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[Kakashi} The Grand Kingdom! [OOC / Not started / Accepting]


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An inspired RP


You've 'woken' up, standing in the plaza of a night town with no memory of life before this as if you were walking and just lost the world you remembered. There are others there with you, boys and girls, who seem to be the same as you. They  have no memory of anything except their own names. No idea how they, nor you, got there or where you even are. Before you even have time to ask questions, you're attacked by dark creatures made of shadow-- pure darkness-- with no sort of weapon to be found! How will you get out of this sticky situation? Well, you'll just have to act and see in this riveting tale of lost souls! The tale of the Grand Kingdom!

 


[spoiler=Rules:]

• All relevant rules of the forum apply.

• This is a PG-16 Rated RP which means that swearing, violence and sexual themes are to be expected but please keep them to a moderate level.

• Respect the Fourth Wall. I don't wanna see any characters wandering how the universe was created or feeling like someone's behind the scenes pulling strings.

• This is an Anime / Video Game RP.

• PvP is allowed.

• If a player character is to be killed, it is to be discussed before-hand. If a character is dead, they will not be allowed back in.

• Posting in this RP should be spread out. I don't want to see the same two people posting over and over again.

• No reservations. Since this RP only allows a limited amount of players, I want it fair for everyone. Once everyone's applications are in, I will look over them and accept based on quality.
•• There will be 5 players accepted into this RP.

• If a player is killed off, another player may be accepted into the RP to take their place.
[/spoiler]

[spoiler=Terminology]
These are things that you will need to know about in the RP. While in IC, [!] will appear beside terms that will be added to this spoiler.
[/spoiler]

[spoiler=Application Form:]

* We do NOT accept people based on their speed of posting their application, but rather the effort that they have put into the application.
 
 
Personal Information
Character Name:
Sex:
Age:
[spoiler=Personality:][/spoiler]
[spoiler=Appearance:][/spoiler]

Combat Information
[spoiler=Equipment:][/spoiler]
[spoiler=Attacks/Technique(s):][/spoiler]

Other Information
 


[spoiler=Application Rules:]

• Character names can be as varied as you want. Japanese, English, whatever.

• Sex is pretty obvious. Anything from Male to Female.

• Age is to be kept in the Teens, 14-17.

• Personality should be at least 1 paragraph (5-6 lines) or more.

• Character's Appearance should fit a Phantasy video-game / anime lore.
•• Examples would be characters that would fit into a J-RPG.

• Equipment is the weapons on your character. You will have nothing at the beginning except the clothes on your back but put your information here anyway for when you do get it.
•• Any weapons including swords, bows, guns, etc. are allowed but they must have an RPG-esque appearance.

•Attacks / Techniques are the abilities that your characters will learn along the way. For now, you will only have 3 but you will learn more later.
•• These abilities use a sort of spiritual magic simply called, 'Soul'.
[/spoiler][/spoiler]

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I have a querie: based on the fact that they've no memory of who they are save their names, and they have no weapons to be found, would it be logical to assume you can't use a weapon, as well as the abilities and techniques we choose will not be able to be used now, but rather later game?

At the beginning of the RP, you will have no weapons or abilities. You will gain these weapons and abilities soon though. At the beginning, you will meet some NPC characters that give you a task. This task will be farely easy to complete and you will gain your weapons and abilities afterwards.

 

 

At the first time the shadow appeared, Do we fight them barehanded?

No, these creatures cannot be defeated by your bare hands so you won't be fighting them, no.

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At the beginning of the RP, you will have no weapons or abilities. You will gain these weapons and abilities soon though. At the beginning, you will meet some NPC characters that give you a task. This task will be farely easy to complete and you will gain your weapons and abilities afterwards.

With that in mind, in our apps, should we have a list of abilities, for later use? Or, for the time being, leave them blank?

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With that in mind, in our apps, should we have a list of abilities, for later use? Or, for the time being, leave them blank?

I shoulda been a little more clear on that. You create 3 abilities and put them in your app. You will not start out with these but will gain them soon. Feel free to leave it blank until it is time to gain abilities, but make sure that you have them in mind for when it is time.

 

EDIT: Also, feel free to add as many abilities as you want to your app but put them in the order in which you will gain them. You will get the first three at the same time but the rest later on, one at a time.

 

So, we just run for our lives?

At first, yes.

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[spoiler=WIP]SoBcKZ9.png
"This lil' guy ain't harmful, right?"

Personal Information
Character Name: Mano Toshiyuki
Sex: Male
Age: 17
[spoiler=Personality:]
[/spoiler][spoiler=Appearance:]kyng7.png[hr]
Mano is particularly short, no taller than 5'2" and weighing but 101 lbs. This light frame, with light muscle tone, allows Mano to quickly move around, jump, etc. He is atheltic, less so the more rigorous sports, but more so aerobics, particularly enjoying Capoeira. With all that said, Mano has brown hair and bright green eyes, alongside a clear complexion.[/spoiler]

Combat Information
[spoiler=Equipment:]Traveller's Togs:
A fancy way of saying Mano's clothes. He wears
[/spoiler][spoiler=Attacks/Technique(s):]Capoeira:
Mano can use Capoeira, and does so well. Though only to a normal human's abilities, when Mano can begin to channel his Soul they can inflict more damage. Often taking the Ginga movement, he uses kicks, punchs, headbutts, acrobatics, leg Sweeps, knee/elbow strikes, and takedowns to attack his opponent, whilst avoiding attacks to remain safe. This is simply a basic human branch of his skills.

Soul Channeling Art - Butōka (武道家):
Very simple and efficient, Mano (in the foreseeable future) can channel Soul to empower his physical attacks and techniques. When doing so, his strikes often resort in a green flash of energy when connecting to an opponent, allowing his techniques to inflict more damage and hit ethereal foes.

Battle Stances:
Mano's non-Capoeira abilities are all classified into individual subcategories, which come about based on a position he takes in combat. This technique of positions allows Mano to make efficient use of his very large strength bank, as well as his swift motions and light-weight body.

Same no Yōshiki (鮫の様式 - Shark Style):
The Same no Yōshiki is the first and simplest of Mano's stances. It involves him taking an open stances, whereby he stands upright and readies his arms by pushing back his shoulders and clawing his hands. This stances exaggerates his offensive abilities, ideal for scenarios when beating down an opponent swiftly and annihilating defence with overwhelming forces; however this stances is the least efficient for defending as it leaves himself prone for attacks.
> Riptide: Mano's hands are put to practise as he swiftly moves himself towards an adversary and unleashes clawed slash attacks, over and over, striking and working up adrenaline: the more attacks the stronger he goes. This can overbear defences so long as it connects an opponent. Furthermore, he can redirect an attack on a nearby opponent. This combo can lovely be ended by his Tidal Splash!
> Tidal Splash: Mano "claws" his way into the air with a leap before, quite simply, body slamming upon an opponent. Naturally, more effective with more height, and can dish out whiplash if too harsh on himself. Often used to finish an opponent off, nice and smoothly.
> Swift Swim: A more advanced technique, Mano simply lets go a burst of speed in a lunging motion. Not much else to say really, a rapid jolt of speed energy, released in an instant. It does aid in boosting his adrenaline swiftly.
> Surfacing Strike: A viciously brutal attack which can be launched unexpectantly. Mano, after crouching, leaps at his opponent with rapid speed, driving his knee aimed straight for their skull to inflict critical damage.
> Blood Scent: Skill unavailable to detail yet.

Saru no Yōshiki (猿の様式 - Monkey Style):
The Saru no Yōshiki is the second Mano's stances. A style based on speed and unpredictability, it is characterized by a crouched stance with relaxed arms, furthermore recognized by him hopping from leg to leg whilst idle. Often he backs away to use the stance, in order to draw adversaries in before unleashing a, albeit weaker, fast and unpredictable technique. With the advantage of a more agile nature he can make up his lacking in defence with beautiful evasion.
> Handstand Carousel: Mano makes use of his legs, by swiftly taking a spinning handstand, dealing a cycling chain of kicks to those in his vicinity, either heel orientated to dish out more damage, or dorsal orientated for a more slap-like sting. He often uses a back-flip to take this attack, but when approaching an opponent he could be found to go from a somersault into a handstand, before using the gained momentum to spin.
> Cannonball: After back-flipping, Mano leaps into the air and tucks into a ball, which he uses to bash his opponent with his whole body at a rapid speed. Depending on how he connects with his opponent he either collides into the opponent and, after flooring them, somersaults to his feet; or, he jumps off of his adversary's body and further forces them into the floor. Should his opponent be of a heavy weight, however, he would simply bash against his opponent.
> Change of Act: Due to the sheer speed this stance provides, Mano can swiftly change into another stance very rapidly, allowing him to chain into a combo with the other stance. Quite straight forward, it often would be used to rain Riptide upon an adversary after a swift attack.
> Leap of Faith: Skill unavailable to detail yet.

Kame no Yōshiki (亀の様式 - Turtle Style):
The Kame no Yōshiki is the third of Mano's stances, and the only one actually driven to recover Mano's lacking of defence. It channels his strength all into more slow, but very endurable techniques which can act as a very good guard. Mano tends to feel heavier in this form. He slouches over and relaxes his arms, but tightens his legs muscles to keep a very steady ground. This allows him to swiftly use his arms to protect him if needed, but slows him down heavily.
> Wave Wall: Mano swings his arms at an oncoming opponent, having channelled his strength into his arms; the swing is dense enough to smack away an oncoming strike with absolute ease, but takes time to recover if given enough momentum. Naturally, it can be used offensively and will deal a big blow!
> Shell Shock: Swiftly bringing his forearms up to his chest, Mano concentrates his power into his arms and shields himself from many attacks, including projectiles. This technique has no offensive properties, sadly, but is reliable to be used when needed.
> Tortuga Drop: Only able to be used when engaged in the Saru no Yōshiki's Change of Act, when airborne Mano changes to his Kame no Yōshiki stance and, with the concentrated Soul augmenting his weight, he simply elbow-drops upon his opponent and deals a very heavy blow.
> 100 Year Shout: Skill unavailable to detail yet.

Kami no Yōshiki (神の様式 - God Style):
Skill unavailable to detail yet.
[/spoiler]
Other Information
Theme Song: Ken Masters' Theme
Trivia:
• Mano's first name is a Hawaiian name, meaning "Shark"; this relates to his passionate battle stance, dubbed "Same no yōshiki".

• It also translates in Spanish as "Hand" which, sounding similar to the Spanish word "Mono" meaning monkey, is how his Saru no yōshiki comes about.

• Mano's Battle Stances all begin with four letters. Furthermore, all relate to a Hawaiian island, namely the fauna and potential mythos which came about from the area.[/spoiler]
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Kakashi, I'm working on my app at home (at college atm) but I need to ask. I found an image, but it seems to be amoured up to a degree. So, my question to you is: would my character begin with what seems to be these gauntlets?

Well, that image is great but the jewels and such seems a little more than what'd be a starter thing. You could just note in your app that he doesn't have the jewels and such until later when he gains his weapons and such but if you really want to keep them at the beginning, you can keep them.

 

 

I want to ask, Is it okay to use the picture from character maker?

If you mean to ask if it's okay to use a picture from a character maker, that should be fine.

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A question, if you don't mind. I understand that no one will have weapons from the start. However, would a character be allowed to have on hand an item that is necessary for them but is not usable as a weapon? To elaborate, say I have a character who is mute. Would it be okay for said character to have a sketchpad or small whiteboard in order for them to write down their words and communicate?

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A question, if you don't mind. I understand that no one will have weapons from the start. However, would a character be allowed to have on hand an item that is necessary for them but is not usable as a weapon? To elaborate, say I have a character who is mute. Would it be okay for said character to have a sketchpad or small whiteboard in order for them to write down their words and communicate?

There are several reasons why I would not support this idea but the important one is that a character being mute, or deaf, or crippled would make the RP difficult in many situations that we will be facing along the way.

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There are several reasons why I would not support this idea but the important one is that a character being mute, or deaf, or crippled would make the RP difficult in many situations that we will be facing along the way.

Ah, I see. The idea I had in mind wasn't actually a mute character, but just one who preferred to communicate via a sketchpad rather than talking (although he/she would be perfectly capable of doing so if he/she chose to). Would that still present difficulties?

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Ah, I see. The idea I had in mind wasn't actually a mute character, but just one who preferred to communicate via a sketchpad rather than talking (although he/she would be perfectly capable of doing so if he/she chose to). Would that still present difficulties?

Well, it's just fine to have a silent type character but it wouldn't make any sense to have a sketchpad. My own bias aside, it just wouldn't make sense in this setting.

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Was debating for a few days what to do with this roleplay, and I've decided that you need more concrete setting details. Like, a lot more. Vague and nebulous doesn't help applications make characters. 24 hours to fix.

What more info would you need? You know that your character has no memory, no weapons, and is in a phantasy-genre setting. I mean, it's pretty cut and dry. Besides, why can't the plot summary be vague? There's not a lot you can say about the plot or setting that won't drop the plot's secrets on a plate in front of you. I mean, I can change it to tell what happens to everyone at first when they first awaken but that's the whole beginning of the RP right there.

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phantasy-genre setting

 

Stop right there. That is not a sufficient description to build a character off of. You give nothing about the relative time period of your world, for example - should characters expect steampunk or cavemen or flying cars? The only thing I - as a hypothetical prospective applicant - know is "oh my god there's darkness," which isn't terribly inspiring. What are you going to do, oh great and mighty GM, when your RPers mix up your world because you didn't want to reveal any of it? Would you rather have to do some ham-handed corrections? It steels your applicants more if they know just what they're getting into. (Plus, if you need to advance the plot a bit, it's never a bad thing to go in medias res and skip the awkward introductions stage.) My point still stands. 24 hours, or more like 18 now.

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Stop right there. That is not a sufficient description to build a character off of. You give nothing about the relative time period of your world, for example - should characters expect steampunk or cavemen or flying cars? The only thing I - as a hypothetical prospective applicant - know is "oh my god there's darkness," which isn't terribly inspiring. What are you going to do, oh great and mighty GM, when your RPers mix up your world because you didn't want to reveal any of it? Would you rather have to do some ham-handed corrections? It steels your applicants more if they know just what they're getting into. (Plus, if you need to advance the plot a bit, it's never a bad thing to go in medias res and skip the awkward introductions stage.) My point still stands. 24 hours, or more like 18 now.

Well, 'ya don't have to be a sarcastic assh*le, bud. Anyway, I'll see what I can do about it.

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