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Elemental Knight Set


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Monsters: 27

 

Dark Knight – Sachiel / Dark

4

Elemental / Effect

 

This card gains 400 ATK and DEF for each Elemental – Type Monster on the Field. If this card is in Defense mode while there is another Elemental – Type monster on your side of the Field your opponent cannot attack this card.

 

1400 / 1700

 

Light Knight – Michael / Light

4

Elemental / Effect

 

This card gains 400 ATK and DEF for each Elemental – Type monster on the Field. If this card is in Defense mode while there is another Elemental – Type monster on your side of the Field your opponent cannot attack this card.

 

1400 / 1700

 

Wind Knight – Gabriel / Wind

4

Elemental / Effect

 

This card gains 400 ATK and DEF for each Elemental – Type monster on the Field. If this card is in Defense mode while there is another Elemental – Type monster on your side of the Field your opponent cannot attack this card.

 

1400 / 1700

 

Water Knight – Azrael / Water

4

Elemental / Effect

 

This card gains 400 ATK and DEF for each Elemental – Type monster on the Field. If this card is in Defense mode while there is another Elemental – Type monster on your side of the Field your opponent cannot attack this card.

 

1400 / 1700

 

Fire Knight – Anael / Fire

4

Elemental / Effect

 

This card gains 400 ATK and DEF for each Elemental – Type monster on the Field. If this card is in Defense mode while there is another Elemental – Type monster on your side of the Field your opponent cannot attack this card.

 

1400 / 1700

 

Earth Knight – Raphael / Earth

4

Elemental / Effect

 

This card gains 400 ATK and DEF for each Elemental – Type monster on the Field. If this card is in Defense mode while there is another Elemental – Type monster on your side of the Field your opponent cannot attack this card.

 

1400 / 1700

 

Death Knight – Sachiel / Dark

6

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 “Dark Knight – Sachiel” on your side of the Field. When this card is Special Summoned this way destroy one of your opponents Monsters. After that your opponent loses Life Points equal to half the destroyed Monsters attack.

 

2400 / 2700

 

Holy Knight – Michael / Light

6

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 “Light Knight – Michael” on your side of the Field. When this card is Special Summoned this way destroy one of you opponents Monsters and Remove it from play. After that you and your opponents both search your deck and Remove from play all cards with the same name as the destroyed Monsters name.

 

2400 / 2700

 

Tornado Knight – Gabriel / Wind

6

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 “Wind Knight – Gabriel” on your side of the Field. When this card is Special Summoned this way chose one card on the field and return it to the top of the Owners deck.

 

2400 / 2700

 

Tsunami Knight – Azrael / Water

6

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by releasing 1 “Water Knight – Azrael” on your side of the Field. When this card is Special Summoned this way Chose 3 Spell and/or Trap cards on your opponents side of the Field and 2 Spell and/or Trap cards on your side of the Field and send them to the Graveyard.

 

2400 / 2700

 

Volcano Knight – Anael / Fire

6

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 “Fire Knight – Anael” on your side of the Field. When this cad is Special Summoned this way your Opponent Randomly Discards 3 cards from his Hand. After that your Opponent draws 2 cards. If your Opponent Couldn’t Discard 3 cards he loses 500 Life Points for each cad he couldn’t discard.

 

2400 / 2700

 

Sandstorm Knight – Raphael / Earth

6

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 “Earth Knight – Raphael” on your side of the Field. When this card is Special Summoned this way your opponent shows his hand and for each Monster your Opponents Has in his hand he loses 500 Life Points.

 

2400 / 2700

 

Dark Dragon / Dark

5

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Death Knight – Sachiel” on your side of the Field.

 

2400 / 2200

 

Light Dragon / Light

5

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Holy Knight – Michael” on your side of the Field.

 

2400 / 2200

 

Wind Dragon / Wind

5

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Tornado Knight – Gabriel” on your side of the Field.

 

2400 / 2200

 

Water Dragon / Water

5

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Tsunami Knight – Azrael” on your side of the Field.

 

2400 / 2200

 

Fire Dragon / Fire

5

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Volcano Knight – Anael” on your side of the Field.

 

2400 / 2200

 

Earth Dragon / Earth

5

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Sandstorm Knight – Raphael” on your side of the Field.

 

2400 / 2200

 

Death Dragon Knight – Sachiel / Dark

9

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Releasing 1 “Death Knight – Sachiel” and 1 “Dark Dragon” on your side of the Field. This card gains 500 Attack and Defense for every Dark Monster in your Graveyard. This card is unaffected by your Opponents Spell/Trap and Monster effects.

 

3000 / 3000

 

Holy Dragon Knight – Michael / Light

9

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Releasing 1 “Holy Knight – Michael” and 1”Light Dragon” on your side of the Field. This card gains 500 attack and Defense for every Light Monster in your Graveyard. This card is unaffected by your Opponents Spell/Trap and Monster effects.

 

3000 / 3000

 

Tornado Dragon Knight – Gabriel / Wind

9

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Releasing 1 “Tornado Knight - Gabriel” and 1 “Wind Dragon” on your side of the Field. This card gains 500 Attack and Defense for every Wind Monster in your Graveyard. This card is unaffected by your Opponents Spell/Trap and Monster effects.

 

3000 / 3000

 

Tsunami Dragon Knight – Azrael / Water

9

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Releasing 1 “Tsunami Knight - Azrael” and 1 “Water Dragon” on your side of the Field. This card gains 500 Attack and Defense for every Water Monster in your Graveyard. This card is unaffected by your Opponents Spell/Trap and Monster effects.

 

3000 / 3000

 

Volcano Dragon Knight – Anael / Fire

9

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Releasing 1 “Volcano Knight - Anael” and 1 “Fire Dragon” on your side of the Field. This card gains 500 Attack and Defense for every Fire Monster in your Graveyard. This card is unaffected by your Opponents Spell/Trap and Monster effects.

 

3000 / 3000

 

Sandstorm Dragon Knight / Earth

9

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Releasing 1 “Sandstorm Knight - Raphael” and 1 “Earth Dragon” on your side of the Field. This card gains 500 Attack and Defense for every Earth Monster in your Graveyard. This card is unaffected by your Opponents Spell/Trap and Monster effects.

 

3000 / 3000

 

Elemental Knight – Mushi / Divine

10

Elemental / Effect

 

This card cannot be Normal Summoned or Set. This card only be Special Summoned by Removing from Play All Elemental – Type Monsters in your Deck, Field, Hand and Graveyard except “Elemental Dragon and Elemental Dragon Knight Mushi”. This card gains 400 Attack and Defense for each Elemental – Type Monster that you have removed from the Game.

 

0 / 0

 

Elemental Dragon / Divine

10

Elemental / Effect

 

This card can be Special Summoned if you have 1 “Elemental Knight – Mushi” on your side of the Field.

 

3000 / 0

Elemental Dragon Knight – Mushi / Divine

12

Elemental / Effect

 

This Card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 “Elemental Knight – Mushi” and 1 “Elemental Dragon” on your side of the Field. When this card is Special Summoned Remove from play form your Graveyard 1 “Elemental Knight – Mushi” and 1 “Elemental Dragon”. This card gains 500 attack and Defense for every Elemental – Type that is removed from the Game. This card is unaffected by your Opponents Spell/Trap and Monster effects.

 

2500 / 2500

 

Spells: 8

 

Striking Knight / Quick Play - Spell

 

All Elemental – Type Monsters with Knight except Dragon Knight in their name can attack directly this turn.

 

Striking Dragon / Quick Play - Spell

 

All Elemental – Type Monsters with Dragon except Dragon Knight in their name can attack directly this turn.

 

Knight & Dragon Merge / Spell

 

By removing from play 1 Elemental – Type Monster with Knight and 1 Elemental – Type Monster with Dragon in its name (except Dragon Knight) with the same Attribute. Special Summon 1 Elemental – Type Monster with Dragon Knight in their name from your Deck with the same Attribute as the monsters removed.

 

Knight Rise / Spell

 

Special Summon 1 Elemental – Type Monster with Knight in their name except Dragon Knight from your Graveyard ignoring their Summoning Conditions.

 

Dragon Rise / Spell

 

Special Summon 1 Elemental – Type Monster with Dragon in their name except Dragon Knight from your Graveyard.

 

Dragon Knight Rise / Spell

 

Special Summon 1 Elemental – Type Monster with Dragon Knight in their name from your Graveyard ignoring their Summoning Conditions.

Elemental World / Field Spell

 

All Elemental – Type Monsters gains 500 Attack and Defense and cannot be destroyed by battle (damage calculation still applies)

 

Elemental Will / Quick – Play Spell

 

Shuffles all removed from play Elemental – Type Monsters into your Deck and draw 5 Cards.

 

Traps: 5

 

Elemental Rise / Trap

 

Special Summon 1 Removed from play Elemental – Type Monster ignoring its Summoning conditions.

 

Elemental Summon / Continuous Trap

 

You can summon one More Elemental – Type Monster once per turn.

 

Elemental Counter / Counter Trap

 

Activate only during your opponents Battle Phase when your opponent is declaring an attack against one Elemental – Type Monster on your side of the Field. Destroy all your Opponents cards on the Field and send all the cards in their hand to the Graveyard.

 

Elemental Attack / Trap

 

Select 1 Elemental – Type Monster on your side of the field that monster can attack directly this turn.

 

Elemental Defense / Counter Trap

 

Turn all Elemental – Type Monsters on your side of the Field to Defense Mode and give them 1000 Defense Points.

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