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"Halloween" Archetype [[W.I.P.]]


Kingdom Xathers

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The basis of this Halloween-themed archetype is to thin the opponent's Deck, somewhat similarly to Empty Jar.dek's goal, but involving a bit more Player-Player Interaction. Most of the effects, to this end, cause the opponent to draw, which is, of course, going to be a double-edged sword if done poorly. Actually, let me rephrase that: this Archetype basically takes "Trick-or-Treat" to a rather logical extreme, being able to set up a lot of "Tricks" for your side, while offering "treats" (drawing power) to your opponent in the hope of giving them a proverbial "tummy-ache", if you will.

[spoiler=Main Deck Monsters]
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During the turn this card is Summoned, you can Normal Summon 1 "Halloween" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If a monster was Normal Summoned by this effect: Your opponent draws 1 card, then sends 1 card from their hand to the Graveyard.

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When this card is Normal Summoned: You can target 1 Level 4 or lower "Halloween" monster in your Graveyard; Special Summon that target in Defense Position, but its effects on the field are negated. When you successfully Synchro/Xyz Summon a monster during the turn this effect was used: Your opponent draws cards equal to the number of Materials used to Summon that monster. (This effect is still applied even if this card is no longer on the field.)

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Once per turn, during your Main Phase 2: You can Special Summon 1 "Halloween Imp Token" (DARK/Level 2/Fiend/500 ATK/300 DEF). If a "Halloween Imp Token" you control leaves the field: Your opponent can draw 1 card, and if they do, they take 800 damage.

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This card gains 100 ATK for every face-up "Halloween" monster you control. If exactly 1 face-up "Halloween" monster you control would be destroyed or banished by a card effect: You can Tribute this face-up card; negate the effect of that card, and if you do, destroy it. During the End Phase of the turn this effect was used: Your opponent draws 1 card.
 
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When a "Halloween" monster you control battles: You can discard this card from your hand, then target that monster; that target gains 800 ATK, until the end of the Battle Phase, also, if a monster is destroyed in a battle involving that target, the controller of that monster (at the start of the Damage Step) draws 1 card.

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When your opponent draws a card outside of their Draw Phase: You can Special Summon 1 "Grinning Pumpkin Token" (DARK/Level 2/Plant/0 ATK/800 DEF). This effect of "Halloween Pumpkin Craftsman" can only be used up to twice per turn.

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When this card is Special Summoned by the effect of a "Halloween" monster: Target 1 monster your opponent controls; halve that target's ATK, and if you do, your opponent draws 1 card.

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During either player's turn, if this face-up card is targeted by your opponent for an attack or card effect: You can banish this card until your next Standby Phase. When this banished card is returned to the field by its effect: You can Special Summon 1 of your banished Level 3 or lower "Halloween" monsters, and if you do, your opponent draws 1 card.

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If this card is in your Graveyard while you control a face-up "Halloween" monster: You can Special Summon this card from your Graveyard, and if you do, banish this card when it leaves the field. During your turn: You can return this banished card to your Deck, and if you do, both players draw 1 card. Each player can only use this effect of "Halloween Haunting" once per Duel.

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When the effect of a "Halloween" card resolves, except "Halloween Lilith": You can Special Summon 1 Level 3 or lower "Halloween" monster from your hand or Graveyard. This effect of "Halloween Lilith" can only be used once per turn. When this card is sent to the Graveyard for the Synchro Summon of a "Halloween" Synchro Monster: Both players draw 1 card.

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During your opponent's turn, if you control no monsters: You can Special Summon this card (from your hand). When this card is destroyed and sent to the Graveyard: Special Summon 1 Level 4 or lower "Halloween" monster from your Graveyard, except "Halloween Cheshire Cat", and if you do, your opponent draws 1 card.

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When this card on the field is sent to the Graveyard: Shuffle this card into your opponent's Deck, face-up. When this face-up card is drawn from your Deck: Discard this card from your hand, then banish the top 3 cards of your Deck. Afterwards, add 1 Level 4 or lower Effect Monster from your Deck to your hand.

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When this card is destroyed by your opponent's card (either by battle or by card effect): You can Special Summon 1 "Halloween" monster with 1500 ATK or less from your Deck in face-up Attack Position. If this card is Special Summoned by the effect of a "Halloween" monster: Your opponent draws 1 card, then sends 1 card from their hand to the Graveyard.
 
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Once per turn, when your opponent draws a card outside of their Draw Phase: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon 1 "Halloween" Tuner Monster from your Graveyard, and if you do, your opponent draws 1 card.

 

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You can Special Summon this card (from your hand) by banishing 1 "Halloween" monster from your hand or Graveyard. This card cannot be used as a Synchro Material Monster the turn it is Summoned this way. When this card inflicts Battle Damage to your opponent: Your opponent draws 2 cards, then sends the top card of their Deck to the Graveyard.

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If you control a face-up "Halloween" card: You can Special Summon this card (from your hand), and if you do, your opponent draws 1 card. This effect of "Jack-O'-Lantern, Duke of Halloween" can only be used once per turn. Once per turn, when your opponent activates a card effect that would move a card in their Deck to a different place (except by drawing): You can banish 1 "Halloween" card from your Graveyard; the effect of that card becomes "Draw 1 card."

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If you control a face-up "Halloween" monster: You can Special Summon this card (from your hand), and if you do, destroy 1 other face-up "Halloween" monster you control. When a "Halloween" monster you control destroys a monster by battle and sends it to the Graveyard: You can target 1 monster in your opponent's Graveyard; banish that target, and if you do, your opponent draws 1 card.

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When this card destroys a monster by battle and sends it to the Graveyard: You can banish 1 "Halloween" monster from your Graveyard; Special Summon the destroyed monster in face-up Defense Position, and if you do, your opponent draws 1 card. Monsters Special Summoned by this effect are treated as DARK-Attribute "Halloween" monsters.

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You can Special Summon this card (from your hand) by banishing 2 "Orc" or "Halloween" monsters from your Graveyard, and if you do, your opponent draws 2 cards. When this card destroys a monster by battle: Your opponent draws 1 card, then takes 300 damage for every card in their hand, also, you can place 2 Counters on a card that you can place Counters on (these Counters are treated as the type of Counter that can be placed on that card).
[/spoiler]
[spoiler=Extra Deck Monsters]
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1 "Halloween" Tuner + 1 or more non-Tuner DARK monsters
Must first be Synchro Summoned from the Extra Deck. This Synchro Summoned monster is unaffected by the effects of your opponent's Spell Cards. This card inflicts piercing Battle Damage. When this card inflicts Battle Damage to your opponent: You can send the top 3 cards of your opponent's Deck to the Graveyard, and if you do, your opponent draws 3 cards.

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1 "Halloween" Tuner + 1 or more non-Tuner monsters
During each of your End Phases, if your opponent has 6 or more cards in their hand: You opponent must send cards from their hand to the Graveyard until they have 5 cards in their hand. When your opponent draws a card(s) outside of their Draw Phase: You can add 1 Level 4 or lower "Halloween" monster from your Graveyard to your hand.

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1 Tuner + 1 or more non-Tuner "Halloween" monsters
If your opponent has 7 or more cards in their hand at the start of each player's Standby Phase: Your opponent can only activate up to 2 Spell/Trap Cards during this turn. When your opponent draws a card(s) outside of their Draw Phase: They must send the top card of their Deck to the Graveyard.
 
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1 DARK Tuner + 1 or more non-Tuner "Halloween" monsters
When this card is successfully Synchro Summoned, and your opponent has more cards in their hand than you: Draw cards until you have the same number of cards in your hand as your opponent. When your opponent draws a card(s) outside of their Draw Phase: You can draw 1 card.

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2 Level 3 monsters
This card gains 200 ATK for every card in your opponent's hand. When this Attack Position card battles your opponent's monster: You can detach 1 Xyz Material from this card; the monster that battles this card loses ATK equal to this card's current ATK during damage calculation only.

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2 Level 4 "Halloween" monsters
Once per turn, if a "Halloween" monster(s) you control is targeted by the effect of a card your opponent controls: You can detach 1 Xyz Monster from this card; negate that card's effects on the field, and if you do, inflict 300 damage to your opponent for each card in their hand, then your opponent draws 2 cards.

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2 Level 4 DARK monsters
When this card destroys a monster by battle while there is at least 1 Xyz Material attached to this card: The destroyed monster is returned to the hand instead of being sent to the Graveyard. During each of your End Phases: Detach 1 Xyz Material from this card, and if you do, send cards from the top of your opponent's Deck to the Graveyard equal to half the number of cards in your opponent's hand (rounded up).

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3 Level 4 "Halloween" monsters
While this face-up card has at least 1 Xyz Material attached to it: This card cannot be destroyed by your opponent (either by battle or by a card effect). During each of your End Phases: Detach 1 Xyz Material from this card; destroy 1 card on the field, and if you do, the owner of the destroyed card draws 1 card, then sends the top 3 cards of their Deck to the Graveyard.

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2 Level 4 "Halloween" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Level 6 or lower non-Synchro "Halloween" monster in your Graveyard; Special Summon that target, and if you do, your opponent draws 1 card. A monster Special Summoned by this card's effect gains 600 ATK and increases its Level by 1, but its effects on the field are negated.
[/spoiler]
[spoiler=Spells and Traps]
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All face-up "Halloween" monsters gain 500 ATK and DEF. During each of your Standby Phases: You can return 1 random card from your hand to the Deck; add 1 "Halloween" monster from your Deck or Graveyard to your hand, and if you do, your opponent draws 1 card. When this card is destroyed: You can target 1 Level 6 or lower "Halloween" monster in your Graveyard; Special Summon it, and if you do, it gains 700 ATK.

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Discard 1 "Halloween" card from your hand; Special Summon 1 Level 4 or lower "Halloween" monster from your hand, Deck or Graveyard, and if you do, your opponent draws 2 cards. You can only activate 1 "Halloween Witchcraft - Summoner's Chant" per turn.

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While you control a face-up "Halloween" card: This card is unaffected by your opponent's card effects. When a "Halloween" monster(s) is Special Summoned from your Extra Deck: Your opponent draws 1 card. Once per turn, when your opponent draws a card outside of their Draw Phase: You can activate 1 of these effects.
*Return 1 "Halloween" monster in your Graveyard to your Deck, then draw 1 card.
*Add 1 "Halloween" monster in your Graveyard to your hand, then discard 1 card.

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Send 1 "Halloween" card from your Deck to the Graveyard, then your opponent can send up to 2 cards from their Deck to the Graveyard, and if they do, they take 500 damage for each card sent to their Graveyard this way. You can only activate 1 "Offering to All Hallow's Eve" per turn.
 
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Target 1 "Halloween" Synchro Monster in your Graveyard; banish, from your hand, side of the field or Graveyard, the appropriate Synchro Material Monsters, then Special Summon that target from your Graveyard (this is treated as a Synchro Summon), and if you do, your opponent draws cards equal to the number of Synchro Material Monsters banished by this effect.

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When a card or effect is activated that destroys 1 or more "Halloween" cards you control: Negate the activation, and if you do, destroy that card, then your opponent draws 1 card for every "Halloween" card on the field.

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Banish 1 "Halloween" Synchro or Xyz Monster from your Graveyard, then target 1 face-up non-Xyz "Halloween" monster you control; Special Summon this card as an Effect Monster with the same Level, ATK and DEF as the target (Spellcaster-Type/DARK). (This card is still treated as a Trap Card.) When this card is successfully Special Summoned: Your opponent draws 2 cards. Players take no Battle Damage from battles involving this card.
[/spoiler]
 
[spoiler=Synchro Versions of Xyz Monsters (For Roleplaying Purposes)]
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1 "Halloween" Tuner + 1 or more DARK non-Tuner monsters
When this card is Synchro Summoned: Place 1 Halloween Counter on this card for every Synchro Material Monster used to Synchro Summon this card. This card gains 200 ATK for every card in your opponent's hand. When this Attack Position card battles your opponent's monster: You can remove 1 Halloween Counter from this card; the monster that battles this card loses ATK equal to this card's current ATK during damage calculation only.
 
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1 "Halloween" Tuner + 2 or more non-Tuner "Halloween" monsters
When this card is Synchro Summoned: Place 1 Halloween Counter on this card for every Synchro Material Monster used to Synchro Summon this card. This card gains 200 ATK for every Halloween Counter on it. If this card would be destroyed, you can remove 1 Halloween Counter from this card instead. During the End Phase of the turn this effect is used: Destroy 1 card on the field, and if you do, the owner of the destroyed card draws 1 card, then sends the top 3 cards of their Deck to the Graveyard.
 
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1 "Halloween" Tuner + 1 or more non-Tuner DARK monsters
When this card destroys a monster by battle: The destroyed monster is returned to the hand instead of being sent to the Graveyard. When this card inflicts Battle Damage to your opponent: send cards from the top of your opponent's Deck to the Graveyard equal to half the number of cards in your opponent's hand (rounded up).
 
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1 "Halloween" Tuner + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned: Place 1 Halloween Counter on this card for every Synchro Material Monster used to Synchro Summon this card. Once per turn, you can remove 1 Halloween Counter from this card, then target 1 Level 6 or lower non-Synchro "Halloween" monster in your Graveyard; Special Summon that target. Its Level is increased by 1 and gains 600 ATK, but its effects on the field are negated.
 
[/spoiler]




Critiques and Comments are greatly appreciated.

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Unless you manage to get through your opponent's entire Deck in one turn, you are going to lose because of the massive hand advantage you've just given your opponent. Also, if you are going with some sort of gimmick, all of your monsters should go with that theme, Samhain should let your opponent draw a card for compensation for letting your Normal Summon again. I really just looked at a few of the cards, but they don't seem too bad, other than what I mentioned above.

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[Samhain, The Herald of Halloween]

 

During the turn this card was Normal Summoned, you can Normal Summon 1 "Halloween" monster in addition to your Normal Summon or Set. (you can only gain this effect once per turn.)

 

change "was" to "is"

 

 

 

 

Too lazy to do the other cards xD

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Great. Now i have to search a new original idea for my archetype. Some images are very "Yu gi oh style". Where you find it? Very beutiful archetype, Who can adapt it at all the deck that i know, only an anty-dark deck can stop it. Or a statue barrier of the abbys. You can't have a monster that requiere 8 xyz, material, because must be all on the field, and you can have only 5 monster on the field. 

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  • 2 months later...

Great. Now i have to search a new original idea for my archetype. Some images are very "Yu gi oh style". Where you find it? Very beutiful archetype, Who can adapt it at all the deck that i know, only an anty-dark deck can stop it. Or a statue barrier of the abbys. You can't have a monster that requiere 8 xyz, material, because must be all on the field, and you can have only 5 monster on the field. 

If you read his own typed description, you can see that the number is a 3, not an 8.

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  • 2 weeks later...

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