Synchronized Posted March 5, 2013 Report Share Posted March 5, 2013 [quote]While fearsome in appearance, this small dinosaur lacks the strength to really pack a punch. Still, his ability to appear larger than life is enough to defend himself against most enemies, allowing himself time to escape.[/quote] [quote]All Dinosaur-Type monsters you control gain 400 ATK. Once per turn, when a Dinosaur-Type monster you control is destroyed by a card effect: You can add 1 Level 4 or lower Dinosaur-Type monster from your Deck to your hand. If this card would be destroyed by a card effect: You can destroy 1 Dinosaur-Type monster you control instead.[/quote] So two cards here; the first one is a Normal monster, so there's not really much to comment on aside from flavor text, which admittedly isn't that good. However, it does have plenty of uses, including Debris Dragon for Chidori plays and some interesting plays with Rabbit. Obviously, there are some problems with Rabbit but that doesn't affect this card, it affects Rabbit if anything. With 2150 DEF, at least if you draw into it it's not that bad. The second one is the one I'd like to focus on. By giving Dinosaurs a slight ATK boost (better than the original "Jurassic World" no less, stuff like Jurrac Guaiba and Sabersaurus can run over things, too. Where the uses come in is with the searching effect. As a Field Spell it's already slowed in use, so in order to make it somewhat consistent I had to add that. Link to comment Share on other sites More sharing options...
newhat Posted March 5, 2013 Report Share Posted March 5, 2013 It is OK, but if you wanted to build a toolbox out of this it would require a lot of Hyper Hammerheads...Dinosaurs don't have much in the way of Spell/Trap removal, and I can't think of a reasonable combo with this and Jurrac Impact. So it's not going to make Dinosaurs a Deck. As for Dino Rabbit, this is too inconsistent to be useful with them, and you don't want a lot of Dinosaurs on the field or in your hand (you want Xyzes). Link to comment Share on other sites More sharing options...
Synchronized Posted March 5, 2013 Author Report Share Posted March 5, 2013 It is OK, but if you wanted to build a toolbox out of this it would require a lot of Hyper Hammerheads...Dinosaurs don't have much in the way of Spell/Trap removal, and I can't think of a reasonable combo with this and Jurrac Impact. So it's not going to make Dinosaurs a Deck. As for Dino Rabbit, this is too inconsistent to be useful with them, and you don't want a lot of Dinosaurs on the field or in your hand (you want Xyzes). The thing I'm not sure you noticed is the Field Spell triggers its own effect. If it would be destroyed, you destroy a Dino, then search. Obviously it would need some combos but I think it has potential. What about the Normal? Link to comment Share on other sites More sharing options...
newhat Posted March 6, 2013 Report Share Posted March 6, 2013 The Normal Monster is obviously meant to combo with both Rescue Rabbit and Debris Dragon but it's more or less pointless. Link to comment Share on other sites More sharing options...
Synchronized Posted March 6, 2013 Author Report Share Posted March 6, 2013 The Normal Monster is obviously meant to combo with both Rescue Rabbit and Debris Dragon but it's more or less pointless. I agree that in terms of creativity it's pointless, but it would be an extremely solid card were it to exist that would in essence give Dino Rabbit the tools to make any and everything to get out of any situation. Link to comment Share on other sites More sharing options...
newhat Posted March 6, 2013 Report Share Posted March 6, 2013 It's not particularly solid; the only thing it does on its own is block minor attacks. Sabersaurus already does this and can kill things with Lance as a defense. Rivalry of Warlords is the most powerful card against Dino Rabbit, in my opinion, and Illusionodon doesn't do much about that. Plover is great, but using Debris in Dino Rabbit isn't optimal. Link to comment Share on other sites More sharing options...
veras22 Posted March 6, 2013 Report Share Posted March 6, 2013 Wind not... Earth maybe. =/ Link to comment Share on other sites More sharing options...
Synchronized Posted March 6, 2013 Author Report Share Posted March 6, 2013 Wind not... Earth maybe. =/ Huh? It's not particularly solid; the only thing it does on its own is block minor attacks. Sabersaurus already does this and can kill things with Lance as a defense. Rivalry of Warlords is the most powerful card against Dino Rabbit, in my opinion, and Illusionodon doesn't do much about that. Plover is great, but using Debris in Dino Rabbit isn't optimal. That's true, too. But think about this; Debris can also grab Rabbit if it's in the Graveyard for some reason, which means it does open up the doors to a lot more possibilities. Link to comment Share on other sites More sharing options...
veras22 Posted March 6, 2013 Report Share Posted March 6, 2013 Your monster, the attribute, I did not like. :razz: But the combo is good. Link to comment Share on other sites More sharing options...
Synchronized Posted March 6, 2013 Author Report Share Posted March 6, 2013 Your monster, the attribute, I did not like. :razz: But the combo is good. The entire purpose of the card was to create a WIND Normal that functions as a Debris Dragon target. Link to comment Share on other sites More sharing options...
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