Resident Fascist Posted April 5, 2013 Report Share Posted April 5, 2013 http://www.youtube.com/watch?v=cK329NBj55M Monster: 3 Infernity Archfiend 3 Infernity Necromancer 3 Infernity Beetle 2 Dark Grepher 1 Tour Guide from the Underworld 1 Stygian Street Patrol 1 Summoner Monk [14] Spell: 3 Mystical Space Typhoon 2 Transturn 1 Dark Hole 1 Monster Reborn 1 Book of Moon 1 Reinforcement of the Army 1 Foolish Burial 1 Infernity Launcher [11] Trap: 3 Infernity Barrier 2 Bottomless Trap Hole 2 Torrential Tribute 2 Call of the Haunted 2 Starlight Road 2 Infernity Break [15] Extra: 2 Stardust Dragon 1 Scrap Dragon 1 Void Ogre Dragon 1 Infernity Doom Dragon 1 Ally of Justice Catastor 1 Psychoconductor Behemoth 1 Gaia Knight, the Force of Earth 1 Wind-Up Zenmaines 1 Number 17: Leviathan Dragon 1 Leviair the Sea Dragon 1 Gagaga Cowboy 1 Lavalval Chain 1 Maestroke the Symphony Djinn 1 Photon Papilloperative [15] So just pretty much my infernities with a few new cards from JOTL. Link to comment Share on other sites More sharing options...
Volcanism Posted April 5, 2013 Report Share Posted April 5, 2013 Why only one TGU? Link to comment Share on other sites More sharing options...
Resident Fascist Posted April 5, 2013 Author Report Share Posted April 5, 2013 Why only one TGU? Monster count. Link to comment Share on other sites More sharing options...
Volcanism Posted April 5, 2013 Report Share Posted April 5, 2013 Monk is better than TGU? Link to comment Share on other sites More sharing options...
Resident Fascist Posted April 5, 2013 Author Report Share Posted April 5, 2013 Monk is better than TGU? They both do completely different things. TGU is to foolish Necro/Make Leviair(something Transturn makes much easier, btw). Monk is to explode on T1-2. Link to comment Share on other sites More sharing options...
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