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Self-Destruct Button


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On a more positive note, it's a nice way to figure out the messages you get from getting a Draw against the AI in games, though there are other methods of causing a Draw. They're more entertaining than your usual "Drat, I lost!" messages.

Speaking of which, I guess one could use this card to get a better understanding of the Opponent's deck, and be able to side in more efficiently, assuming it was through trial and error.
Then again, your putting too much effort into simply activating This, in a deck that doesn't even need it :/
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What are you guys talking about? This is a really good card that allows losing players to have another go in the next round of the match. It's a brilliantly designed card and Konami should be praised for making this gem.

 

10/10 perfect card. 

 

Get out.

SDB is the most broken card in the game very badly designed.

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[quote name="Watatsuki no Toyohime" post="6181729" timestamp="1366033778"]What are you guys talking about? This is a really good card that allows losing players to have another go in the next round of the match. It's a brilliantly designed card and Konami should be praised for making this gem.   10/10 perfect card. [/quote][quote name="cr47t" post="6185700" timestamp="1366661078"]Get out. SDB is [i]the[/i] most broken card ever.[/quote] Yeah Toyo, it's THE most broken card ever. Oh my god man, get your shit together! But srsly ban this mofo. It's dumb to play against.

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I used to run this in my Final Countdown Deck so that my opponent would spend forever trying to break all my stall tactics and swing for game-winning damage, only for their efforts to be neutralized and it's a draw.

 

Which reveals this card's problem: Your opponent's goal is to win. Your goal is only not to lose.

 

In other words, the player using this is satisfied that their opponent could not achieve their win condition, with no concern that they also did not win that Duel. It is a trolling card. Unlike the challenges a monk might set-up to reveal third options if you forsake victory for yourself in favor of preventing your foe from winning, there is no lesson to learn. The willingness to run this card in a Deck is not a safety net for a game gone bad, but an intentional decision to aggravate your opponent.

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