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DL's Pokemon Tags - Aiming for all fully-evolved Pokemon


DL 

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So here I got the idea, to make a tag for EVERY fully evolved Pokemon. Best idea ever.

 

Enjoy? xD

 

[spoiler=Venasaur]

T49KVyP.png

[/spoiler]

[spoiler=Blastoise]

5TpVF76.png

[/spoiler]

[spoiler=Charizard]

eOCTMSA.png

[/spoiler]

[spoiler=Butterfree]

 

8F3TKth.png

[/spoiler]

[spoiler=Beedrill]

RxqdUG4.png

[/spoiler]

[spoiler=Pidgeot]

TOSOqNw.png

[/spoiler]

[spoiler=Fearow]

3lbsldJ.png

[/spoiler]

[spoiler=Arbok]

LAf4XPk.png

[/spoiler]

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If you want to keep up this project, you're gonna have to spend a significant amount of time on each. As Night said, quality over quantity. Always.

For each, it's pretty much been: Coloured background -> Effects -> Paste Render -> Possible G-Maps. You have your work cut out simply because of how Pokémon renders are shaded.

Work on adding in light sources to your tags. Soft brushing colour on with a Screen/Add/Dodge style mode. Brush on extra shadows and highlights onto the renders to blend them in, and making sure your lighting is accurate. Less motion blur. You end up with strange halos around your renders that don't work in integration. It undoes your lighting.

You want to work on depth too: background's out of focus, and usually the extreme foreground as well - only keeping your render and the middle ground in focus.

A few specific examples. Butterfree tag's lighting is weird. The lighting is from an upper source from outside of the tag. Meh. Not helpful. What you have to do is recognise that, and add a second source. In this case, it's the gigantic raw fractal behind it. The light should permeate through the Butterfree's wings, lighting up the face and especially the eyes, which should probably reflect some of the light back and absorb some of it. The tag should overall be lighter.

The Beedrill tag is almost pure yellow. Avoid it. Our eyes are really, really partial to yellow, and it's the most overwhelmingly bright colour in the spectrum. If the C4D is metallic, light is reflecting back onto the Beedrill from the light source (which shouldn't be yellow, because it simply doesn't occur like that), leaving your Beedrill generally less contrasted. I would have suggested on the first/second third of the tag, and keeping that second/third third for lighting: a bubble C4D, some soft lighting, or something else.

I really, really suggest going back over the Butterfree tag and just improving it as much as you can. It's better practice than doing loads more, because you have a starting point of what you've done right, and you are able to recognise from the stuff you have done of which bits you've done wrong, and can fix.

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"For each, it's pretty much been: Coloured background -> Effects -> Paste Render -> Possible G-Maps. You have your work cut out simply because of how Pokémon renders are shaded."

I-is there any other step you can take, that's significant? >:

 

I always add lighting with black/white gradial overlay thingy o3o'' I will start experimenting with those, thanks ^.^

 

 

Wait, that thing about focus....x.x Um, is that what I'm supposed to do, or something I'm doing wrong?

 

 

"Butterfree tag's lighting is weird. The lighting is from an upper source from outside of the tag. Meh. Not helpful. What you have to do is recognise that, and add a second source. In this case, it's the gigantic raw fractal behind it. The light should permeate through the Butterfree's wings, lighting up the face and especially the eyes, which should probably reflect some of the light back and absorb some of it. The tag should overall be lighter."

I will try to figure out what this means x__x I think I will play around with the lighting, that might work. 

I WILL work on it tho.

 


And yeah, sorry, I forgot you told em that once before x.x About the yellow

 


"If the C4D is metallic, light is reflecting back onto the Beedrill from the light source (which shouldn't be yellow, because it simply doesn't occur like that), leaving your Beedrill generally less contrasted. I would have suggested on the first/second third of the tag, and keeping that second/third third for lighting: a bubble C4D, some soft lighting, or something else."

I'm sorry, some things are beyond me, and I don't even understand what you mean by this at all ;~;

 

 

I will work on the Butterfree one

 

But...why the Butterfree one in specific? ^.^''

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Thanks ^.^ I WILL MAKE IT TO GENESECT ONE DAY

 

Oh, yeah


Added Pidgeot and Fearow, and added more lighting to Butterfree (which took me 10-15 minutes...I don't know if I succeeded x.x)

 

 

I tried hard on the shading for both Pidgeot AND Fearow ^.^''

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I'll just comment on the last two, they both have a sort of harsh contrasted look. This can happen with a lot of blurred layer modes. But I really like the direction of the Pidgeot one. Heavily motion blurred again, but I can see where that comes in conceptually. Depth and flow done much better than the Fearow one. And it looks like you either tried text, or forgot the watermark on one of your layers for the Pidgeot one. If the former, I suggest you make it stand out more.

 

Don't take this the wrong way, but I feel the Fearow one is a step backwards. It looks like a render on a nebula bg (I have the exact same stock), with some minor color/contrast adjustments. It looks pretty flat; there's nothing to support any blending or depth.

 

I agree that quantity will definitely make you improve, but don't be in a hurry to rush to the next tag. Each Pokemon should provide you a unique opportunity to try a different approach, so take some time to fine tune things.

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