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Jokers Underground [ OOC / Started / Not Accepting ]


.:Blu:.

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Hmm, well, after reading some of these other apps I've noticed my powers are... mild at best. Then again, that's kind of what I was going for; she has no idea what she is capable of in terms of fighting because... that's not what she likes. Not sure if you're comfortable with a healer/support but, that's what I'm going with. 

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[cleared]

NVM. I know how to fix it. Sorry.

Good luck to everyone! (and me too :D)

EDIT: Do you guys have any guides for balancing powers if you want to change the power's effect itself?
Do you have any guides if you want to keep its effect or such the same, but reduce it's intensity/up the cost/etc?

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Hmm, well, after reading some of these other apps I've noticed my powers are... mild at best.

 

Better mild than OP'ed. It's no fun when you have to scale back your powers out of general fairness -_-

 

...

 

Speaking of, I've done some more fine-tuning of my attacks. Kyohaku is now known as Nagareboshi because... shooting star.

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Here you go, Blu. Hope it's good enough.

 

[Spoiler=Kazuma Ito, The Burst Joker]

Name: Kazuma Ito
Age: 17
Gender: Male
Date of Birth: August 7th
Blood Type: B-
Hobby(s): Baseball (watching, playing, talking stats, etc..), Girls (he's quite the flirt),  Martial Arts, Mecha anime (secretly), eating spicy food
High School Year: 3rd Year
[Spoiler=Appearance] T1296311450236db71211d378494135a4201c2fb

"Everything always comes down to one moment, one specific place and time. When you get there, make sure you're going full speed ahead. Then, nothing can stop you."

 

Kazuma stands at about 6 feet tall. He is well toned, and In excellent shape, although he appears smaller than other boys his age due to his rather slender build. He has hazel eyes and usually wears a large smile. His grey hair is fairly long, and it looks messy more often than not. Although he doesn't flaunt it, Kazuma is actually quite attractive, and he looks very good in the school uniform. When not in his school Uniform, Kazuma prefers to wear a brown jacket (usually with some sort of t-shirt underneath it, but he sometimes forgoes the t-shirt when he is feeling extremely casual) and jeans. He tends to wear a brown and grey wristband on his right arm to cover up a particularly nasty looking burn scar on his arm. He wears a red headband and a grey baseball cap at all times. He even wears them at school when he can get away with it, and often gets in trouble with the faculty when he is caught doing so. He also tends to wear a simple silver necklace that his mother gave him a few years ago. It is usually tucked into his shirt. When pitching for Kumagawa High School's Varsity Baseball team, he wears their standard black and white Varsity Uniform. He has distinct bright red cleats and a black baseball glove. He is number 09.

Notes: Although the picture above shows a scar on his left cheek, Kazuma has no such scar.[/spoiler]
[Spoiler=Personality]  Usually the one to start a conversation, most people find Kazuma to be a pretty normal, fun-loving teenager. At first glance, Kazuma seems to be a typical high school athlete. He exudes confidence, is good with girls, and isn't academically inclined.Those who don't know him see Kazuma as just another loud, obnoxious jock. However, if one were to get closer to him, they would find a much different boy behind the "jock" exterior. Kazuma is actually quite friendly, and isn't  nearly as mean spirited as some of his teammates tend to be. In fact, he is very empathetic. Kazuma always offers his support when his friends need it, and at the very least gives his trademark wide smile to someone with whom he is not so well acquainted. Of course, Kazuma's most defining character trait is his love for Baseball. He is obsessed with the sport, and takes every opportunity to train and improve himself (he even stood a girl up once to go train, although he never did so again). He dreams of one day playing in the American major leagues. Kazuma is quite lazy when it comes to things he has no interest in, like school. Although he is very intelligent, he usually just scrapes by with the bare minimum of effort needed to pass his classes, prefering to hang out with friends or practice his curve ball to doing homework. He is also quick to anger. Kazuma has never been afraid to get physical with someone, and has been in his fair share of fights. However, he is smart enough not to throw the first punch. When angry, Kazuma is very loud and vulgar. When it comes to girls, Kazuma has a bit of a wandering eye, although he rarely gets caught staring. He is also quite the flirt. Despite this, he is rarely in a relationship for long. Kazuma also has a more childish side to himself. He often cracks dirty jokes, and has a fairly good sense of humor. He is secretly a mecha anime fan, and has a small collection of gunpla cleverly hidden in his closet. He will steadfastly deny this if asked, however. [/spoiler]


[Spoiler=Combat Information]
[Spoiler=Weapon] Force Breaker: Kazuma's weapon of choice is his own fist. To augment this, he forms a red metal gauntlet that he calls Force Breaker around his left arm. Force Breaker is, for the most part, form fitting, although the forearm portion seems to be quite a lot thicker, so that it can parry attacks. The gauntlet forms around the arm up to the top of the bicep. It has five fingers, and also materializes a red shoulder pauldron as well. [/spoiler]
[Spoiler=Powers]

Phasing: As a Joker, Kazuma is able to utilize Phasing to go between the two realms at will.

Spatial Shift: A common ability among human and spirit Jokers, this power allows for Jokers to perform extraordinary feats of acrobatics such as jumping incredibly high and far, dodging speeding objects and attacks, levitating and flying, and even instant teleporting by means of manipulating space. When using Spatial Shift, a Joker displaces his/her position in space and shifts himself/herself to a new part of space. This shift can be gradual (a high jump) or instant (teleportation) and will appear accordingly. A Joker can also suspend his/her position in space (levitation) and continue to move while still being suspended (flying). Each shift (except for suspended shifts) is accompanied by the flickering of a golden luminescence under a Joker's feet.

 

Motion Burst: Kazuma's powers allow him to manipulate kinetic and potential energy at will. Since he is inexperienced, he can only affect himself or any object he touches. He can vastly increase the potential energy of any object, and then convert the whole of this potential into kinetic energy. In other words, he can accelerate any object (including himself) to speeds hundreds of times faster than the laws of physics would normally allow. He has named this ability "Motion Burst" due to the instantaneous manner in which he can accelerate objects. In combat, Kazuma will usually use this ability to accelerate objects that he throws from his left arm. However, he is also quite fond of accelerating himself. This, combined with his ability to spacial shift, means that he can strike with incredible destructive force. However, maneuvering either himself or thrown objects is extremely difficult due to his still human reflexes. Its is quite possible for him to move these objects in any way he wants, its just that he almost never has more than a millisecond to do so. If either a thrown object or Kazuma himself has an unobstructed straight path, then in theory it could accelerate infinitely.

 

Motion Guard: Kazuma can also vastly decrease the potential or kinetic energy of an object. He can use this power to make an object immovable, or even decrease the destructive force of an enemy's attack. However, the limitation of his own reflexes still applies, and he must be able to react fast enough and make physical contact with the object in order for this to have any effect.

[/spoiler]


[Spoiler=Special Attacks]

 

Radar Breaker: One of Kazuma's Typical attacks. He uses his Joker abilities to manipulate a piece of nearby matter and change it into a spherical form. Then, he throws a fastball with it and uses his Motion Burst ability to propel it to extremely high speed. He has likened this ability to being hit with a heavy artillery shell. The longer the distance the projectile travels, the faster and more forceful the hit will be.

 

Force Buster: Using his Spacial Shift ability, Kazuma flies up to a great height (usually about 50 feet above his opponent, to give himself distance to accelerate, but not so much that they have time to dodge). Then using a combination of gravity and Motion Burst, he descends at his opponent with a superman punch. This impact is usually stronger than one generated by Radar Breaker.

 

Warp Buster: First, Kazuma builds up as much potential energy in his left arm as he possibly can. Then, similar to the Force Buster, Kazuma accelerates himself using Motion Burst. Instead of Charging with his fist outstretched, however, he keeps his arm at the ready. After he has accelerated sufficiently, Kazuma Teleports to his target's location using Spatial shift, and converts all of the potential energy in his fist into kinetic energy as he punches his target at point blank range. This combines the already incredible acceleration of his motion burst with a punch that routinely strikes with more force than a freight train. (for reference, there is about as much energy in a freight train traveling at 60 mph as there is in a nuclear warhead). This by far Kazuma's strongest attack. However the sheer force of his strike combined with the speed of his arm movement and the sudden stop will always cause damage to Kazuma himself. Usually in the form of whiplash or, in worse cases, a hyper extended arm. Thus, the attack is a double edged sword that will often put Kazuma himself out of a battle. [/spoiler] [/spoiler]

 


[Spoiler=Other Information]

Kazuma's Favorite color is red, and his favorite food is curry with rice.

His favorite Baseball player is Hideki Matsui

Kazuma practices mixed martial arts to keep himself in shape. He is experianced in Muay Thai and Jiu Jitsu[/spoiler]
 

[/spoiler]

 

Yes, I know he isn't a joker yet, but I felt like explaining the names for his attacks. So i suppose he will name them in the future. I'm also not sure his third special attack is physically possible. Thoughts? Is he overpowered in any way?

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[cleared]

NVM. I know how to fix it. Sorry.

Good luck to everyone! (and me too :D)

EDIT: Do you guys have any guides for balancing powers if you want to change the power's effect itself?
Do you have any guides if you want to keep its effect or such the same, but reduce it's intensity/up the cost/etc?


Just going to put this on this page.
Also, your apps are going well guys. :D
I hope I make it in... :c
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Hmm, well, after reading some of these other apps I've noticed my powers are... mild at best. Then again, that's kind of what I was going for; she has no idea what she is capable of in terms of fighting because... that's not what she likes. Not sure if you're comfortable with a healer/support but, that's what I'm going with. 


Don't worry, I'm fine with all types of characters :D

So are final attacks doable?
 
Asking cause I have one in the works for Sadao =3


Sure, just make sure to keep the attack balance.

EDIT: Do you guys have any guides for balancing powers if you want to change the power's effect itself?
Do you have any guides if you want to keep its effect or such the same, but reduce it's intensity/up the cost/etc?


Well as I've mentioned, just keep in mind that your characters are in their most basic stage in terms of power development and so their powers/attacks should be in a basic stage as well. Your characters will eventually develop the "true" vision of the powers/attacks you have in mind for them later on.

Zaifire, is your app complete or is it still a WIP?
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It isn't actually necessary to label a completed app as a WIP in order to make additional changes. You have up to the due date of all apps to make changes to a completed app. So if you want, you can actually take out the WIP label.

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Admin4, thanks for the fixes :)

Zaifire, I need to go off temporarily so I will have to take a look at your powers after I come back. But I will tell you that they look interesting and it fits with the overarching theme of your character.

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Aix, thanks, I'll be sure to try that if next time my spoilers go haywire.

Rinne, thanks, I'm glad you think so :D

Now to look over Zaifire's powers and Admin4's as well.

EDIT: Zaifire, after looking over Kazuma's powers, I can say that I see no issues that would cause them to be overpowered. And though the Warp Buster may be quite strong, it's thanks to the weakness that keeps it in check.

Admin4, only issue I see for Hiraku's powers is Nekurosukecchi. Just make sure that it's temporary instead of depending upon the condition of the paper. Maybe have the paper slowly disintegrate over time.

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I need some help with Japanese, particularly in the Special Attacks section.

[spoiler=Application - The Starlight Joker]Kiyoko_zps30de4a19.jpg
"Even the littlest things matter and can turn out to be big, like the stars, and all the biggest things are made up of the littlest things. Every action, every choice you make is important, a small part of the whole is still very much an important part of the whole."

[hr]Personal Information
[hr]Username: The Starlight Joker
Name: Kiyoko Yamamoto (山本•清子 Lit. Yamamoto Kiyoko)
Age: 16
Gender: Female
Date of Birth: February 10
Blood Type: A
Hobby(s): Trying new things, listening to music, reading manga, watching anime, playing with model guns/paintballing, chatting with friends
High School Year: 2nd
[hr][spoiler=Appearance]Kiyoko is a thin girl of a relatively average height at 161 cm (approx. 5’3”) and a weight of 56 kg (approx. 124 lbs). She is a natural beauty with thin, delicate and perfectly symmetrical features. Her eyes are a vibrant amethyst color and they are greatly brought out by contrast with her flawless almost translucent skin and silver hair, which, when combined her calm, otherworldly expression and light gait, can give her the appearance of some sort of hauntingly beautiful wandering spirit or an angel. Despite her slender build (and she is rather flat-chested as well), she is surprisingly strong, there is little to no extra fat on her body (though her muscles aren’t defined) either due to her father’s insistence that the family keep fit and her active participation in the karate club, where she has a black belt. Kiyoko wears her school uniform properly, with everything buttoned up to the top and the red bow hanging neatly from her neck. She has no real sense of fashion, her typical casual attire consists of those very loose shirts and jeans with a black fake-crocodile-skin belt and no accessories beyond the headphones which she always has, connected to her iPhone in her pocket.
[spoiler=Picture]Kiyoko_zps62b530f7.jpeg[/spoiler][/spoiler][hr][spoiler=Personality]Immediately, one can tell that Kiyoko isn’t exactly like the other girls who attend Kumagawa High School, Kiyoko just has a different air from the rest of them. At first glance, she seems detached, mysterious even, lost in a world of her own, her expression, the look in her eyes seem distant and glazed over. She may direct her gaze in your direction, but it feels more like she is looking past you at some faraway horizon rather than at you.
 
That is until you talk to her, which then Kiyoko livens up, her mind seems to settle back into her body, her psyche anchors back into reality to seek something precious found in this world: Communication with other humans, other sentient beings of this world -- the sound of a person’s voice, the feeling of security and having a person by her side. While this is taken for granted by most, Kiyoko is deeply appreciative of such a simple thing and when no one is around to talk to her, Kiyoko uses music as a replacement. Her iPhone and headphones are carried around like a lifeline, Kiyoko always has her headphones either on her head or around her neck.
 
[spoiler="Kiyoko’s strong desire for human interaction stems from loneliness."]She had a rather depressing childhood where she was somewhat of a problem child, in a way which may be considered good but it was very troublesome. In the development stages of Kiyoko’s life, she was distanced from other children, even her own elder brothers had avoided her when they were young. Not only was she rather distant and acted somewhat erratically for one of her age, but most strikingly was her harshness in forcing what she believed was “right” and “wrong” onto others, she would even resort to physical means, hitting others, to “punish” those who had done something “bad”.
 
Kiyoko’s father may unwittingly be the cause of this. Lieutenant Colonel Yamamoto Seijirou is a man with strong idealist, impossible even, views on how people should act and he raised his children to learn and absorb these ideals so they would become upstanding citizens in society when they grow up. To live honestly, to care for others and think about others before thinking about yourself, to take responsibilities, to protect others. Even at four years old, Kiyoko listened to him and took these words to heart, she was able to understand his words. Seijirou was a strict man, but he doted on his daughter because of her comprehension, this was their special connection, they shared a view on this world and were both willing to act upon it. He told her that she could be that “shining star which guided others on the path of good”, and that he wished if only all others were like her. Upon hearing this, Kiyoko sought to teach these principles to others, but, she could only be frustrated when she was ignored.

 

It was at this unfortunate time which Kiyoko's mother died of breast cancer, leaving Kiyoko under the barren wing of her father and putting her in great anguish. When she turned her frustration on others, they feared her, they avoided her and they turned away when she approached. After a long time of this isolation, her personality greatly mellowed and she suffered from mild depression. Fortunately, she turned to daydreaming and music to cope rather than worse methods and even now, she has a habit of daydreaming and listening to a lot of music every day.
 
Her father never really found out as he was always quite busy, he got even busier because of promotions, and the situation eventually got better anyway without needing his intervention. As Kiyoko grew older, the separation narrowed, people were old enough to understand what she had been talking about before and Kiyoko had lost almost all her aggression. People managed to accept her as simply different or unique and Kiyoko also began to understand other people more to get along moderately well. After a single taste of it, she began to really crave human interaction. Having been disconnected from others for so long, she did not know how to approach others. Even now she lacks the initiative to communicate and is rather timid. However, Kiyoko can be a very friendly and sincere person and it was natural that some may be drawn to her, she was able to return to normal society. She was able to finally put into practice the principle of caring for friends.[/spoiler]
Kiyoko remains strong principled, but she will not scold anyone any more, especially not her friends, for minor infractions against honesty and responsibility, against her moral code, if she doesn't think they will matter too much, though she regards such actions with distaste and every once in a while a few hints of her old harshness surfaces for a bit. Kiyoko is not rigid on rules, such as school rules, either, by tightly biding by the rules and morals in her heart. However, while she has become lax, Kiyoko still does have a very narrow scope of what is "right" and "wrong". She can be exceedingly naive and she cannot understand why anyone would do anything with ill or dishonest intent. Greater impurities in the world must be dealt with with haste, such as criminals and the evil Jokers she is yet to meet.
 
Kiyoko is quite apathetic about most things (except things that strike her as wrong, of course). She passes day to day with that dreamy expression on her face, but it represents a lack of emotion rather than anything else. She refuses to really display her emotions out of habit. She may be emotionally delicate, as her emotions are still raw from her former loneliness, but you wouldn't know it, that expression is still glued on her face. The only time she really smiles is when she sees people she care about happy or she is happy while with her friends. Despite her indifference, she does have interests, however, her interests veer in a different direction than most high school girls due to the influence her brothers. She enjoys video games, manga and anime, plays with model guns and participates in paintballing and laser tag with her brothers and their friends. Unlike most people, Kiyoko doesn't mind school, she doesn't mind uniforms, having no real sense of fashion anyway, and she doesn't mind the work, accepting it as a part of life, though she can vaguely understand why others dislike it so much.

 

Being socially separated for a long while, she has little understanding of social norms, slang and most notably, love and dating. But, being exposed to her brothers' friends, Kiyoko had to learn quickly to respond to their intents. Kiyoko has turned down 20 people by this date and responds very negatively, no matter how nicely they ask, when a guy asks her out.[/spoiler][hr]

[hr]Combat Information
[hr][spoiler=Weapons]Guns: By manipulating matter, Kiyoko is able to materialize a variety of different guns for different situations. They are not guns which use bullets, rather, they contain special and easy-to-materialize glass bullet shells with properties to contain photon energy and shatter upon contact, releasing a powerful, searing burst. [/spoiler][hr][spoiler=Powers]Phasing: As a Joker, Kiyoko is able to utilize Phasing to go between the two realms at will.

Spatial Shift: A common ability among human and spirit Jokers, this power allows for Jokers to perform extraordinary feats of acrobatics such as jumping incredibly high and far, dodging speeding objects and attacks, levitating and flying, and even instant teleporting by means of manipulating space. When using Spatial Shift, a Joker displaces his/her position in space and shifts himself/herself to a new part of space. This shift can be gradual (a high jump) or instant (teleportation) and will appear accordingly. A Joker can also suspend his/her position in space (levitation) and continue to move while still being suspended (flying). Each shift (except for suspended shifts) is accompanied by the flickering of a golden luminescence under a Joker's feet.

Karate/Martial Arts: Kiyoko has obtained a black belt 2nd Dan in Karate which she can use in tight situations which her guns would not be as effective. Enhancing strikes with Joker powers, she can deliver quite some powerful blows.

Photon Manipulation: Already, passively, photons are drawn to Kiyoko, like slight shuddering when she passes by, but when she calls photons at will, it appears that all light begins pouring out of their sources and in a bubbling stream of tiny stars towards her. She uses this as the base for all her attacks. She is not nearly proficient in the manipulation of photons to create illusions, but what she lacks in technique, she makes up in pure power and quantity. After a ball of light has been gathered within a certain proximity, they can be fired off at will with similar force of a punch and create a burn. Kiyoko generally leaves orbs floating around, orbiting her, like miniature stars, which can explode upon contact with something.

Night Field: An extension of Photon Manipulation, but drawing all light in a certain area, it creates a relatively dark area.[/spoiler][hr][spoiler=Special Attacks]Hoshi no Hisame: (星の氷雨 Lit. Hail of Stars) Materializing two Uzis, they fire a rapid stream of silver photon bullets to give the appearance of a shining hailstones being blasted at you. Though each has the force of a mere punch, the sheer number of them, and the fact that they burn, makes the attack overwhelming. The barrage only lasts for around 4 full seconds, which then, Kiyoko has to recharge and reload.

Tensasu no Yari: (天刺すの鎗 Lit. Heaven Piercing Spear) Materializing a sniper rifle, it fires a single powerful beam capable of burning a hole in diamond. It takes a considerable time to charge. Used for taking advantage of enemy weaknesses or taking out enemies from a great distance.

Ryūsei: (流星 Lit. Meteorite) By firing off all her photon power in a single shoulder-mounted rocket launcher shot, it can create considerable destruction. The power is directly proportionate to how long she charges it and it has a minimum cooldown time of one minute.[/spoiler][hr][spoiler=Future Powers/Abilities]Constellation: Using photons, she can materialize anything, requiring a lot less effort than manipulating matter and they can take the shape of whatever her mind can imagine. However, they do not have substance, but to make up for that, they can inflict very serious burns and have great cutting/melting power.

Tenshi no Hane: (天使の羽 Lit. Angel Wings) Using her Constellation powers, she can create beautiful, white feathered, protective wings which burns things on contact, forming a protective barrier around her.[/spoiler][hr]

[hr]Other Information
[hr]- Her immediate family consists of her father, Lieutenant Colonel Seijirou, 48, and her brothers, Yukio (same name as Blu’s character), 20, and Ken, 18. Her mother died when she was almost five.

- Her favorite anime is Angel Beats.[hr][/spoiler]

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Admin4, only issue I see for Hiraku's powers is Nekurosukecchi. Just make sure that it's temporary instead of depending upon the condition of the paper. Maybe have the paper slowly disintegrate over time.

 

Sounds fair. Edited.

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