Airride Posted March 22, 2013 Report Share Posted March 22, 2013 Side needs an overhaul as always, and the main isn't really working as well for me as I'd like. I'm open to suggestions, so go ahead. Link to comment Share on other sites More sharing options...
Alpakha Posted March 22, 2013 Report Share Posted March 22, 2013 -1 Telepath for 40 card deck I would find space for another warrior and another haunted, but that's a preference thing. -Papp +1 Feral Imp Link to comment Share on other sites More sharing options...
Airride Posted March 22, 2013 Author Report Share Posted March 22, 2013 -Papp +1 Feral Imp Eh. I never really want to make more than 1 King per game usually. I never have found a time I wanted to make 2. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted March 22, 2013 Report Share Posted March 22, 2013 you should want to be making more than 1. ._. its a consistency maker and lets you grab almost any of your monsters. but dont neg papill for the love of god. never neg papill. she should always be 1 of your first choices. you could stand to lose roach or pearl. also max out calls and chains for golgar. honestly you should be running as many continuous spells and traps you can jam in here. Link to comment Share on other sites More sharing options...
Airride Posted March 22, 2013 Author Report Share Posted March 22, 2013 honestly you should be running as many continuous spells and traps you can jam in here. Probably one of my problems, as I have no idea how to jam anything in here. But yeah, I've honestly never gotten around to making any more than 1 King before winning. Doesn't help DN hates me and never gives me rabbit, but eh. Might test it over roach. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted March 22, 2013 Report Share Posted March 22, 2013 -1 bls (3 mained dark targets isnt good enough) -1 night assailant (TGU engine with 3 monsters is crud with no sangan) -2 duality (locks you out for a turn completely because your normal summons arent good enough to carry the game for you) -2 code a (its really not as good as it looks) +good continuous spells and traps like call and fiendish. to taste and to end up at 40. Link to comment Share on other sites More sharing options...
Airride Posted March 23, 2013 Author Report Share Posted March 23, 2013 Did the changes except -'ing Code A, as I couldn't find a good *spell* replacement. I'm missing something, obviously. Link to comment Share on other sites More sharing options...
Zauls Posted March 23, 2013 Report Share Posted March 23, 2013 I would try and find room for 1 or 2 Offering to the Snake Deity. Its seriously good and it makes Code A better. Also, I just played with a very similar build to this and 2-0'd Mermanteans so it can't be bad at all. Link to comment Share on other sites More sharing options...
Judαs Posted March 23, 2013 Report Share Posted March 23, 2013 OMG where is your Planet Pollutant Virus? :o Link to comment Share on other sites More sharing options...
Airride Posted March 24, 2013 Author Report Share Posted March 24, 2013 I would try and find room for 1 or 2 Offering to the Snake Deity. Its seriously good and it makes Code A better. And then I realized it ALSO gives more purposes for dog....Space? OMG where is your Planet Pollutant Virus? :o Iffy on it. Not sure if I want to have it and Offering, since A-Counters are only used by a handful of cards. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 24, 2013 Report Share Posted March 24, 2013 You synchro uses A-Counters, and so does Warrior. Besides, you don't use Pollutant because of its counter effect, you use it to destroy crap. I am not saying you should run it, since in my own testing of Alien decks it has had mixed results, but just saying. Link to comment Share on other sites More sharing options...
Airride Posted March 24, 2013 Author Report Share Posted March 24, 2013 You synchro uses A-Counters, and so does Warrior. Besides, you don't use Pollutant because of its counter effect, you use it to destroy crap. I am not saying you should run it, since in my own testing of Alien decks it has had mixed results, but just saying. >Warrior Places them and has the minor ATK/DEF reducing thing. And you prove my point, because I said I'm iffy on it ALSO because I want to run offering which...often does the same thing. Link to comment Share on other sites More sharing options...
Zauls Posted March 24, 2013 Report Share Posted March 24, 2013 I might take out a Code A and make it 41 cards to put in 2 Offering. 41 would make less dead Dogs (that sounds so cruel) or Vanillas in your hand. Oh, did I mention that when I beat Mermail I never drew Rabbit and drew both Tour Guide game 2 ;) the deck can't be that bad. EDIT: If you wanted to keep it at 40 then I would actually cut a Dog. 3 can be dead draws and if you ever need it then King can search it out. Link to comment Share on other sites More sharing options...
Airride Posted March 24, 2013 Author Report Share Posted March 24, 2013 Oh, did I mention that when I beat Mermail I never drew Rabbit and drew both Tour Guide game 2 ;) the deck can't be that bad. Well now you're making me feel bad :< (Of course, I have no idea how to play against any of the modern meta decks, so...) -1 Dog +2 Offering I will test these, and see how it works. If code A keeps dead drawing, I'll probably drop it to 1. Link to comment Share on other sites More sharing options...
Zauls Posted March 24, 2013 Report Share Posted March 24, 2013 Well now you're making me feel bad :< (Of course, I have no idea how to play against any of the modern meta decks, so...) -1 Dog +2 Offering I will test these, and see how it works. If code A keeps dead drawing, I'll probably drop it to 1. Don't feel that bad. The guy was just a netdecker he didn't really know how to play the deck at all. Link to comment Share on other sites More sharing options...
ihop Posted March 24, 2013 Report Share Posted March 24, 2013 Don't feel that bad. The guy was just a netdecker he didn't really know how to play the deck at all. F*** off :P OT: 3 Chain? I'd rather run some other backrow like Mirror Force or Lance. Link to comment Share on other sites More sharing options...
Zauls Posted March 24, 2013 Report Share Posted March 24, 2013 F*** off :P OT: 3 Chain? I'd rather run some other backrow like Mirror Force or Lance. Hahaha ;) 3 Chain is for Gol'gar obvs. Its fantastic in this deck. Link to comment Share on other sites More sharing options...
ihop Posted March 24, 2013 Report Share Posted March 24, 2013 Hahaha ;) 3 Chain is for Gol'gar obvs. Its fantastic in this deck. Derp derp. Put Rivalry of Warlords in the side? It's a generally solid card but it's amazing in here and if it disrupts Rabbit you can bounce it back for a turn. Link to comment Share on other sites More sharing options...
Zauls Posted March 24, 2013 Report Share Posted March 24, 2013 Another good idea would be Safe Zone. Use it to target your opponent's monster then bounce back with Gol'gar to pop said monster. Can also be used defensively. Link to comment Share on other sites More sharing options...
Airride Posted March 24, 2013 Author Report Share Posted March 24, 2013 Put Rivalry of Warlords in the side? It's a generally solid card but it's amazing in here and if it disrupts Rabbit you can bounce it back for a turn. -2 Anti-Spell/Dust Tornado +2 Rivalry Another good idea would be Safe Zone. Use it to target your opponent's monster then bounce back with Gol'gar to pop said monster. Can also be used defensively. I'll see if I can pick 1 or 2 up at locals today. Link to comment Share on other sites More sharing options...
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