Just Crouton Posted February 9, 2013 Report Share Posted February 9, 2013 Getting into Duel Masters. Untested, the idea is to drop Cost 1s like crazy and take out shields fast. Link to deck. Cost 1 Creatures: 16 4 Deadly Fighter Braid Claw 4 Drilllord Soldier Brock 4 Hearty Cap'n Polligon 4 Raging Bamboo Cost 2 Creatures: 9 2 Gonta, the Warrior Savage 4 Taiga, the Warrior Savage 3 Quixotic Hero Swine Snout Cost 3 Creatures: 3 3 Ochappi, Pure Hearted Faerie Cost 3 Evolution Creatures: 4 2 Huckle Kirin Sawyer, Jungle Governor 2 Max, Crimson Blade Lord Cost 1 Spells: 5 2 Faerie Gift 3 Comet Missile Cost 2 Spells: 2 2 Brutal Charge Cost 6 Spells: 3 3 Super Flaming Hell's Scrapper Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 9, 2013 Report Share Posted February 9, 2013 Duel Masters was remade into Kajudo so I would start there unless this is just some name error. Right now I feel the build lacks answers to light civilization one drop blockers which is quite sad. Finally if you're going with small but deadly I feel Essence Elves (the Kaijudo version anyway) are a must. Link to comment Share on other sites More sharing options...
Just Crouton Posted February 9, 2013 Author Report Share Posted February 9, 2013 Duel Masters was remade into Kajudo so I would start there unless this is just some name error. Right now I feel the build lacks answers to light civilization one drop blockers which is quite sad. Finally if you're going with small but deadly I feel Essence Elves (the Kaijudo version anyway) are a must. ___ This is for the Duel Masters version (DM is still in Japan and I'm playing online, eventually.) Comet Missile gets rid of blockers. Link to comment Share on other sites More sharing options...
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