b0b3rt Posted January 25, 2013 Report Share Posted January 25, 2013 10 [3] Elemental HERO Neos Alius [3] Thunder King Rai-oh [1] Elemental HERO Stratos [1] Elemental HERO Bubbleman [1] Photon Thrasher [1] Honest 17 [3] Miracle Fusion [3] Gemini Spark [2] E - Emergency Call [2] Pot of Duality [1] Reinforcement of the Army [1] Forbidden Lance [1] Book of Moon [1] Super Polymerization [1] Dark Hole [1] Heavy Storm [1] Monster Reborn 13 [2] Compulsory Evacuation Device [2] Bottomless Trap Hole [2] Torrential Tribute [2] Solemn Warning [1] Mirror Force [1] Dimensional Prison [1] Hero Blast [1] Starlight Road [1] Solemn Judgment Extra [2] Elemental HERO The Shining [1] Elemental HERO Absolute Zero [1] Elemental HERO Gaia [1] Elemental HERO Nova Master [1] Elemental HERO Great Tornado [1] Elemental HERO Escuridao [1] Stardust Dragon [1] Blade Armor Ninja [1] Heroic Champion Excalibur [1] Number 39: Utopia [1] Maestroke the Symphony Djinn [1] Number 50: Blackship of Corn [1] Abyss Dweller [1] Gagaga Cowboy Side [2] Snowman Eater [3] Mystical Space Typhoon [1] Super Polymerization [1] System Down [1] Nobleman of Crossout [3] Soul Drain [2] Rivalry of the Warlords [2] Skill Drain Serious crit for combating Mermails/Fire Fists, please. Especially the trap lineup and the side deck. I love Compulsory to death but I feel like it's just not as good at the moment. Also been considering -1 Nobleman/Soul Drain +2 Banisher of the Radiance to help dodge MST, but not sure. Suggestions welcome. Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 The side, -1 System Down -1 Nobleman -3 Soul Drain +2 Banisher of the Radiance (this card is outstanding) +2 Gozen Match +1 Grand Mole And I still don't agree with Bubbleman but on your own head be it. Link to comment Share on other sites More sharing options...
b0b3rt Posted January 25, 2013 Author Report Share Posted January 25, 2013 Grand Mole sucks against everything tier 1, Gozen Match does nothing to Atlanteans/Fire Fists, and I'm already adding Banisher. My Wind-Up/Rabbit/Agent matchups are already really good, I don't need to improve those. I've taken out Bubbleman from my build numerous times (and sided it out numerous times) and 80% of the time I've regretted not being able to search it. It provides speed that this deck desperately needs to counter the top threats this format. Link to comment Share on other sites More sharing options...
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