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http://www.youtube.com/watch?v=AcksSQ9NoXQ

 

Monster [12]:

3 Grapha, Dragon Lord of Dark World

3 Snoww, Mage of Dark World

3 Broww, Huntsman of Dark World

2 Tour Guide from the Underworld

1 Beiige, Cardfight!! Vanguard of Dark World

 

Spell [17]:

3 Gates of the Dark World

3 Dragged Down Into The Grave

3 Upstart Goblin

3 Dark World Dealings

1 Dark Hole

1 Monster Reborn

1 Heavy Storm

1 Book of Moon

1 Card Destruction

 

Trap [11] :

3 Reckless Greed

2 Bottomless Trap Hole

2 Torrential Tribute

1 Eradicator Epidemic Vrius

1 Compulsory Evacuation Device

1 Solemn Warning

1 Solemn Judgment

 


side is under work atm. extra is extremely vanilla.

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1 Beiige max. 2 will clog like fuck and just be dead in general. You search for Beiige to go off, essentially.

idk why you're not playing 2 TGU. The ability to go TGU into TGU to make Leviair is always handy. Generally you'll grab Broww, but you can dig so much it's worth playing 2 in case, not to mention you WANT to draw it.

Trance is fucking useless, especially if you want to main Skill Drain.

Spell lineup is spot-on.

Speaking of Skill Drain, you either main 1 side 1, or main none side 2. It's not good enough against the meta as a whole to main multiples of, and more than 2 clogs, whereas in game 2 and 3 you want redundancy since you turn into a control deck instead of a combo deck.

Compulsory, Solemn Warning and BTH are all fine replacements.

I won't even guess what's going on in your sideboard.

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1 Beiige max. 2 will clog like fuck and just be dead in general. You search for Beiige to go off, essentially.

idk why you're not playing 2 TGU. The ability to go TGU into TGU to make Leviair is always handy. Generally you'll grab Broww, but you can dig so much it's worth playing 2 in case, not to mention you WANT to draw it.

Trance is fucking useless, especially if you want to main Skill Drain.

Spell lineup is spot-on.

Speaking of Skill Drain, you either main 1 side 1, or main none side 2. It's not good enough against the meta as a whole to main multiples of, and more than 2 clogs, whereas in game 2 and 3 you want redundancy since you turn into a control deck instead of a combo deck.

Compulsory, Solemn Warning and BTH are all fine replacements.

I won't even guess what's going on in your sideboard.

 

Thanks Chris. I'll fix this a bit.

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You shouldn't need to be in a tough spot. If you're in a tough spot, 9 times out of 10 it'll be because of those dead draws you put in your deck (i.e. Sillva, Goldd and multiple Beiige). Grapha is the win condition of the deck, and going other routes makes it messy and no longer the fast, stream-lined deck that Dark Worlds are meant to be. It's simply an argument of consistency vs variety of plays. DWs already attacks the game from 2 different angles (hand disruption and having a recurring 3k beater) which it can do consistently without any cards that can just sit and be dead, whereas adding a third one (mild beaters from the hand and smaller Xyz bosses) pushes the deck away from the streamlined consistency. The problem DWs have, however, is already in their consistency, and adding these diluting paths just makes that issue far, far worse.


Sorry this isn't really related to your deck, Shard.

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