DeathSDelano Posted February 18, 2013 Report Share Posted February 18, 2013 Been working on this deck since GTC came out, its been working well so far; I have not had any mana problems[only times I do its mana flooding not mana Drought; oddly enough though they are generally rare, but do happen], and the cards from playtesting have great Synergy among each other. Do not say anything about increasing land count. the deck works better with this amount then 24 going by all the times I've played this deck. Land 22: 2x Stomping Ground 2x Rootbound Crag 5x Mountain 13x Forest Creatures: 23 2x Moldgraf Monstrosity 4x Ghor-Clan Rampager 4x Deadly Recluse 4x Arbor Elf 4x Vorapede 4x Rubblehulk Sorcery: 11 2x Ranger's Path 4x Farseek 3x Clan Defiance 2x Mizzium Mortars Instants: 3 3x Ranger's Guile Planeswalker 2 2x Garruk, Primal Hunter Sideboard 15 4x Skullcrack 2x Acidic Slime 4x Pillar of Flame 3x Natural End 2x Silklash Spider As far as testing goes, I have got it to were I can hold my own early game even if I do get a somewhat bad start and pick about mid-to-late game. Though I have not played against any big control decks such as esper or bant[have not been to any mtg tournments just play at my college] mainly against Boros, Seleysna[Aggro, midrange, and budget], mono black zombies[competitve], BR Vampires, Naya midrange, Grixis control, and Mono-red. Link to comment Share on other sites More sharing options...
Miror B Posted February 18, 2013 Report Share Posted February 18, 2013 I'm just gonna go ahead and say, as a guy who's used Borborygmos, he sucks. Once you get the mana to use him pulling lands doesn't help, and ditching all your spells isn't an amazing thing. If you're using him for the Trample you're better off with another Adaphage. Or anything else for that matter. And for consistency reasons, you can stay budget and do Mwonvuli Beast Tracker. Sure it's 2 green and only topdecks it, but it let's you pull Adephage, Ghor-Clan, Recluse and Vorapede. Other than that all I really wanted to get across is that if you're just trying to beat down, Borborygmos sucks. Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 18, 2013 Author Report Share Posted February 18, 2013 Borborygmos is not that bad if you can plan ahead for him[he has won me games], and Tracker was in my original build @3[took out to make room for other stuff]. I will test without Borborygmos and use Moldgraf Monstrosity instead as he is 1 less but with a bigger body. and Borborygmos was more of 2nd win condition by throwing my extra lands at either my opponent to finish or killing some of their creatures. as he could throw land on the turn he hits the board [I normally hold 1-2 extra lands] Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 22, 2013 Author Report Share Posted February 22, 2013 updated deck main board: -1 Borborygmos -1 Ranger's Path -2 Elvish Visionary -2 Giant Adephage +1 Farseek +1 Clan Defiance +1 Rubblehulk +1 Vorapede +2 Moldgraf Monstrosity side board: -1 Clan Defiance +1 Skullcrack Link to comment Share on other sites More sharing options...
.Rai Posted February 22, 2013 Report Share Posted February 22, 2013 Borby is rather useless outside of Reanimator and some obscure Omnidoor variant. Unless you're budget, run 4 Stomping Grounds and 4 Rootbound Crag. If you are budget, it's cool. This is also the point where I mention 'Stompy' is already a MtG term, referring to the green aggro decks with a ridiculously low mana curve and amount of lands.It's hard to really fix the deck because I don't know what you're playing. I can only guess it's a Gruul Midrange deck. In which case, automatically get rid of Rubblehulks and Moldgraf Monstrosity. They're only good in their best scenarios, because you'll never have a chance to play them against aggro and they're otherwise meh against control and midrange mirrors.Deadly Recluse is incredibly bad here. It's generally a bad battle trick. The best two-drop here is either Flinthoof Boar or Burning-Tree Emissary.This is essentially what I'd do if I took the base of your deck and meddled around. This is what I consider a fairly ideal build (it does have 23 lands, but 1 of them is colorless and necessary win conditions anyway):[spoiler=Gruul Midrange V2]4 Ghor-Clan Rampager4 Arbor Elf4 Burning-Tree Emissary4 Wolfir Avenger3 Flinthoof Boar3 Wolfir Silverheart2 Thundermaw Hellkite3 Mizzium Mortars3 Clan Defiance2 Farseek2 Searing Spear3 Garruk Relentless4 Stomping Ground4 Rootbound Crag10 Forest4 Mountain1 Kessig Wolf Run[/spoiler]I'd play Domri Rade, but there aren't enough good creatures to allow it without splashing white. Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 22, 2013 Author Report Share Posted February 22, 2013 The Deck is budget, so most of those cards I will not even be able to get. And i only own 2 Burning Tree Shamans and 2 Flinthoof boars And I put stomp because when I played it someone[who has been playing longer then me] told me it was a Stomp deck due to the all the trample damage this deck does to win, But i will change it to the name that I dubbed it because of how it wins. Anyways, I made the deck to focus on the Trample and combining it with bloodrush which I guess would lend more towards a midrange deck. Which I personally like the way the deck plays and want to keep it towards that strategy. I know its no GP, but the piont of this deck is to have fun playing in which it is for me personally. Link to comment Share on other sites More sharing options...
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