Mushi the Holy Dark Posted March 11, 2008 Report Share Posted March 11, 2008 this is some comboes on how to get Infinite Attack monsters Junk Warrior + Demotion + Demotion. that combo will make Junk Warrior a level 2 or below monster making him count in his own effect. The Wicked Avatar + Hero Mask. this will make the wicked avatar have anotehr name so its attack goes into infinitive Link to comment Share on other sites More sharing options...
God GAK Posted March 11, 2008 Report Share Posted March 11, 2008 i do not get what you mean Link to comment Share on other sites More sharing options...
Cyber Altair Posted March 11, 2008 Report Share Posted March 11, 2008 actually in the game you cant get infinite or you cant make a movethat will cause an infinite loop. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 11, 2008 Report Share Posted March 11, 2008 wow ihave to say he is right nice combos and im sure this wouldnt count in the infinate loop thing Link to comment Share on other sites More sharing options...
Dark Supreme Posted March 11, 2008 Report Share Posted March 11, 2008 DMOC + CS + DF + SE = 8000 Damage = BETTER Wicked Avi, will just have a NON-ending ATK and DEF boost, so, it will just keep increasing and wont stop = Infinite Loop = Can't continue ( I Think ). Many traps can block this. ( I know you cant activate Traps until the 2nd Standby Phase. It will just gain 2300 more ATK. Also can get SAKED. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 11, 2008 Report Share Posted March 11, 2008 no it will keep increasing as it will then have 4600 but then thats total get added to its attack as its then the total of all the lv2 monmsters so 2300-4600-9200... Link to comment Share on other sites More sharing options...
Umbra Posted March 11, 2008 Report Share Posted March 11, 2008 The rule of infinite loop will stop you from playing the 2nd Demotion and Hero Mask, respectively. Link to comment Share on other sites More sharing options...
Static Posted March 11, 2008 Report Share Posted March 11, 2008 The rule of infinite loop will stop you from playing the 2nd Demotion and Hero Mask' date=' respectively.[/quote'] He is right, the second one could not select that monster as a target if it would cause the loop. Link to comment Share on other sites More sharing options...
Exiro Posted March 11, 2008 Report Share Posted March 11, 2008 Lol, you heard me talking about it today on DMU with someone and yes it will cause an infinite loop. (btw, I understand that it is silly to be mad about this, I am not) Link to comment Share on other sites More sharing options...
tonisanoob Posted March 11, 2008 Report Share Posted March 11, 2008 oh right i thought it wouldnt oh well ^_^ Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 11, 2008 Report Share Posted March 11, 2008 Doesn't Wicked's effect activate once he is summoned, anyway? So you can't use Hero Mask on him to let him choose himself :/ Link to comment Share on other sites More sharing options...
Mushi the Holy Dark Posted March 11, 2008 Author Report Share Posted March 11, 2008 Ya damn that infinitive loop rule hate that Link to comment Share on other sites More sharing options...
.:pyramid:. Posted March 11, 2008 Report Share Posted March 11, 2008 no its just always 100 atk above the highest monster on the field so it only works when avatar is on the field alone, plus and inifite loop means you cant do anying else untill the loop is resolve so u become stuck Link to comment Share on other sites More sharing options...
Slash Posted March 11, 2008 Report Share Posted March 11, 2008 wow I have to say he is right nice combos and im sure this wouldnt count in the infinate loop thing I agree ^_^ Link to comment Share on other sites More sharing options...
The Dark One Posted March 11, 2008 Report Share Posted March 11, 2008 This is the wrong forum. You should be posting this thread in the Strategy subsection of the forum. And aside from that, I believe this combo has been discussed in the past, but don't quote me on that. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 12, 2008 Report Share Posted March 12, 2008 If we want monsters with arbitrarily high ATK, then what we need are loops that are voluntary, and therefore not bounded by the infinite loop rule. Flint + Flint + Flint Lock + Morale Boost + Airknight Parshath Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 12, 2008 Report Share Posted March 12, 2008 If we want monsters with arbitrarily high ATK' date=' then what we need are loops that are voluntary, and therefore not bounded by the infinite loop rule. Flint + Flint + Flint Lock + Morale Boost + Neo-Parshath, the Sky Paladin[/quote']Combo's too big. You'd also have to use The Sanctuary in the Sky", and find a way to summon Parshath. Link to comment Share on other sites More sharing options...
Guest Black Fang Posted March 12, 2008 Report Share Posted March 12, 2008 If we want monsters with arbitrarily high ATK' date=' then what we need are loops that are voluntary, and therefore not bounded by the infinite loop rule. Flint + Flint + Flint Lock + Morale Boost + Neo-Parshath, the Sky Paladin[/quote']Combo's too big. You'd also have to use The Sanctuary in the Sky", and find a way to summon Parshath. its not hard at all to summon parshath, espiclay with Nova summoner. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 12, 2008 Report Share Posted March 12, 2008 If we want monsters with arbitrarily high ATK' date=' then what we need are loops that are voluntary, and therefore not bounded by the infinite loop rule. Flint + Flint + Flint Lock + Morale Boost + Neo-Parshath, the Sky Paladin[/quote']Combo's too big. You'd also have to use The Sanctuary in the Sky", and find a way to summon Parshath. 6 cards. Find me a smaller Infinite ATK combo. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 12, 2008 Report Share Posted March 12, 2008 If we want monsters with arbitrarily high ATK' date=' then what we need are loops that are voluntary, and therefore not bounded by the infinite loop rule. Flint + Flint + Flint Lock + Morale Boost + Neo-Parshath, the Sky Paladin[/quote']Combo's too big. You'd also have to use The Sanctuary in the Sky", and find a way to summon Parshath. 6 cards. Find me a smaller Infinite ATK combo.Well, for one, the combo takes 7 cards minimum. Neo-Parshath is the one who does the gaining, not the normal one. And also, the combo involves 4 monsters. Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 12, 2008 Report Share Posted March 12, 2008 If we want monsters with arbitrarily high ATK' date=' then what we need are loops that are voluntary, and therefore not bounded by the infinite loop rule. Flint + Flint + Flint Lock + Morale Boost + Neo-Parshath, the Sky Paladin[/quote']Combo's too big. You'd also have to use The Sanctuary in the Sky", and find a way to summon Parshath. 6 cards. Find me a smaller Infinite ATK combo.Well, for one, the combo takes 7 cards minimum. Neo-Parshath is the one who does the gaining, not the normal one. And also, the combo involves 4 monsters. Replace Parshath with Mars. >_> Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 12, 2008 Report Share Posted March 12, 2008 If we want monsters with arbitrarily high ATK' date=' then what we need are loops that are voluntary, and therefore not bounded by the infinite loop rule. Flint + Flint + Flint Lock + Morale Boost + Neo-Parshath, the Sky Paladin[/quote']Combo's too big. You'd also have to use The Sanctuary in the Sky", and find a way to summon Parshath. 6 cards. Find me a smaller Infinite ATK combo.Well, for one, the combo takes 7 cards minimum. Neo-Parshath is the one who does the gaining, not the normal one. And also, the combo involves 4 monsters. Replace Parshath with Mars. >_>That makes more sense xP Link to comment Share on other sites More sharing options...
The Dark One Posted March 12, 2008 Report Share Posted March 12, 2008 Well, if you're going for a combo that big, just run Exodia, lol. Or 1 of the multitude of 3-card combos that generally result in either game or a huge advantage. (In essence, ATK isn't really important enough to justify "combos.") Link to comment Share on other sites More sharing options...
CrabHelmet Posted March 12, 2008 Report Share Posted March 12, 2008 Infinite ATK = OTK = justifiable. However, 6-cards is too much to be competitive; it's just there to be awesome. Link to comment Share on other sites More sharing options...
ice godess nakyu Posted March 12, 2008 Report Share Posted March 12, 2008 i like the 1st combo but Wicked Avatar will be banned then TT_TT Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.