Any monster this card is equipped to gains 500 ATK and if it destroys a monster your opponent controls; banish the top card of your Deck. When this card is sent to the Graveyard; banish the top card of your Deck. If this card is banished by the effect of an "Aquan Abyss" card, you can add 1 banished "Aquan Abyss" monster to your hand (except "Aquan Abyss General"). You can Special Summon this card, (from your hand), you have 5 or more "Aquan Abyss" monsters in your banished pile. Banish the top card of your Deck. If it was a WATER monster, banish the top card of your Deck again. Every time an "Aquan Abyss" monster is summoned: Place 1 Abyss Counter on this card (max. 5). Once per turn, you can remove up to 5 Abyss Counters from this card: Banish the top card(s) of your Deck equal to the number of Abyss Counters removed then inflict 400 points of direct damage to your opponent for each "Aquan Abyss" monster banished by this effect. Every time an "Aquan Abyss" monster is banished by the effect of an "Aquan Abyss" card: Place 1 Abyss Counter on this card. All face-up "Aquan Abyss" monsters you control gain 100 ATK for each Abyss Counter on this card. Once per turn, you can target 1 face-up "Aquan Abyss" monster you control: Decrease its level by 1 or increase its level by 1. If this card would be destroyed, you can send 3 "Aquan Abyss" monsters in your Banished Pile to the Graveyard to negate the destruction of this card. 1 "Aquan Abyss" Tuner + 1 or more non-Tuner WATER monsters This card gains 100 ATK for each "Aquan Abyss" card in your banished pile. Once per turn, you can activate 1 of the following effects by sending the appropriate number of your banished "Aquan Abss" cards to the Graveyard: 2 or more: Negate the effects of all other cards on the field until the End Phase. This card cannot attack directly this turn. 4 or more: Destroy 1 card on the field. 8 or more: Destroy all other cards on the field. This card cannot attack this turn.[/spoiler] NOTE: So a little like Lightsworns but the Aquan Abyss, (AA), cause some combos. In my original set, I had 3 Synchs, but since there can only be 1, I added the big boss. Don't think I did so bad on them. Took a s*** load of time to do.. No, you can have as many bosses as you want, and you can go up to tan cards if u have a boss Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted May 11, 2013 Report Share Posted May 11, 2013 [spoiler=9 Cards] Ledakan Swamp Field Spell Once per turn, all "Ledakan" monster on the field gain 1 Ledakan Counter for each "Ledakan" monster you control. All face-up monsters on the field have their ATK and DEF switched. When a non-FIRE, Pyro or Insect-Type monster is Summoned, that monster loses ATK equal to 200x it's level. Ledakan Scorched Egg FIRE/Level 3/0/1700 [Insect/Effect]Once per turn, put 1 Ledakan Counter on this card, or 2 if your opponent controls more monsters than you. This card can not be used for a tribute summon except for a "Ledakan" monster. This card cannot be destroyed by spell, trap and effect of an effect monster while you control 3 or more "Ledakan" monsters. If you control another "Ledakan" monster this card cannot be targeted for an attack. You can remove up to 4 Ledakan Counters off of this card to add one "Ledakan" monster from your deck to your hand, or deck to your graveyard. with a level equal to the number of counters removed. When this card is destroyed inflict damage to your opponent equal to 100x the number of Ledakan counters on this card. Ledakan Ant Swarm FIRE/Level 3/1200/1500 [Insect/Effect]You can remove 4 or more Ledakan Counters from "Ledakan" Monsters you control to special summon a "Ledakan Ant Token" (Insect-Type/FIRE/3 Stars/ATK ?/DEF ?) on your side of the field. "Ledakan Ant Token" ATK and DEF is equal to 200x the number of tokens removed to summon it. If this card is destroyed, all "Ledakan Ant Token(s)" Summoned by this card are destroyed also. If a "ledakan Ant" monster or Token is destroyed, inflict damage to your opponent equal to 100x the number of Ledakan Counters on that monster. Ledakan Morbid Worm FIRE/Level 4/1300/1800 [Insect/Effect]Once per turn add one Ledakan counter on this card for each "Ledakan" monster in your graveyard. If this card destroys an opponent's monster by battle, you can add 1 "Ledakan" monster from your graveyard to your hand, or Discard 1 "Ledakan" monster from your hand. Once per turn you can remove 5 "Ledakan" counters off of this card to send one "Ledakan" monster from your deck to the graceyard. If you don't control at least 1 other "Ledakan" monster, destroy this card during the End Phase. When this card is destroyed inflict damage to your opponentequal to 100x the number of Ledakan counters on this card. Ledakan Field Spotter Butterfly FIRE/Level 4/1100/1700 [Insect/Effect]You can discard this card to add one Field spell card from your deck or graveyard to the top of your deck, if you control a face-up "Ledakan Swamp" card, add it to your hand. Once per turn, this card gains 1 Ledakan counter, or 2 if you control a field spell. Once per turn, remove a number of Ledakan Counters off of "Ledakan" monsters you control to Special Summon 1 monster from your Graveyard whose level equal to the number of Ledakan Counters removed this way. When this card is destroyed inflict damage to your opponent equal to 100x the number of Ledakan counters on this card. Ledakan Eruption Beetle FIRE/Level 5/1700/1900 [Insect/Effect]This card can be normal Summoned without a tribute if you control 2 or more "Ledakan" monster with 3 or more Ledakan Counters. You can remove 3 Ledakan Counters from a "Ledakan" Monster you control to negate and destroy 1 Spell or Trap card. When this card is destroyed inflict damage to your opponent equal to 100x the number of Ledakan counters on this card. Ledakan Flare Moth FIRE/Level 6/1600/2100 [Insect/Effect]This card can be special Summoned from your graveyard by tributing a "Ledakan Scorched Egg" monster that has 6 or more Ledakan Counters on it. While this card has 3 or more Ledakan counters on it, all damage dealt to your opponent is treated as effect damage. When this card destroys a monster, add Ledakan counters to this card equal to the level of the destroyed monster. Once per turn you can remove 5 ledakan counters off this card to have all effect damage dealt to your opponent doubled until the end phase. When this card is destroyed inflict damage to your opponent equal to 100x the number of Ledakan counters on this card. Ledakan Resource Mantis FIRE/Level 6/1700/2200 [Insect/Effect]When a monster leaves the field place all Ledakan counters on that monster onto this one. When a monster is summoned you can remove 5 Ledakan Counters from this card to add Ledakan counters too all other "Ledakan" monsters equal to the summoned monsters level. If your opponent summons a monster and you do not activate the above effect, add Ledakan counters to this card equal to the summoned monsters level. If this monster is used as Xyz materials for an Xyz summon, all counters on this card are removed from the field. When this card is destroyed inflict damage to your opponent equal to 100x the number of Ledakan counters on this card. Ledakan Hive Queen FIRE/Level 7/2800/2900 [Insect/Effect]This card cannot attack unless you remove 2 Ledakan counters off of monsters you control. When this card is Normal Summoned or Special Summoned, put 2 Ledakan Counter on this card for each face-up FIRE monster on the field. Special Summon 1 "Ledakan Scorched Egg" from your Hand, Deck, or Graveyard in Attack Position at the End Phase that this card destroys a monster your opponent controls. When this card is destroyed inflict damage to your opponent equal to 100x the number of Ledakan counters on this card. [/spoiler] and If I'm allowed... [spoiler='10']Ledakan Burning Bee FIRE/Level 3/800/1400 [Insect/Effect]Once per turn this card gains 1 Ledakan counter for each monster your opponent controls. Once per turn, select 1 monster your opponent controls, that monster loses ATK equal to 200x the number of Ledakan counters on this card. When this card is destroyed inflict damage to your opponent equal to 200x the number of Ledakan counters on this card.[/spoiler] Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted May 11, 2013 Report Share Posted May 11, 2013 No, you can have as many bosses as you want, and you can go up to tan cards if u have a boss Okay. And added 2 new monsters in the post (Synchro and Xyz). Link to comment Share on other sites More sharing options...
Ren✧ Posted May 11, 2013 Report Share Posted May 11, 2013 I'll join. Points on their way! [spoiler=Archetype (10/10)] Effects have been edited and placed below the cards. [spoiler=Effect Monsters] [spoiler=Statmen-Striker] Any Battle Damage this card inflicts to your opponent is halved. If this card is destroyed and sent to the Graveyard by an opponent's card: Special Summon 1 "Statmen" monster from your hand or Deck, except "Statmen-Striker." [/spoiler] [spoiler=Statmen-Blocker] This card cannot be Special Summoned from the Deck, except by the effect of a "Statmen" monster. Once per turn, if this card would be destroyed it is not. You opponent cannot select other "Statmen" monster as attack targets. If this card is destroyed and sent to the Graveyard by an opponent's card: Special Summon 1 "Statmen" monster from your hand or Deck, except "Statmen-Blocker." [/spoiler] [spoiler=Statmen-Speedster] If your opponent controls 1 or more cards than you, this card can attack your opponent directly. This card cannot be targeted by a Spell or Trap Card your opponent controls. If this card is destroyed and sent to the Graveyard by an opponent's card: Special Summon 1 "Statmen" monster from your hand or Deck, except "Statmen-Speedster." [/spoiler] [spoiler=Statmen-Inflitrator] If this card is Special Summoned by the effect of a "Statmen" monster, except this card: You can destroy 1 Spell or Trap Card your opponent controls; Place this card in the Spell and Trap Card Zone the destroyed card was in. Cards cannot be activated in response to this effect. If this card is destroyed while in a Spell and Trap Card Zone; Special Summon it to your side of the field. [/spoiler] [spoiler=Statmen-Thrasher] If this card is Special Summoned by the effect of a "Statmen" monster: Destroy 1 monster, increase this card's ATK equal to the destroyed monster's Level x200. This card inflicts Piercing Damage. If this card is destroyed by battle: Destroy 1 face-up monster your opponent controls. [/spoiler] [spoiler=Statmen-Sinker] If this card is Special Summoned by the effect of a "Statmen" monster; Banish 1 card in your opponent's Graveyard. If this card is destroyed by battle and sent to the Graveyard; Target 1 card in your opponent's Banished Pile; Banish all cards with the same name from your opponent's Graveyard, Deck, hand, and side of the field. [/spoiler] [/spoiler] [spoiler=S/T] [spoiler=Stat Turret] When a face-up LIGHT Machine-Type monster you could would be destroyed by a card effect: You can Tribute it; destroy 1 face-up card your opponent controls. The Tributed Monster is counted as being destroyed by an opponent's card effect. [/spoiler] [spoiler=Stat Cannon] Tribute 1 "Statmen" monster you control. Select and activate 1 of the following effects: -Inflict damage to your opponent equal to half the ATK or DEF of the Tributed monster, whichever is higher. -Destroy 1 face-up monster with ATK less than the ATK or DEF, whichever is higher, of the Tributed monster. [/spoiler] [spoiler=Stat Split] Target 1 Level 4 "Statmen" monster you control: Halve the Targeted monster's ATK and DEF; Special Summon 1 "Statmen" monster with the same name from your Deck. The Special Summoned monster's ATK and DEF are halved and its effect is negated. [/spoiler] [/spoiler] [spoiler=Boss Monster] 3 Level 4 "Statmen" monsters Once per turn: You can detach 1 Xyz Material Monster from this card; Target 1 face-up "Statmen" monster you control. The Targeted monster cannot be destroyed by a card your opponent controls this turn. Cards cannot be activated in response to this effect. Destroy the monster during the End Phase. Monsters destroyed by this card's effect are treated as being destroyed as a result of battle by an opponent's monster. If this card is destroyed and sent to the Graveyard; Special Summon up to 2 Level 4 "Statmen" monsters from your Graveyard that were not used to Xyz Summon this card. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Harrison H Posted May 11, 2013 Report Share Posted May 11, 2013 When do the cards need to be in by? Link to comment Share on other sites More sharing options...
Aix Posted May 12, 2013 Author Report Share Posted May 12, 2013 When do the cards need to be in by? I'm going to say... by Wednesday, is that okay? You are the last one, everyone else has submitted their cards. Link to comment Share on other sites More sharing options...
Harrison H Posted May 12, 2013 Report Share Posted May 12, 2013 Ok Wed so May 15, got yeah Link to comment Share on other sites More sharing options...
homerunbom12 Posted May 13, 2013 Report Share Posted May 13, 2013 if it is still open i will join. By wednesday is fine. I will send points once i receive confirmation that i am in Link to comment Share on other sites More sharing options...
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