T3RA PROWL3R Posted February 24, 2013 Report Share Posted February 24, 2013 This has been changing A LOT. Monster 3x Commandant 3x Descendant 3x Recruiter 3x Spy 2x Veiler 1x Assailant 1x Gale Spell 3x Necrovalley 2x Stele 2x Wonder Wand 2x MST 1x Allure 1x BoM 1x Hole Trap 2x BTH 2x CED 2x D-Pris 2x Chain 1x Mirror 1x Judgment 1x Warning 1x Starlight Side 1x Chief 1x PSZ 3x Lance 2x Dimension 2x Duality 1x Stele 1x Heavy 2x TT 2x Rite Extra 1x Faerie 1x AFD 1x Volcan 1x BRD 1x BW Armor Master 1x Gaia 1x Stardust 1x TG Lib 1x Cowboy 1x Chain 1x Maestroke 1x Utopia 1x Corn 1x Papilloperative 1x Roach CC appreciated. Link to comment Share on other sites More sharing options...
evilfusion Posted February 24, 2013 Report Share Posted February 24, 2013 Is Plague actually working well? Sure, it bypasses Necrovalley, but returning a card to top of Deck seems counterproductive to GK's ability to control the game, since it'd reduce your card advantage and slow the Deck down at the same time. Is 3 Stele necessary? I'll admit I don't know much about the typical GK's lineup, but I personally suspect running 2 is all you'd need. I suppose it's fine, since Magical Dimension wants more Spellcasters in hand. Trap lineup seems oddly flimsy (they're all in Side). You also don't have Book of Moon, which would be awesome with Spy and is just overall a great defensive/offensive option. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 24, 2013 Author Report Share Posted February 24, 2013 Is Plague actually working well? Sure, it bypasses Necrovalley, but returning a card to top of Deck seems counterproductive to GK's ability to control the game, since it'd reduce your card advantage and slow the Deck down at the same time. Is 3 Stele necessary? I'll admit I don't know much about the typical GK's lineup, but I personally suspect running 2 is all you'd need. I suppose it's fine, since Magical Dimension wants more Spellcasters in hand. Trap lineup seems oddly flimsy (they're all in Side). You also don't have Book of Moon, which would be awesome with Spy and is just overall a great defensive/offensive option. Tbh, I haven't tested this yet. But in previous builds I had with PSZ, it worked pretty well. 3 Stele is what helps GK have so much control because you always have something to put out. And it helps spam Spy with Descendant as much as I want. I usually do that with my traps. I didn't really have much room in here due to the high amount of cards that absolutely need to be in here. And Book of Moon is most definitely in here. Link to comment Share on other sites More sharing options...
evilfusion Posted February 24, 2013 Report Share Posted February 24, 2013 I have no idea how I overlooked it the first time. My bad. I'm not sure which bugs me more: The Magical Dimensions or the Rite of Spirits. One of them for sure seems out of place and D-Prison would fit those slots better. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 24, 2013 Author Report Share Posted February 24, 2013 I have no idea how I overlooked it the first time. My bad. I'm not sure which bugs me more: The Magical Dimensions or the Rite of Spirits. One of them for sure seems out of place and D-Prison would fit those slots better. And you should feel bad. [spoiler=]loljk[/spoiler] Rite of Spirit is a bit less amazing than Magical Dimensions, but it's not that bad. I might end up siding it for more support. Link to comment Share on other sites More sharing options...
Resident Fascist Posted February 26, 2013 Report Share Posted February 26, 2013 <no royal tribute wat -2 rite of spirit +2 royal tribute also get rid of that plaguespreader and cut 1 assailant for 2 SIN Stardusts Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 26, 2013 Author Report Share Posted February 26, 2013 I should prolly update the list. :I <no royal tribute wat -2 rite of spirit +2 royal tribute also get rid of that plaguespreader and cut 1 assailant for 2 SIN Stardusts OWUT. How did I forget about that? At the moment, though, I have Rite sided. I assume by SIN Stardust you mean Malefic? I would rather not have that in here, as my rate of dead drawing has been extremely high lately, and it just doesn't seem very consistent to me. Link to comment Share on other sites More sharing options...
byak Posted February 26, 2013 Report Share Posted February 26, 2013 don't listen to shard he doesn't know how to play ygo, royal tribute isn't necessary anyways it's extremely inefficient to play gk without a large protection lineup and instead of protection you just have gimmicky cards like rite of spirit and magical dimension you will never need more than one assailant three wand and three stele clog so hard and you will realize this as you test them Link to comment Share on other sites More sharing options...
Resident Fascist Posted February 26, 2013 Report Share Posted February 26, 2013 don't listen to shard he doesn't know how to play ygo, royal tribute isn't necessary ... wat The best card in the deck that isn't Necrovalley isn't necessary? Since when, exactly? Link to comment Share on other sites More sharing options...
byak Posted February 26, 2013 Report Share Posted February 26, 2013 it's definitely not the best card by any means. it's only really good when you open it and you also need to open a small amount of monsters plus necrovalley to use it effectively. sure it's scary as fuck early game but like the more the game progresses the more situational it gets. not to mention considering your potential matchups it's not as good vs decks like windup and fire fist that utilize tenki to get their monsters (plus factory for wu), and those matchups can already be seemingly difficult since gorilla destroys this deck if you can't answer it. the only matchup it seems particularly good in is water, and vs basically every other good deck the card is just adequate. Link to comment Share on other sites More sharing options...
Resident Fascist Posted February 26, 2013 Report Share Posted February 26, 2013 it's definitely not the best card by any means. it's only really good when you open it and you also need to open a small amount of monsters plus necrovalley to use it effectively. sure it's scary as fuck early game but like the more the game progresses the more situational it gets. not to mention considering your potential matchups it's not as good vs decks like windup and fire fist that utilize tenki to get their monsters (plus factory for wu), and those matchups can already be seemingly difficult since gorilla destroys this deck if you can't answer it. the only matchup it seems particularly good in is water, and vs basically every other good deck the card is just adequate. meh good point i'm being a fool as usual. I should stop commenting on decks I don't know fuck about. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 26, 2013 Author Report Share Posted February 26, 2013 meh good point i'm being a fool as usual. I should stop commenting on decks I don't know fuck about. That would definitely help me out. :I Anyways, deck updated with a couple things. Took the side out because I realized NOBODY ever comments about the sides. Warning and the third Stele were moved there, btw. Link to comment Share on other sites More sharing options...
byak Posted February 26, 2013 Report Share Posted February 26, 2013 trag and zephyros sound completely suboptimal i'm not commenting on your side because it isn't a side Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 26, 2013 Author Report Share Posted February 26, 2013 trag and zephyros sound completely suboptimal i'm not commenting on your side because it isn't a side They might just end up getting negged for additional support. It would also give me room in my side for other stuff. Link to comment Share on other sites More sharing options...
ihop Posted February 26, 2013 Report Share Posted February 26, 2013 You want to run as many Traps as possible as your monsters alone aren't particularly powerful. -1 Zephyros -2 Trag -1 Plague -2 Magical Dimension +1 Warning +2 Torrential +2 Fiendish Chain +1 Mirror Force Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 27, 2013 Author Report Share Posted February 27, 2013 You want to run as many Traps as possible as your monsters alone aren't particularly powerful. -1 Zephyros -2 Trag -1 Plague -2 Magical Dimension +1 Warning +2 Torrential +2 Fiendish Chain +1 Mirror Force It helps when I even get monsters in the first place. And I like Magical Dimension because it has saved my ass so many times. I'll try siding it for now. Link to comment Share on other sites More sharing options...
Volcanism Posted February 27, 2013 Report Share Posted February 27, 2013 I find Gale really gimicky in GKs. It has uses but not really. I personally would replace the Gale with a Dark Bribe. While Bribe is a -1, it can be played really well to keep control of the game. For example, your opponent is about to Heavy you causing you to lose 3 cards for their none. You use Bribe to turn a potential -2 into a -1. It can also be used more offensively, letting you make big plays without worrying about a Solemn or TT. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 27, 2013 Author Report Share Posted February 27, 2013 I find Gale really gimicky in GKs. It has uses but not really. I personally would replace the Gale with a Dark Bribe. While Bribe is a -1, it can be played really well to keep control of the game. For example, your opponent is about to Heavy you causing you to lose 3 cards for their none. You use Bribe to turn a potential -2 into a -1. It can also be used more offensively, letting you make big plays without worrying about a Solemn or TT. I need Gale as a synchro. It lets me do plays and adds the always extremely helpful Synchro engine. I don't want to rely on JUST Xyz in do or die situations. I don't even really like not having PSZ in here for other fun stuff. I'm trying to figure out a scenario where I wouldn't need a card so I can run PSZ. I might side it if Gale doesn't do the job well enough. And a single Dark Bribe would draw unreliably, especially since it would be at 1. And I have a pretty high chance of dead drawing, stacked up with my own bad luck. I don't think the risk is worth the reward. Link to comment Share on other sites More sharing options...
ihop Posted February 28, 2013 Report Share Posted February 28, 2013 And why is there no Arcanite in your extra? Link to comment Share on other sites More sharing options...
FreelancerRaiko Posted February 28, 2013 Report Share Posted February 28, 2013 And why is there no Arcanite in your extra? Well it's not as if Arcanite is absolutely necessary. I don't see any problem with excluding it. Then again, losing the Maestroke or the Roach for the Arcanite wouldn't be such a bad decision either. In the end, it just depends on what you think is best for variety. Link to comment Share on other sites More sharing options...
ihop Posted February 28, 2013 Report Share Posted February 28, 2013 Well it's not as if Arcanite is absolutely necessary. I don't see any problem with excluding it. Then again, losing the Maestroke or the Roach for the Arcanite wouldn't be such a bad decision either. In the end, it just depends on what you think is best for variety. Well maybe it's not entirely necessary but it's one of the better 7s you can make and in a Deck like GK finding room shouldn't be an issue. -1 Librarian -1 AFD +1 Arcanite +1 Wind-Up Zenmaister. Link to comment Share on other sites More sharing options...
Volcanism Posted February 28, 2013 Report Share Posted February 28, 2013 I see you are not even running Royal Tribute. That likely has to do with the meta though which I don't know much about. Is the enemies back row really a big problem? Dropping an MST for a Guard might be an option. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 28, 2013 Author Report Share Posted February 28, 2013 I see you are not even running Royal Tribute. That likely has to do with the meta though which I don't know much about. Is the enemies back row really a big problem? Dropping an MST for a Guard might be an option. Royal Tribute is too risky, imo. And I would like to keep the MSTs since I don't have Heavy mained. EDIT: Also, sided the 2 TT's and put Veiler in. I've run into a lot of times where it would have been extremely helpful. And it also lets me mess around with Synchros more. Link to comment Share on other sites More sharing options...
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