Cute Rotten Yoshika Posted April 21, 2013 Report Share Posted April 21, 2013 this deck is goofy and fun. please ignore all the extra trap holes in side. theyre so i can easily swap between them while im still figuring out the best ratios. the dt's and trap stuns are legitimate side cards though. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted April 21, 2013 Report Share Posted April 21, 2013 I main the crap out of 3 Trap Hole. Stops a good deal of stuff now, and I'd also probably main 2 fascinating trap hole too because why not. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 21, 2013 Author Report Share Posted April 21, 2013 like ive said im working on the ratios of holes. my main problem with plain ol trap hole is the normal summon only bit makes it less relevant past the first turn. and fascinating is nice but ive found void usually works better. Link to comment Share on other sites More sharing options...
Wildflame Posted April 21, 2013 Report Share Posted April 21, 2013 Looks fine. I'd switch Deep Dark for the third Void, it's less situational imo. Also, you could probably find something better than a second Alverd, like Dire Wolf. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 22, 2013 Author Report Share Posted April 22, 2013 Looks fine. I'd switch Deep Dark for the third Void, it's less situational imo. Also, you could probably find something better than a second Alverd, like Dire Wolf. dunno why dire wolf slipped my mind. will make those changes. Link to comment Share on other sites More sharing options...
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