Airride Posted April 21, 2013 Report Share Posted April 21, 2013 SO BASICALLY > Mill Basically all of your volcanics > Scattershot does 500 when milled or whatever, and counter lumps on more damage and is an alternate win Con. if you do it right > Get 3 Hammerer out > Each Volcanic x200 x3 = Basically an OTK Problem is...trying to get our Hammerer. I have too few ideas for bringing it back and such, and I might need more mill anyway. Link to comment Share on other sites More sharing options...
Turtlegary Posted April 22, 2013 Report Share Posted April 22, 2013 Maybe try Hazy Flame Sphinx? it mills from your deck, and has revival powers. You have more monsters than non-monsters in here anyway, so it would be easier to guess right for his effect. Link to comment Share on other sites More sharing options...
Airride Posted April 22, 2013 Author Report Share Posted April 22, 2013 For once you make a semi-logical suggestion...if it wasn't for the fact I needed to tribute for it, or waste deckspace to dedicate using it. Eeeh. Link to comment Share on other sites More sharing options...
Toffee. Posted April 22, 2013 Report Share Posted April 22, 2013 Considering you could potentially mill a Hammerer, you could tech a few Circle of the Fire Kings as an obscure Reborn(?) Link to comment Share on other sites More sharing options...
Airride Posted April 22, 2013 Author Report Share Posted April 22, 2013 That works quite well, actually. Only thing is, space for 2-3? Link to comment Share on other sites More sharing options...
wero-vasto Posted April 22, 2013 Report Share Posted April 22, 2013 That works quite well, actually. Only thing is, space for 2-3? -1 Jain -1 FB +2 Circle (?) Link to comment Share on other sites More sharing options...
Airride Posted April 22, 2013 Author Report Share Posted April 22, 2013 Iffy on cutting Jain, since she makes solar recharge more consistent. Burial seems OK to take out, and I might take out avarice, considering I want my Monsters on my grave. Link to comment Share on other sites More sharing options...
Toffee. Posted April 22, 2013 Report Share Posted April 22, 2013 -3 Rat+2 Summoner MonkThis could also let you keep that tech'd Jain when you want to make room for Circles.Also Monk into Rocket gets your deck rolling. Link to comment Share on other sites More sharing options...
Airride Posted April 22, 2013 Author Report Share Posted April 22, 2013 Very iffy on taking out the rats. They make the OTK possible if Counterers were wasted (6500 [3 Scattershot] - 11 x 2 x 3 = -100), and make it easier to do as well if they don't want to attack into counter. Blaze Accelerator is more of a bonus, and helps get dead Volcanics out of hand easily. It can help the mill with Scattershot and Shell, yes, but it's not *necessary*. Also, with adding monks, I'd likely want to get 1-2 slicer in as well so I could accelerate the mill more (And have another name or 2) but otherwise, It's one of my higher priority additions. Link to comment Share on other sites More sharing options...
Airride Posted April 27, 2013 Author Report Share Posted April 27, 2013 Updated some. Ended up taking out the rats, as they were generally unnecessary, and added a heavier Lightsworn Engine, and other things. Hammerer is mostly used as a finisher, but it still serves its purpose. Link to comment Share on other sites More sharing options...
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