Toxin00 Posted February 22, 2013 Report Share Posted February 22, 2013 I have a deck built around the current clown archetype, and for a long time have really wanted to see more of them. So, I decided to take a crack at it myself. Please, tell me what you think of them. **The Ringmaster's ability has been edited. Read the description for the revised effect. Picture of the card will be modified later. [spoiler=Clown Diabolost][ Effect Monster When this monster switches from attack position to defense position, destroy one spell or trap card your opponent controls.[/spoiler] [spoiler=Clown Knife Thrower] Effect Monster When this card switches battle positions, inflict 300 points of damage to the opponent's life points.[/spoiler] [spoiler=Clown Dummy] Effect Monster As long as this card remains face up on the field, your opponent may not select another "Clown" monsters as an attack target, or with spells, traps, or monster effects.[/spoiler] [spoiler=Clown Escape Artist] Effect Monster When this monster switches from defense position to attack position, select one monster your opponent controls. Banish that monster and this card until your opponent's next end phase.[/spoiler] [spoiler=Evil Clown Idol] Continuous Spell Each time a "Clown" monster switches battle positions, place a spell counter on this card. All "Clown" monsters on your side of the field gain 100 ATK and DEF for each counter on this card.[/spoiler] [spoiler=Evil Clown Mask] Equip Spell The equipped monster gains 500 ATK while in attack position, and 500 DEF while in defense position. One per turn, you may switch the equipped monster's battle position. When this card is destroyed by a card effect and sent to the graveyard, switch the battle positions of all face up monsters on your opponent's side of the field.[/spoiler] [spoiler=Evil Clown, Milenko] Effect Monster If "The Dark Carnival" is on the field, you may special summon this card by tributing one "Clown" monster on your side of the field. As long as this card remains face up on the field, your "Clown" monsters cannot be targetted by spells, traps, or monster effects.[/spoiler] [spoiler=Evil Clown, The Ringmaster] Effect Monster Once per turn, you may activate one of the following effects: While this card is in attack position, you may destroy one monster on your opponent's side of the field. While this card is in defense position, you may destroy one spell or trap on your opponent's side of the field..[/spoiler] [spoiler=Evil Clown's Stare] Trap Activate when your opponent's monster declares an attack. Negate the attack, and switch the battle position of one of your opponent's face up monsters. Then, you may switch the battle position of one of your face up monsters.[/spoiler] [spoiler=The Dark Carnival] Field Spell You must have this many "Clown" monsters on the field to activate the following effects: *1+ Once per turn you may switch the battle position of one of your face up monsters. *2+ This card cannot be destroyed by card effects. *3+ Your "Clown" monsters cannot be destroyed by battle. *4+ Once per turn, you may tribute a "Clown" monster on your side of the field to negate the activation and effect of a spell or trap and destroy it.[/spoiler] Link to comment Share on other sites More sharing options...
Goalmaster Posted February 23, 2013 Report Share Posted February 23, 2013 These are nice cards but ill go one by one Clown Diabolist : Overpowered you just can't destroy a spell or trap card by changing position Clown Dummy : Overpowered change the effect like send this card to the graveyard to special summon a level 4 Clownrower Clown Knife thrower:you cant inflict 300 dmg to the opponnent life point by switching position Clown escape artist : Nice one Evil clown idol:Also nice one Evil clown mask:Overpowered 500 atk and 500 def is good but the other effects are overpowered Evil clown Milenko:Overpowered just like clown dummy Evil clown the ringmaster: Just overpowerd change its effect Evil clown's stare: The best card in those clowns The dark carnival:The most overpowered card in those clowns change the effects 6/10 Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 24, 2013 Report Share Posted February 24, 2013 These are nice cards but ill go one by one Clown Diabolist : Overpowered you just can't destroy a spell or trap card by changing position WRONG Clown Dummy : Overpowered change the effect like send this card to the graveyard to special summon a level 4 Clownrower WRONG (you're actually suggesting a worse effect) Clown Knife thrower:you cant inflict 300 dmg to the opponnent life point by switching position WRONG Clown escape artist : Nice one Evil clown idol:Also nice one Evil clown mask:Overpowered 500 atk and 500 def is good but the other effects are overpowered WRONG Evil clown Milenko:Overpowered just like clown dummy WRONG Evil clown the ringmaster: Just overpowerd change its effect RIGHT (odd that you're right on this one) Evil clown's stare: The best card in those clowns The dark carnival:The most overpowered card in those clowns change the effects WRONG (they CAN'T swarm so it fine) 6/10 These are actually very balanced, the ones that say switch from defense to attack are slower and weaker than the initial clowns. Clowns were made to combo with cards like stumbling or Labyrinth of Nightmares to constantly change position to gain some form of advantage. The only problem is Ringmaster because him with mask on is both of his effects which just constantly gives your opponent -2's for literally no cost. Luckily sense these cards require time to set up and so much dedicated and non-reliable protection they balance out with there derp effects. In short I'm a fan. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 24, 2013 Report Share Posted February 24, 2013 Excuse me while I go have nightmares. Most of these cards are actually very underpowered. But still balanced, mind you. Link to comment Share on other sites More sharing options...
Goalmaster Posted February 24, 2013 Report Share Posted February 24, 2013 These are actually very balanced, the ones that say switch from defense to attack are slower and weaker than the initial clowns. Clowns were made to combo with cards like stumbling or Labyrinth of Nightmares to constantly change position to gain some form of advantage. The only problem is Ringmaster because him with mask on is both of his effects which just constantly gives your opponent -2's for literally no cost. Luckily sense these cards require time to set up and so much dedicated and non-reliable protection they balance out with there derp effects. In short I'm a fan. These cards will make you win the battle instantly like exodia its supposed to make normal cards not clowns stronger than exodia Link to comment Share on other sites More sharing options...
Toxin00 Posted February 24, 2013 Author Report Share Posted February 24, 2013 Well, thank you for all of the input. I personally fell that with the proper set up, virtually any archetype can assure a victory, especially archetypes that control or have great swarm capabilities. Thank you, Beginning for understanding the concept behind these, as well as the fact that using them would take no short ammount of patience. After all, if you don't get them set up right or quickly enough, your boned. That being said, all you would really need to destroy this kind of strategy would be "destroy all" effects. Its a way around many strategies really. Anyway, back to the original point. Thank you all for your input. I personally feel that the only real problem with these cards, at least when it comes to game mechanics, is that the Ringmaster with a combination of the mask or other combo makes it so he can destroy multiple cards in a turn. I will change him so he can only use one effect per turn regardless of position. Would that help? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 24, 2013 Report Share Posted February 24, 2013 These cards will make you win the battle instantly like exodia its supposed to make normal cards not clowns stronger than exodia WRONG OMG Learn the game! I don't even want to get banned for the vast amount things I want to point out that is wrong with that statement. Just know this you, sir and/or madame, have no understanding of how cards work or simply time. See some other cards before you just blatantly decide something is broken. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 25, 2013 Report Share Posted February 25, 2013 Imagine if clowns were compatible with Karakuri. :O Link to comment Share on other sites More sharing options...
Toxin00 Posted February 25, 2013 Author Report Share Posted February 25, 2013 Thank you for backing me, Beginning. Also, I think the clowns that already exist could work fairly decently with the Karakuri. My Clown deck right now is a little lacking in monsters, but I imagine if you threw a couple clowns into a a Karakuri deck, it'd be a nice little addition. Link to comment Share on other sites More sharing options...
Goalmaster Posted February 25, 2013 Report Share Posted February 25, 2013 OMG Learn the game! I don't even want to get banned for the vast amount things I want to point out that is wrong with that statement. Just know this you, sir and/or madame, have no understanding of how cards work or simply time. See some other cards before you just blatantly decide something is broken. i Know everything about the game i even play with Hamon lord of striking thunder and the other 2 cards also i never heard before about those effects i have yugioh video games and i finished them and no sign of those effects.We want normal cards not Ulra super cards. Link to comment Share on other sites More sharing options...
Toxin00 Posted February 25, 2013 Author Report Share Posted February 25, 2013 i Know everything about the game i even play with Hamon lord of striking thunder and the other 2 cards also i never heard before about those effects i have yugioh video games and i finished them and no sign of those effects.We want normal cards not Ulra super cards. These are far from "ultra super cards". There are several archetypes already made that are far stronger than this one. Blackwings, Lightsworn, Gladiator Beasts, Six Samurai, Synchro, XYZ, etc... and that is only to name a few. Secondly, these are based on a small group of monsters that already exist. Crass Clown, Dream Clown, and Ryu-Kishin Clown. All three of which have effects similar to these monster's effects. I simply wished to extend the archetype, because I play a Clown deck, and would like to be able to add to it in the future. Link to comment Share on other sites More sharing options...
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