jman650 Posted March 11, 2008 Report Share Posted March 11, 2008 My new concept is evolve cards. They are similar to fusion cards in a sense, as it requires destroying 2 cards to get a new one. by removing from play the proto card and sending the evolve card from the field to the graveyard, it gives you an 'Evolved' Form of the evolve card. Here is the first trio Zen MantisWind ****Insect/EvolveBy removing from play "Blade Mantis" from the field, and sending this card from the field to the graveyard, special summon "Diablos Saikun Mantis"ATK: 1600 DEF: 1900 Blade MantisFire ***Insect/ProtoDestroy the monster that destroys this monster at the end of the battle phase that this card was destroyed in, and inflict 900 points of damage to your opponent's life pointsATK: 1700 DEF: 1100 Diablos Saikun MantisWind *******Insect/EvolvedThis card cannot be normal summoned or set. This card cannot be special summoned except with the effect of "Zen Mantis". Each standby phase, you can flip a coin. If it is heads, this card's attribute is also treated as light. If it is tails, this card's attribute is also treated as dark. Depending on this cards attribute, you may activate one of these effects*Dark-This card inflicts piercing damage*Light-Each time you attack, you gain 700 life points.ATK: 2800 DEF: 2800 Link to comment
Guest Black Fang Posted March 11, 2008 Report Share Posted March 11, 2008 i like that evoltuion theory u have. great job Link to comment
Lucas Maximus Posted March 11, 2008 Report Share Posted March 11, 2008 7/10 Great effort, improve on your OCG a little though. Link to comment
jman650 Posted March 12, 2008 Author Report Share Posted March 12, 2008 Here is the next one. and this time the evolve one has additional effects Strike Gear-RexEarth ******Machine/EvolveBy removing from play "Strike Gear-Ray" from the field, and sending this card from the field to the graveyard, special summon "Strike Gear-Space Rex". By discarding the top card of your deck, and paying 500 life points, remove from play one spell or trap card on the field.ATK: 2300 DEF: 1400 Strike Gear-RayWind ****Machine/ProtoThis cards type is also treated as Winged-beast. Remove from play one spell or trap card on your side of the field to inflict 1500 points of damage to your opponent.ATK: 1900 DEF: 1100 Strike Gear-Space RexFire ********Machine/EvolvedThis card cannot be normal summoned or set. This card cannot be special summoned except by the effect of "Strike Gear-Rex". By removing from play one spell and one trap card on your side of the field, destroy all cards on your opponent's side of the field.ATK: 3100 DEF: 2700 Link to comment
cerberus150 Posted March 12, 2008 Report Share Posted March 12, 2008 I Like it! ITS LIKE by Pokemon or Digimon. Link to comment
jman650 Posted March 12, 2008 Author Report Share Posted March 12, 2008 Actually i got the idea from the new kind of cards coming out, Tuner and Synchro. Link to comment
bury the year Posted March 13, 2008 Report Share Posted March 13, 2008 Make 'em into Synchros/Tuners, then. It'll work easier. Link to comment
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