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Jokers Underground [ OOC / Started / Not Accepting ]


.:Blu:.

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I fixed some things Kaka had advised me on, such as the sob story of the car crash, his battle-mode personality, and a few other things here and there. Up to you Blu to accept either one if you choose to do so.
 
The One Who Wields The Power Of God...
 
 
[spoiler=Mashiro Yakunan]2dui7nn.jpg
 
 
 
Personal Information
Username: Once-God Joker
Name: Mashiro Yakunan (厄難•真っ白 Lit. Yakunan Mashiro)
Age: 17
Gender: Male
Date of Birth: January 1
Blood Type: AB
Hobbies: Working on writing a novel, drawing in a mangaesque style, reading, relaxing or dozing lightly, dreaming, etcetera.
High School Year: 2nd Year Student (but would have been a 3rd Year Student)
[spoiler=Appearance]Mashiro stands at a relatively tall appearing height - at 180 cm (5'9") - due to his strangely slender body, weighing in at a mere 61 kg (135 pounds). With a mildly white complexion and a thinner body, one might seem to think he is unhealthy, but that's just his natural appearance and Mashiro is pretty healthy in truth. Mashiro refuses to wear the school clothes by themselves, and usually drapes the jacket over his shirt and black pants which pass for normal uniform. Mashiro is more or less of an outsider in behavior though, and the faculty long gave up on trying to tell him to have a tie, let alone wear the standard uniform to the nitpick bits. His red eyes in contrast to a colorless white hair further draws more attention, setting off a distinct change between his black clothes. When Mashiro is outside of school, he wears his typical white shirt with grey "v"s pointing down with a pair of grey-black plain pants with regular black shoes. Another noticeable feature is the black collar around his neck with a machine attached. The machine which is attached to the collar around his neck, with cords leading into his ears so he can still function normally was built for him. It still fails at times, and when it fails around every couple of hours (around 4-5), he loses all but the most basic functions such as walking - albeit with difficulty - and core functions like breathing. Luckily, the machine self-recharges every half hour or so so it doesn't restrain Mashiro too much.[/spoiler]
[spoiler=Personality]Mashiro tends to be a very relaxed person in general and he doesn't give the slightest crap about authority or what they tend to say. However, he might not care about authority, but he doesn't go blatantly disrespecting it as well. He considers it as if it's not anything serious enough to receive a hefty punishment, it couldn't matter less whether it broke a rule or not.  He avoids wearing the standard uniform with its fancy-schmancy dress coat, shirt and tie, let alone the slack pants. Instead, he just wears his usual gray t-shirt with the gray-white "v" patterns and some plain black pants with the coat while in school, to at least have some aspect of the uniform.
 
However, with a brain injury from a reason only Mashiro and the doctors know, it took away most of his motor functions, and he only recently regained the ability around 2 years ago, after the gracious doctors who took care of him built a special device attached on a collar around his neck, made for that purpose. This special device is what lets him still move around and such, but it's not perfect, and can only attain a limit of around 4-5 hours.
 
Predictably however, he is still touchy about the subject and tends to get violent when people start teasing him about it, or his striking white hair and red eyes. This has resulted in one incident where he beat up a kid severely due to the teenager bullying Mashiro one too many times.
 
What may be slightly frightening though is if you witness a fight between him and someone else, which is a rare and few incident nowadays, is the same relaxed attitude. Mashiro calmly talks to the person in an effort to prevent the fight, but most usually picked a fight with him for a strong reason and wouldn't be deterred by that sort of thing. The thing most might not notice is even if Mashiro seems disabled, with the collar active, he can function as a normal person. He doesn't appear strong, and isn't really, but his intelligence and cunning more than make up for it in most's opinions. With dirty techniques, he'll throw dirt, kick low, and grapple and punch at the enemy, wearing him down enough for Mashiro to finish the fight, still in a disturbingly calm attitude, almost to the point of just apathy, like his normal personality. Occasionally, like with any person, flares of anger can be seen, but his normal attitude in almost situation is a calm and observant type, in even the worst of situations. It would be obvious he would lose some fights due to some factors such as strength or skill, but he's not as easy a target as you would imagine of a disabled person.
 
About what you see of his personality on the surface though, he may come across as cynical and skeptical of things, but this is just his facade, because Mashiro wasn't too keen on becoming friends with every new person. However, don't be discouraged. Mashiro is really a friendly person, but doesn't have too many friends due his disability and the incident with the bully. He's a rather intelligent person and won't naively trust anybody though. He is friendly, but to an extent. Those who start becoming bothersome, in return start getting colder, blunt shut-offs, and those who are just outright disliked are ignored. He doesn't have many friends, but those who earn his friendship rarely lose it, and Mashiro trusts those people. It's a hard but worthy trial to attempt a connection with Mashiro.[/spoiler]
 
Combat Information
[spoiler=Weapon]Hand Sonic: Mashiro is able to summon - from either arm - a blade that appears from matter that he can draw in to create it. The blade attains mild properties of what was used to draw it in. For example, if it was taken from fire, it might burn or set alight what it cuts.
 
The following two things may not be considered strictly as weapons, but combined with other things, it could be counted perhaps by some.
 
Collar Device: This could also be considered a weapon of sorts, as this is what allows Mashiro to function normally even with his brain disability. When he becomes a Joker, this follows, and becomes nigh indestructible, but its inset timer is still a boon to him at 15 minutes during power usage and anything excessive draining it faster. Otherwise, it can last for around 4-5 hours. Luckily, it recharges when its not being used, and can go from zero back to full within an half hour-ish.
 
Intelligence: Even if the crash had ruined his motor coordination, his intelligence was still luckily fine, and this greatly helps with calculating things for his vector ability.[/spoiler]
[spoiler=Powers]Phasing: As a Joker, Mashiro is able to utilize Phasing to go between the two realms at will.
 
Spatial Shift: A common ability among human and spirit Jokers, this power allows for Jokers to perform extraordinary feats of acrobatics such as jumping incredibly high and far, dodging speeding objects and attacks, levitating and flying, and even instant teleporting by means of manipulating space. When using Spatial Shift, a Joker displaces his/her position in space and shifts himself/herself to a new part of space. This shift can be gradual (a high jump) or instant (teleportation) and will appear accordingly. A Joker can also suspend his/her position in space (levitation) and continue to move while still being suspended (flying). Each shift (except for suspended shifts) is accompanied by the flickering of a golden luminescence under a Joker's feet.
 
Vectorizer: This power grants Mashiro power over the properties of matter and such which could have an effect on time and/or space. For instance, an object's speed or mass. However, this is a very tolling power, and Mashiro cannot use this too often, and he often uses it only for cases in a harder battle to gain an edge. After several uses, blood starts trickling from parts of his body such as his nose. After a few more uses, his eyes'll start to bleed, along with his fingernails and other openings. Mashiro never strays beyond that, because it'll start to rupture blood vessels and damage him severely, perhaps even to the point of death, if such a thing exists for Jokers. Also, Mashiro doesn't know it himself, but there is much more potential he can unlock with this power, but so far, the only ones he've achieved in his current level are listed below in bold, but even those he's achieved are at a low level only and for short periods of time depending on the strain required. Only Main Branch 1 - Sub Branch I and II - Sub Branches A-C are listed as of now, although there are more Numeric/Roman Numeral/Alphabetic Divisions.
[spoiler="Branches of Vectors"]1. Alteration: The ability to manipulate something's vectors.
I. Self-Alteration: The ability to manipulate the vectors of your own body to enhance it.
a. Resilience: The ability to toughen parts of the body up.
b. Acceleration: The ability to manipulate the acceleration of a body part.
c. Direction: The ability to manipulate which way a body part is moving.
 
II. Outside Alteration: The ability to manipulate the vectors of something else to benefit for one reason or another.
a. Resilience: The ability to toughen something up.
b. Acceleration: The ability to manipulate something's acceleration.
c. Direction: The ability to manipulate which way an object is moving.[/spoiler][/spoiler]
[spoiler="Special Attacks"]Chō Onsoku (超音速 Lit. Supersonic): By scraping his 2 Hand Sonic Blades together, deafeningly loud waves of sound boom and wash over the enemy, meant to drive the enemy to their knees. It affects Mashiro as well, but only to an extent of sounding uncomfortable. This is a less used skill though, and this is more for a group confrontation, which he usually solves with other skills.
 
Inazuma Kyo (稲妻卿 Lit. Lightning Master): He smashes his two Hand Sonics together, creating a massive spark, which then he coaxes with his Joker powers to arc forward in a style of a lightning blast from where the Hand Sonics meet. This sounds frightening to all non-supernatural things, and it should be because it is super powered lightning, but this is more of a regular attack on a supernatural level, and this is his regular attack. The beam goes more or less straight forward and remains for around 1-2 seconds before dissipating. Unfortunately, Mashiro cannot move this around, and this can only go the direction it is pointing. This is Mashiro's staple of sorts, and he can use this more or less regularly to be a deadly combatant.
 
Kami no Te (神の手 Lit. God's Hand): He utilizes his control over the acceleration vector, and uses miniature scale moves like gently kicking the ground or stomping gently, then accelerates the vectors to create lethal effects. With enough force (around something that would drain 3 minutes of his collar's time), he can kick something, for instance, a train trail and send around a 10 feet section of it ripping out and flying towards the enemy, pinpoint. This is Mashiro's second most used active skill, but doesn't use it as much due to its high cost.
 
Tenshi no Tate (天使の盾 Lit. Angel's Shield):  Using his vectors, Mashiro can redirect all vectors that would hit him if there were no shield like this. However, due to his disability, this drains at the machine keeping him able depending on the object's difficulty. Human things such as fists, knives, bullets, or other similar things can be withstood for around 10 minutes. Supernatural attacks such as those by other Jokers or Devils or other such beings can be withstood for around 2-8 minutes theoretically, given the strength of the attack. However, due to this rule, if one can somehow attack him and withdraw the attack right before it would hit him, the rule would mistakenly reverse the vector, therefore making it hit Mashiro. However, Mashiro is more or less safe because he is confident weapons won't be able to do that fine precision stuff, and he believes he could deal with living threats. Also, Mashiro obviously wouldn't reveal this and most people would think it was an invincible shield, and Mashiro uses that belief as fear as well. This is a passive skill Mashiro usually keeps on a default whenever he enters a battle, but can manually control it as well, in order to save some time and costs.
 
Muchi (むち Lit. Whip): Mashiro flicks out a Hand Sonic or 2, and they loosen up and then elongate into a whip he can use for different purposes, depending on whether he makes the whip sharp or blunt or etcetera. This is a less commonly used skill though, and he only uses it when he needs extra reach.[/spoiler]
 
Other Information
• Mashiro (真っ白) is Japanese for "Pure White", which alludes to his hair, while Yakunan (厄難) is Japanese for "Misfortune", referencing to his luck in things (orphaned, car crash incident, etcetera).
• Mashiro doesn't really have any interests of sorts in females.
• Despite his attitude and his behavior in class, he maintains a high GPA due to partaking in the actual graded things, but not the participation or other non-graded things.
• Mashiro doesn't really partake in physical events, and does more of things such as drawing, reading, and other passive activities.
• Mashiro's favorite color is white.
• Mashiro prefers winter as his favorite season.
• Mashiro's favorite food is food yakitori, while his least favorite is natto.
• Regular Theme: Memories Last
• Battle Theme: Drift[/spoiler]

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Here's a link to a time zone map just in case anyway is confused: http://www.timetemperature.com/tzus/time_zone.shtml

Once 10:00 PM hits over here in the West Coast, you'll all die- Err, I mean, I'll begin reviewing all the apps. So make all necessary changes before that time. You guys have a choice to either find the results tonight or early tomorrow.

EDIT: So to make sure all apps are reviewed in a fair manner, I will also have my good friend Desu helping me to review the apps. This way, it won't just be one man's opinions.

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I'm kind of nervous. I only have one RP I'm in at the moment and I really want to get into an amazing Blu RP.

 

>.<

 

Not sure about mine.

 

Well. Review mine and I'll do the same for yours. c:

 

I'll put all future edits on this post, so refer to this post for grading please.

 

 

The One Who Wields The Power Of God...
 
 
[spoiler=Mashiro Yakunan]2dui7nn.jpg
 
 
 
Personal Information
Username: Once-God Joker
Name: Mashiro Yakunan (厄難•真っ白 Lit. Yakunan Mashiro)
Age: 17
Gender: Male
Date of Birth: January 1
Blood Type: AB
Hobbies: Working on writing a novel, drawing in a mangaesque style, reading, relaxing or dozing lightly, dreaming, etcetera.
High School Year: 2nd Year Student (but would have been a 3rd Year Student)
[spoiler=Appearance]Mashiro stands at a relatively tall appearing height - at 180 cm (5'9") - due to his strangely slender body, weighing in at a mere 61 kg (135 pounds). With a mildly white complexion and a thinner body, one might seem to think he is unhealthy, but that's just his natural appearance and Mashiro is pretty healthy in truth. Mashiro refuses to wear the school clothes by themselves, and usually drapes the jacket over his shirt and black pants which pass for normal uniform. Mashiro is more or less of an outsider in behavior though, and the faculty long gave up on trying to tell him to have a tie, let alone wear the standard uniform to the nitpick bits. His red eyes in contrast to a colorless white hair further draws more attention, setting off a distinct change between his black clothes. When Mashiro is outside of school, he wears his typical white shirt with grey "v"s pointing down with a pair of grey-black plain pants with regular black shoes. Another noticeable feature is the black collar around his neck with a machine attached. The machine which is attached to the collar around his neck, with cords leading into his ears so he can still function normally was built for him. It still fails at times, and when it fails around every couple of hours (around 4-5), he loses all but the most basic functions such as walking - albeit with difficulty - and core functions like breathing. Luckily, the machine self-recharges every half hour or so so it doesn't restrain Mashiro too much.[/spoiler]
[spoiler=Personality]Mashiro tends to be a very relaxed person in general and he doesn't give the slightest crap about authority or what they tend to say. However, he might not care about authority, but he doesn't go blatantly disrespecting it as well. He considers it as if it's not anything serious enough to receive a hefty punishment, it couldn't matter less whether it broke a rule or not.  He avoids wearing the standard uniform with its fancy-schmancy dress coat, shirt and tie, let alone the slack pants. Instead, he just wears his usual gray t-shirt with the gray-white "v" patterns and some plain black pants with the coat while in school, to at least have some aspect of the uniform.
 
However, a brain injury from a reason only Mashiro and the doctors know took away most of his motor functions, and he only recently regained the ability to move around properly around 2 years ago, after the gracious doctors who took care of him built a special device, made for the purpose of allowing use of motor ability, that attached onto a collar around his neck. This special device is what lets him still move around and such, but it's not perfect, and can only attain a limit of around 4-5 hours.
 
Predictably however, he is still touchy about the subject and tends to get violent when people start teasing him about it, or his striking white hair and red eyes. This has resulted in one incident where he beat up a kid severely due to the teenager bullying Mashiro one too many times.
 
What may be slightly frightening though is if you witness a fight between him and someone else, which is a rare and few incident nowadays, is the same, calm, relaxed attitude he usually has in less violent situations that seems to suggest near or complete apathy. Mashiro calmly talks to the person in an effort to prevent the fight, but most usually picked a fight with him for a strong reason and wouldn't be deterred by that sort of thing. The thing most might not notice is even if Mashiro seems disabled, with the collar active, he can function as a normal person. Most knew that Mashiro was disabled for some reason, and occasionally, bullies ignore the warning that they shouldn't fight him, and decide to mug him. Unfortunately for them, they meet up with a person who's perfectly fine in every aspect - while his collar is running - and thus, don't expect the powerful retaliation that would result. He doesn't appear strong, and isn't really, but his intelligence and cunning more than make up for it in most's opinions. With dirty techniques, he'll throw dirt, kick low, and grapple and punch at the enemy, wearing him down enough for Mashiro to finish the fight, still in a disturbingly calm attitude, almost to the point of just apathy, like his normal personality. Occasionally, like with any person, flares of anger can be seen, but his normal attitude in almost situation is a calm and observant type, in even the worst of situations. It would be obvious he would lose some fights due to some factors such as strength or skill, but he's not as easy a target as you would imagine of a disabled person.
 
About what you see of his personality on the surface though, he may come across as cynical and skeptical of things, but this is just his facade, because Mashiro wasn't too keen on becoming friends with every new person he met, and he already knew from common sense that you couldn't trust every new person anyway. However, don't be discouraged. Mashiro is really a friendly person, but doesn't have too many friends due his disability and the incident with the bully. He's a rather intelligent person and won't naively trust anybody though. He is friendly, but to an extent. To those who start becoming bothersome, Mashiro, in return starts getting colder, giving blunt shut-offs. Those who are just outright disliked are ignored. He doesn't have many friends, but those who earn his friendship rarely lose it, and Mashiro trusts those people. It's a hard but worthy trial to attempt a connection with Mashiro.[/spoiler]
 
Combat Information
[spoiler=Weapon]Hand Sonic: Mashiro is able to summon - from either arm - a blade that appears from matter that he can draw in to create it. The blade attains mild properties of what was used to draw it in. For example, if it was taken from fire, it might burn or set alight what it cuts.
 
The following two things may not be considered strictly as weapons, but combined with other things, it could be counted perhaps by some.
 
Collar Device: This could also be considered a weapon of sorts, as this is what allows Mashiro to function normally even with his brain disability. When he becomes a Joker, this follows, and becomes nigh indestructible, but its inset timer is still a boon to him at 15 minutes during power usage and anything excessive draining it faster. Otherwise, it can last for around 4-5 hours. Luckily, it recharges when its not being used, and can go from zero back to full within an half hour-ish.
 
Intelligence: Even if the crash had ruined his motor coordination, his intelligence was still luckily fine, and this greatly helps with calculating things for his vector ability.[/spoiler]
[spoiler=Powers]Phasing: As a Joker, Mashiro is able to utilize Phasing to go between the two realms at will.
 
Spatial Shift: A common ability among human and spirit Jokers, this power allows for Jokers to perform extraordinary feats of acrobatics such as jumping incredibly high and far, dodging speeding objects and attacks, levitating and flying, and even instant teleporting by means of manipulating space. When using Spatial Shift, a Joker displaces his/her position in space and shifts himself/herself to a new part of space. This shift can be gradual (a high jump) or instant (teleportation) and will appear accordingly. A Joker can also suspend his/her position in space (levitation) and continue to move while still being suspended (flying). Each shift (except for suspended shifts) is accompanied by the flickering of a golden luminescence under a Joker's feet.
 
Vectorizer: This power grants Mashiro power over the properties of matter and such which could have an effect on time and/or space. For instance, an object's speed or mass. However, this is a very tolling power, and Mashiro cannot use this too often, and he often uses it only for cases in a harder battle to gain an edge. After several uses, blood starts trickling from parts of his body such as his nose. After a few more uses, his eyes'll start to bleed, along with his fingernails and other openings. Mashiro never strays beyond that, because it'll start to rupture blood vessels and damage him severely, perhaps even to the point of death, if such a thing exists for Jokers. Also, Mashiro doesn't know it himself, but there is much more potential he can unlock with this power, but so far, the only ones he've achieved in his current level are listed below in bold, but even those he's achieved are at a low level only and for short periods of time depending on the strain required. Only Main Branch 1 - Sub Branch I and II - Sub Branches A-C are listed as of now, although there are more Numeric/Roman Numeral/Alphabetic Divisions.
[spoiler="Branches of Vectors"]1. Alteration: The ability to manipulate something's vectors.
I. Self-Alteration: The ability to manipulate the vectors of your own body to enhance it.
a. Resilience: The ability to toughen parts of the body up.
b. Acceleration: The ability to manipulate the acceleration of a body part.
c. Direction: The ability to manipulate which way a body part is moving.
 
II. Outside Alteration: The ability to manipulate the vectors of something else to benefit for one reason or another.
a. Resilience: The ability to toughen something up.
b. Acceleration: The ability to manipulate something's acceleration.
c. Direction: The ability to manipulate which way an object is moving.[/spoiler][/spoiler]
[spoiler="Special Attacks"]Chō Onsoku (超音速 Lit. Supersonic): By scraping his 2 Hand Sonic Blades together, deafeningly loud waves of sound boom and wash over the enemy, meant to drive the enemy to their knees. It affects Mashiro as well, but only to an extent of sounding uncomfortable. This is a less used skill though, and this is more for a group confrontation, which he usually solves with other skills.
 
Inazuma Kyo (稲妻卿 Lit. Lightning Master): He smashes his two Hand Sonics together, creating a massive spark, which then he coaxes with his Joker powers to arc forward in a style of a lightning blast from where the Hand Sonics meet. This sounds frightening to all non-supernatural things, and it should be because it is super powered lightning, but this is more of a regular attack on a supernatural level, and this is his regular attack. The beam goes more or less straight forward and remains for around 1-2 seconds before dissipating. Unfortunately, Mashiro cannot move this around, and this can only go the direction it is pointing. This is Mashiro's staple of sorts, and he can use this more or less regularly to be a deadly combatant.
 
Kami no Te (神の手 Lit. God's Hand): He utilizes his control over the acceleration vector, and uses miniature scale moves like gently kicking the ground or stomping gently, then accelerates the vectors to create lethal effects. With enough force (around something that would drain 3 minutes of his collar's time), he can kick something, for instance, a train trail and send around a 10 feet section of it ripping out and flying towards the enemy, pinpoint. This is Mashiro's second most used active skill, but doesn't use it as much due to its high cost.
 
Tenshi no Tate (天使の盾 Lit. Angel's Shield):  Using his vectors, Mashiro can redirect all vectors that would hit him if there were no shield like this. However, due to his disability, this drains at the machine keeping him able depending on the object's difficulty. Human things such as fists, knives, bullets, or other similar things can be withstood for around 10 minutes. Supernatural attacks such as those by other Jokers or Devils or other such beings can be withstood for around 2-8 minutes theoretically, given the strength of the attack. However, due to this rule, if one can somehow attack him and withdraw the attack right before it would hit him, the rule would mistakenly reverse the vector, therefore making it hit Mashiro. However, Mashiro is more or less safe because he is confident weapons won't be able to do that fine precision stuff, and he believes he could deal with living threats. Also, Mashiro obviously wouldn't reveal this and most people would think it was an invincible shield, and Mashiro uses that belief as fear as well. This is a passive skill Mashiro usually keeps on a default whenever he enters a battle, but can manually control it as well, in order to save some time and costs.
 
Muchi (むち Lit. Whip): Mashiro flicks out a Hand Sonic or 2, and they loosen up and then elongate into a whip he can use for different purposes, depending on whether he makes the whip sharp or blunt or etcetera. This is a less commonly used skill though, and he only uses it when he needs extra reach.[/spoiler]
 
Other Information
• Mashiro (真っ白) is Japanese for "Pure White", which alludes to his hair, while Yakunan (厄難) is Japanese for "Misfortune", referencing to his luck in things (orphaned, car crash incident, etcetera).
• Mashiro doesn't really have any interests of sorts in females.
• Despite his attitude and his behavior in class, he maintains a high GPA due to partaking in the actual graded things, but not the participation or other non-graded things.
• Mashiro doesn't really partake in physical events, and does more of things such as drawing, reading, and other passive activities.
• Mashiro's favorite color is white.
• Mashiro prefers winter as his favorite season.
• Mashiro's favorite food is food yakitori, while his least favorite is natto.
• Regular Theme: Memories Last
• Battle Theme: Drift[/spoiler]

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HOW DID I MISS THIS?! 

 

Anyway, hoping I make the deadline. Dear lord...

[spoiler=Application]


Personal Information
Username: Incredibly late The Serene Joker...
Name: Ayame Chika 
Age: 17
Gender: Female
Date of Birth: July 7th
Blood Type: AB
Hobby(s): 

  • Gardening
  • Taking nature walks
  • Just generally enjoying nature

High School Year: 3rd Year
[spoiler=Appearance]

Ayame often wears dresses outside of school. She finds them to be much more proper for a 'lady' to wear and hates to wear pants. Each day she puts a different colored flower in her platinum blonde hair, often symbolizing what emotion she feels for that day. (Red=Anger, Yellow=Happiness, etc.). Her hair is usually down, falling all the way to her waist.   Her eyes are a bright green, full of grace and serenity. Ayame has a nice complexion, not too pale but not overly tan either. Standing at about 5'7", she is around average height. Being a nature lover, and not an active athlete, Ayame has a very petite build. Around her neck is a simple silver necklace, adorned with what looks to be an actual flower. Using her powers as a Joker, and her manipulation of time, the flower reverts back to a seed every night and slowly grows through the day. Due to the constant shifting of time and space around her, the color of the flower changes occasionally.

[/spoiler]
[spoiler=Personality]

Ayame is a serene and calm person. She tends to appreciate the quiet beauty and life, and tries to emulate that to her best extent. Ayame is a quiet person, listening and waiting for the right time to speak, knowing that silence is sometimes the best option. Kindness is the core of Ayame's being, she believes that good can grow within anyone and does her best to see that within people, believing that no one is truly evil. Because of this, she always tries to reason with any enemy she may have before resulting to conflict. This also opens her up to deception from the more cunning of foes, using her gentle attitude against her. 

 

Ayame loves the outdoors, and hates the urban metropolis that is Japan. She spends most of her time in the recess of a small grove of trees near her house. This place is where she feels truly at peace, completely secluded from the rest of the world and its chaos. 

[/spoiler]

Combat Information
[spoiler=Weapons]

Plant Seeds

Ayame is able to manipulate matter to create the seeds of nearly in form of plant. These plants are not just limited to those grown in the physical world, but also in Limbo, meaning that they can be quite demonic in appearance when fully grown. 

Rose Whip

Ayame's Rose Whip is just an extension of her ability to create plant seeds, using her acceleration of time and space, causing the plant to grow into the desired form. The thorns on the whip are coated in a pain toxin, that causes searing pain in any wound inflicted. This toxin is not deadly, but highly irritating. 

[/spoiler]
[spoiler=Powers]

Phasing: As a Joker, Ayame is able to utilize Phasing to go between the two realms at will.

Spatial Shift: A common ability among human and spirit Jokers, this power allows for Jokers to perform extraordinary feats of acrobatics such as jumping incredibly high and far, dodging speeding objects and attacks, levitating and flying, and even instant teleporting by means of manipulating space. When using Spatial Shift, a Joker displaces his/her position in space and shifts himself/herself to a new part of space. This shift can be gradual (a high jump) or instant (teleportation) and will appear accordingly. A Joker can also suspend his/her position in space (levitation) and continue to move while still being suspended (flying). Each shift (except for suspended shifts) is accompanied by the flickering of a green luminescence under a Joker's feet.

 

Time Manipulation: Ayame is able to manipulate the fabric of time around a specific object, or area. This is used mainly on her materialized seeds to create both offensive and defensive structures to protect herself and allies as well as harm her enemies. This skill can also be used in a general area of battle in order to slow down an attacker or speed up an ally. When fully evolved, this skill might even be able to manipulate the long standing time on a human, spirit, or Devil, causing them to go into the next 'stage' of 'life.'

[/spoiler]
[spoiler=Special Attack]

Swarm: Ayame creates solid conjurations of small, usually flying, insects. She acts as the 'queen' to this swarm, ordering them to attack her enemies. These conjurations are as physically strong as their real life counterparts, as well as having the same physical attributes and weaknesses.

 

Synthesis: Using her manipulation of matter, Ayame transforms the energy released by the sun into energy to rejuvenate and heal her body. This can also be used on another being, but to do so requires a large amount of energy to be used by Ayame. 

 

Growth Explosion: Able to be used on any plant or plant-like organism, Ayame speeds up the time of that organism, as well as using her control of matter to make it grow to her whim. This is usually used on her materialized seeds, but can also be used on the surrounding environment. 

 

Petal Explosion: Ayame creates a shower of petals and then breaks them apart in an explosive display, using her manipulation of matter. The energy needed to use this increases with the number of petals used. 

[/spoiler]

Other Information

  • Ayame is the Japanese word for iris flower.
  • Chikia is the Japanese word for scattered flowers.
  • Ayame has never been in a relationship before
  • Her favorite flower is the iris
  • Ayame's favorite season is Spring

[/spoiler]

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lol, good to see ya Renegade ^^

I'm guessing your app is complete?

 

Yes, I believe so. Perhaps if I had a few more days to think it over, it would differ, but it seems that time is my enemy. Regardless, I am fairly happy with how it turned out. 

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I'm kind of nervous. I only have one RP I'm in at the moment and I really want to get into an amazing Blu RP.
 
>.<
 
Not sure about mine.
 
Well. Review mine and I'll do the same for yours. c:


I'll put all future edits on this post, so refer to this post for grading please.

[spoiler='Edits']Mashiro tends to be a very relaxed person in general and he doesn't give the slightest crap about authority or what they tend to say. However, he might not care about authority, but he doesn't go blatantly disrespecting it as well. He considers it as if it's not anything serious enough to receive a hefty punishment, it couldn't matter less whether it broke a rule or not.  He avoids wearing the standard uniform with its fancy-schmancy dress coat, shirt and tie, let alone the slack pants. Instead, he just wears his usual gray t-shirt with the gray-white "v" patterns and some plain black pants with the coat while in school, to at least have some aspect of the uniform.
 
However, with a brain injury from a reason only Mashiro and the doctors know, it took away most of his motor functions, and he only recently regained the ability to move properly around 2 years ago, after the gracious doctors who took care of him built a special device, made for the purpose of allowing use of motor ability, that attached onto a collar around his neck, made for that purpose. This special device is what lets him still move around and such, but it's not perfect, and can only attain a limit of around 4-5 hours.
 
Predictably however, he is still touchy about the subject and tends to get violent when people start teasing him about it, or his striking white hair and red eyes. This has resulted in one incident where he beat up a kid severely due to the teenager bullying Mashiro one too many times.
 
What may be slightly frightening though is if you witness a fight between him and someone else, which is a rare and few incident nowadays, is the same relaxed attitude (consider revising, I really can't understand this part). Mashiro calmly talks to the person in an effort to prevent the fight, but most usually picked a fight with him for a strong reason and wouldn't be deterred by that sort of thing. The thing most might not notice is even if Mashiro seems disabled, with the collar active, he can function as a normal person (I don't understand what you're getting at here. In what way does he seem disabled, and in what way is it deceptive). He doesn't appear strong, and isn't really, but his intelligence and cunning more than make up for it in most's opinions. With dirty techniques, he'll throw dirt, kick low, and grapple and punch at the enemy, wearing him down enough for Mashiro to finish the fight, still in a disturbingly calm attitude, almost to the point of just apathy, like his normal personality. Occasionally, like with any person, flares of anger can be seen, but his normal attitude in almost situation is a calm and observant type, in even the worst of situations. It would be obvious he would lose some fights due to some factors such as strength or skill, but he's not as easy a target as you would imagine of a disabled person.
 
About what you see of his personality on the surface though, he may come across as cynical and skeptical of things, but this is just his facade, because Mashiro wasn't too keen on becoming friends with every new person (Explain a bit). However, don't be discouraged. Mashiro is really a friendly person, but doesn't have too many friends due his disability and the incident with the bully. He's a rather intelligent person and won't naively trust anybody though. He is friendly, but to an extent. To those who start becoming bothersome, Mashiro, in return, starts getting colder. Blunt shut-offs and those who are just outright disliked are ignored. He doesn't have many friends, but those who earn his friendship rarely lose it, and Mashiro trusts those people. It's a hard but worthy trial to attempt a connection with Mashiro.[/spoiler]

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