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You know, since I haven't done anything in about 38 years.


Smear

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Amateur blending, vague depth, non-specific lighting, awkward flow, boring atmo. 
 
Perhaps if you actually practiced you might see results. 


Amateur blending, cool.
Before I got less than that, so I'm happy.

But in all seriousness, yeah. I'm going to be posting a lot more tags. let's try 3 a week at least.
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I think blending is the one issue here, as Night said. Too airy and too wishy-washy. Boost the contrast of the tags early on, and recognise where your areas of shadow and light are. I find that it's a useful technique for focusing your tags to have a maximum impact, and so that the artist is able to recognise that. And the render's a little LQ. Probably too late to do anything about that now, but take that in mind, because people can fall at the first hurdle with that.

Needs a more uniform colour scheme too. First off by removing the purple-ish bits in the middle of the bubble C4Ds. Now, half your tag (on the left) is cyan-blue; the other half (on the right) is chartreuse, yellow-green. Take one path, not both. The benefits of shifting everything to the blue-side is that you have a better contrast between the yellow of your render and the background. You could take make it a more analogous colour scheme by just shifting everything to that yellow-green. I'd go for the blue in future, because a phenomenon in which our eyes are biased towards finding a pure yellow (i.e. you can't stick yellowish-greens next to pure yellow, because we find fault in the yellow-green compared to the yellow). Colour geekism.

All in all, I can't say it's an awful attempt for a first on PS. Improvement is virtually guaranteed from you though, Smeary <3

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I think blending is the one issue here, as Night said. Too airy and too wishy-washy. Boost the contrast of the tags early on, and recognise where your areas of shadow and light are. I find that it's a useful technique for focusing your tags to have a maximum impact, and so that the artist is able to recognise that. And the render's a little LQ. Probably too late to do anything about that now, but take that in mind, because people can fall at the first hurdle with that.

Needs a more uniform colour scheme too. First off by removing the purple-ish bits in the middle of the bubble C4Ds. Now, half your tag (on the left) is cyan-blue; the other half (on the right) is chartreuse, yellow-green. Take one path, not both. The benefits of shifting everything to the blue-side is that you have a better contrast between the yellow of your render and the background. You could take make it a more analogous colour scheme by just shifting everything to that yellow-green. I'd go for the blue in future, because a phenomenon in which our eyes are biased towards finding a pure yellow (i.e. you can't stick yellowish-greens next to pure yellow, because we find fault in the yellow-green compared to the yellow). Colour geekism.

All in all, I can't say it's an awful attempt for a first on PS. Improvement is virtually guaranteed from you though, Smeary <3


Thanks for that Rai, you're more helpful than Nightbaby.
I'll remember all of this when I'm making my next one haha.

ohu raicakes <3
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