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Modern Elves


Miror B

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Creatures
4 Llanowar Elves
4 Elvish Visionary
1 Ezuri, Renegade Leader
4 Elvish Archdruid
4 Nettle Sentinel
4 Heritage Druid
3 Arbor Elf
3 Scryb Ranger
2 Essence Warden
1 Viridian Zealot
1 Craterhoof Behemoth
 
Other Spells
1 Primal Command
4 Cloudstone Curio
4 Chord of Calling
4 Lead the Stampede
 
Land:
10 Forest
2 Gavony Township
4 Stirring Wildwood
 
 
Budget attempt at making something functional. Comments?
Also if something isn't modern legal I'm new at this >.<
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-3 Joraga Warcaller
-3 Joraga Treespeaker
-2 Ezuri, Renegade Leader
-4 Wren's Run Vanquisher
-4 Imperious Perfect
-4 Bramblewood Paragon
-4 Chameleon Colossus
-3 Rancor
-2 Nissa Revane
-2 Sunpetal Grove
 
+4 Nettle Sentinel
+4 Heritage Druid
+3 Arbor Elf
+3 Scryb Ranger
+2 Elvish Archdruid
+2 Essence Warden
+1 Viridian Zealot
+1 Craterhoof Behemoth
 
+1 Primal Command
+4 Cloudstone Curio
 
+4 Razorverge Thicket
 
I would also suggest Emrakul, Summoner Pact, and Chord of Calling.
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Have you tried Regal Force?

Protip: Miror has not tried anything.

But looking at it, it looks cool, but I've found this deck really only needs the Visionary loop and it can draw itself out and essentially win that turn, so extra draw without the inf loop looks meh.

Might try one though for a mid-game boost into the combo.

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Question: Is there any better alternative to Hellraiser Goblin? Because I'm considering splashing Red for an ensured 30 creature attack whenever I get the loop off.

 

EDIT: Nvm I failed to realize Behemoth was pretty much enough for game on its own.

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Doesn't feel good to have the entirety of one's deck ripped apart and replaced :(

But it's you Dae, so I will <3

I am sorry. ):
If the deck is as you please, glad I could be of service~

Changes made but some other edits because:
1: I don't like 18 lands here :I
2: I like Warcaller as a lategame drop for massive power boost if needed

The thing is. Elves are low drops, but they have nothing that cost zero. 17-18 lands at least give you a better chance of having a land drop one turn one without taking away from the amount of creatures needed. If you go down to 16, it becomes too inconsistent.
I suggested the Mirrodin Fast lands because they don't take up life and they are fast enough for turn 3, which are some of the more important turns.
Manlands aren't too good in such a low land count because they enter the battlefield tapped and are too lackluster early game with only more affect of the late game. If you're just going to place lands down tapped, then you are probably on the verge of losing.

Question: Is there any better alternative to Hellraiser Goblin? Because I'm considering splashing Red for an ensured 30 creature attack whenever I get the loop off.

EDIT: Nvm I failed to realize Behemoth was pretty much enough for game on its own.

If you're going with another wincon, Emrakul.
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