Smear Posted March 27, 2013 Report Share Posted March 27, 2013 May aswell post something, even this crap.First thing I've ever made on Photoshop, so you know go easy on me bebs. Link to comment Share on other sites More sharing options...
Night Posted March 27, 2013 Report Share Posted March 27, 2013 Amateur blending, vague depth, non-specific lighting, awkward flow, boring atmo. Perhaps if you actually practiced you might see results. Link to comment Share on other sites More sharing options...
Smear Posted March 27, 2013 Author Report Share Posted March 27, 2013 Amateur blending, vague depth, non-specific lighting, awkward flow, boring atmo. Perhaps if you actually practiced you might see results. Amateur blending, cool.Before I got less than that, so I'm happy.But in all seriousness, yeah. I'm going to be posting a lot more tags. let's try 3 a week at least. Link to comment Share on other sites More sharing options...
.Rai Posted March 27, 2013 Report Share Posted March 27, 2013 I think blending is the one issue here, as Night said. Too airy and too wishy-washy. Boost the contrast of the tags early on, and recognise where your areas of shadow and light are. I find that it's a useful technique for focusing your tags to have a maximum impact, and so that the artist is able to recognise that. And the render's a little LQ. Probably too late to do anything about that now, but take that in mind, because people can fall at the first hurdle with that.Needs a more uniform colour scheme too. First off by removing the purple-ish bits in the middle of the bubble C4Ds. Now, half your tag (on the left) is cyan-blue; the other half (on the right) is chartreuse, yellow-green. Take one path, not both. The benefits of shifting everything to the blue-side is that you have a better contrast between the yellow of your render and the background. You could take make it a more analogous colour scheme by just shifting everything to that yellow-green. I'd go for the blue in future, because a phenomenon in which our eyes are biased towards finding a pure yellow (i.e. you can't stick yellowish-greens next to pure yellow, because we find fault in the yellow-green compared to the yellow). Colour geekism.All in all, I can't say it's an awful attempt for a first on PS. Improvement is virtually guaranteed from you though, Smeary <3 Link to comment Share on other sites More sharing options...
Smear Posted March 28, 2013 Author Report Share Posted March 28, 2013 I think blending is the one issue here, as Night said. Too airy and too wishy-washy. Boost the contrast of the tags early on, and recognise where your areas of shadow and light are. I find that it's a useful technique for focusing your tags to have a maximum impact, and so that the artist is able to recognise that. And the render's a little LQ. Probably too late to do anything about that now, but take that in mind, because people can fall at the first hurdle with that.Needs a more uniform colour scheme too. First off by removing the purple-ish bits in the middle of the bubble C4Ds. Now, half your tag (on the left) is cyan-blue; the other half (on the right) is chartreuse, yellow-green. Take one path, not both. The benefits of shifting everything to the blue-side is that you have a better contrast between the yellow of your render and the background. You could take make it a more analogous colour scheme by just shifting everything to that yellow-green. I'd go for the blue in future, because a phenomenon in which our eyes are biased towards finding a pure yellow (i.e. you can't stick yellowish-greens next to pure yellow, because we find fault in the yellow-green compared to the yellow). Colour geekism.All in all, I can't say it's an awful attempt for a first on PS. Improvement is virtually guaranteed from you though, Smeary <3Thanks for that Rai, you're more helpful than Nightbaby.I'll remember all of this when I'm making my next one haha.ohu raicakes <3 Link to comment Share on other sites More sharing options...
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