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Redefined Valor Set ---- 35 (small edits)


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Okay, if nothing else I’d like you to look at the Synchron, Tuner, Fusions, and Herojama cards in this set.

 

I used the “Release” effect for these cards, such be sure to pay attention to that.

 

 

Buster Infinity

Light/Warrior/10/3200/3000

This card cannot be Normal Summoned or Set without tributing 4 monsters. This card can only be Special Summon by tributing 1 “Buster Blader” on your side of the field. Once per turn, you may change the type of a face-up monster on the field to Dragon-Type. Once per turn, during your Main Phase, you may destroy a number of cards on the field equal to the number of face-up Dragon-Type monsters.

 

Skilled Dark Magician Girl

Dark/Spellcaster/1600/1600

Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician Girl" from your hand, deck, or Graveyard.

 

Apprentice Dark Magician

Dark/Spellcaster/2/600/500

Each time a Spell Card is activated, place 1 Spell Counter on this card (max 4). While this face-up card has 4 Spell Counters on it, its name is treated as “Dark Magician”. By tributing this card while it has 2 Spell Counters or more, Special Summon 1 “Skilled Dark Magician” from your hand or deck

 

Apprentice White Magician

Dark/Spellcaster/2/500/600

Each time a Spell Card is activated, place 1 Spell Counter on this card (max 4). While this face-up card has 4 Spell Counters on it, its name is treated as “Buster Blader”. By tributing this card while it has 2 Spell Counters or more, Special Summon 1 “Skilled White Magician” from your hand or deck

 

Aqua Synchron

Water/Aqua/Tuner/5/2300/1500

This card is treated as “Hydrogen Synchron” for Synchro Summoning “Hydro” Synchron Monsters.

 

Hydrogen Synchron

Water/Aqua/Tuner/2/100/500

By releasing this card and another monster you control, you may add 1 level 3 or lower Tuner monster from your Graveyard to your hand.

 

Ancient Gear Synchron

Earth/Machine/Tuner/1/100/500

When this card is sent to the Graveyard for the Synchro Summon of an “Ancient Gear” Synchron Monster, destroy 1 face-down Spell or Trap card on the field.

 

Herojama Sidekick

Light/Warrior/2/500/500

A sidekick to the famous Herojamas who one day hopes to be just like them. Until then, all he can do it train himself.

 

Herojama Red

Fire/Warrior/2/500/500

While this card is in your hand, deck, or Graveyard, it is treated as a Normal Monster. Once per turn, by releasing a card from your hand, you may Special Summon 1 level 4 or lower“Ojama” or “Herojama” monster in your Graveyard in face-up Attack Position.

 

Herojama Blue

Water/Warrior/3/1000/0

While this card is in your hand, deck, or Graveyard, it is treated as a Normal Monster. Once per turn, you may release a card in your hand to increase the ATK of another face-up “Herojama” or “Ojama” monster on your side of the field by 1000.

 

Herojama Silver

Earth/Warrior/4/1000/1000

While this card is in your hand or deck, it is treated as a Normal Monster. Once per turn, you may change this card’s name to the name of a Fusion Material Monster listed on an “Ojama” or “Herojama” Fusion Monster.

 

Herojama Gray

Dark/Fiend/2/600/0

You may release card in your hand this card to negate the activation and effect of and destroy a Effect Monster, Spell, or Trap Card targeting an “Ojama” or “Herojama” monster on your side of the field. During the End Phase of the turn this effect was activated, your opponent gains 1000 Life Points.

 

Herojama Purple

Light/Beast-Warrior/1/1000/0

While this card is in your hand, deck, or Graveyard it is treated as a Normal Monster. This card cannot declare an attack if you control a face-up monster level 3 or higher.

 

Infinity Dragon Rider

Light/Warrior/Fusion/12/5000/5000

“Blue Eyes Ultimate Dragon” + “Buster Infinity”

This card can only be Special Summoned by a Fusion Summon using the above monsters This card’s summoning and effect cannot be negated.. Increase this card’s ATK by 400 for each Dragon-Type monster in both player’s Graveyards. Once per turn, during your Main Phase, destroy all Spell and Trap Cards, OR destroy all Monsters on the field other than this card.

 

Ancient Gear Hydra

Earth/Machine/Synchron/7/2600/2000

“Ancient Gear Synchron” + 1 or more non-Tuner monsters

Each time your opponent activates a Spell or Trap Card, increase this card’s ATK by 600. In addition, when your opponent activates a Spell or Trap Card effect during the Battle Phase, you may release a card in your hand to negate the effect of and destroy that card.

 

Ancient Gear Phoenix

Earth/Machine/Synchron/5/2400/2400

“Ancient Gear Synchron” + 1 or more non-Tuner monsters

If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. In addition, if this card selects a monster as an attack target, and that monster is not destroyed as a result of battle after the Damage Step, destroy 1 card on the field.

 

Super Herojama White

Light/Warrior/Fusion/8/2500/2000

“Herojama Red” + “Herojama Blue” + “Herojama Silver”

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you may remove from play a level 3 or lower Normal Monster in your Graveyard to Special Summon 1 “Eviljama Token” (Dark/Beast/1/0/100) on your opponent’s side of the field in Defense Position. That token cannot be tributed.

 

Super Herojama Black

Dark/Warrior/Fusion/8/4000/0

“Herojama Purple” + “Herojama Silver” + 1 or more other “Ojama” or “Herojama” monsters

This card cannot be Special Summoned except by a Fusion Summon conducted with the above mentioned monsters. As long as this card remains face-up on your side of the field, increase the ATK of all other “Ojama” and “Herojama” monsters on your side of the field by 200 times the number of monster used when Fusion Summoning this card.

 

Super Herojama Rainbow

Light/Beast-Warrior/Fusion/10/4000/4000

“Herojama Red” + “Ojama Yellow” + “Herojama Blue” + “Ojama Green” + “Herojama Purple” + “Ojama Black”

This card cannot be Special Summoned except by a Fusion Summon conducted with the above mentioned monsters. This card is unaffected by other card effects. In addition, by releasing an "Ojama" or "Herojama" monster on your side of the field, inflict 500 damage to your opponent's Life Points.

 

Hydro Magician

Fire/Spellcaster/Synchron/6/2600/1500

“Hydrogen Synchron” + 1 or more non-Tuner monsters

If you activate a Spell Card, you gain 1000 Life Points only once. If this card attacks a face-down Defense Position monster, you may destroy 1 face-up Spell or Trap Card after Battle Damage.

 

Herojama Alliance

Normal Spell Card

Activate only while you control a face-up “Herojama” monster. Special Summon from your Graveyard up to 2 level 2 or lower Normal Monsters. Those monsters cannot attack during the turn this card was activated.

 

Herojama Hurricane

Normal Spell Card

Destroy a number of cards on both player’s fields equal to the number of “Herojama” monsters on you control.

 

Herojama Entrance

Normal Spell Card

By releasing this card and another card in your hand, add 1 of each “Herojama Blue” and “Herojama Red” from your deck to your hand. Those monsters cannot be used as Fusion Material monsters from your hand this turn.

 

Ojama Pyramid

Normal Spell Card

Activate only while you have no cards on your side of the field. Release 1000 Life Points. Special Summon 1 of each “Ojama Yellow”, ‘Ojama Green”, and “Ojama Black” from your Graveyard in the Battle Position of your choice.

 

Super Ojabomba!!!

Normal Spell Card

Release 1 Spell Card in your hand while you control 1 of each “Ojama Yellow”, “Ojama Green”, and “Ojama Black” on your side of the field to destroy all cards on the field that are not level 4 or lower “Ojama” or “Herojama”, then inflict damage to your opponent equal to the number of cards destroyed by this card’s effect x300.

 

Shifting Continents

Normal Spell Card

Pick either you or your opponent, and name a monster Type. All monsters on the selected player’s side of the field are treated as the chosen Type until the End Phase of the turn this card was activated.

 

Synchron Portal

Normal Spell Card

Select 1 face-up Tuner monster on your side of the field and a Synchron Monster who could be Synchro Summoned using the selected Tuner. Release the selected Tuner monster, and monsters in your hand until the monsters released by this card have a combined level equal to the selected Synchron Monster, then Synchro Summon that monster.

 

OjaTK

Quick-Play Spell

Release 3 cards in your hand, 3 “Ojama” or “Heroajama” Fusion Monsters on your side of the field, and 3000 Life Points to inflict 8000 damage to your opponent’s Life Points.

 

Ojama King Order

Continuous Spell Card

Activate only while you control a face-up “Ojama” or “Herojama” Fusion Monster on your side of the field. Once per turn, you may destroy 1 monster on your opponent’s side of the field and inflict 500 damage to your opponent’s Life Points. During the turn this effect was activated, you cannot attack.

 

Spell Tree

Continuos Spell Card

Each time a Spellcaster-Type monster is Normal Summoned or Special Summoned, place 1 Spell Counter on that monster. In addition, when you Special Summon a level 7 or higher Spellcaster-Type monster, destroy this card.

 

Valley of Kings

Continuous Spell Cars

As long as this card remains face-up on the field, players may activate face-down Normal Spell Cards as if they were Trap Cards by releasing 800 Life Points.

 

Herojama Call

Normal Trap Card

Send 1 “Ojama” or “Herojama” monster from your hand or deck to the Graveyard. Special Summon 1 level 4 or lower “Herojama” monster from your deck in face-up Attack Position.

 

Mercy Breeze

Normal Trap Card

Activate only while both players have 2 or less cards in their hands, and there are 4 or less cards on the field. Both players draw 2 cards.

 

Accident?

Normal Trap Card

Activate only when a monster of yours declares an attack. Destroy the attacking monster and 1 other card on the field.

 

Ghost Image

Continuous Trap Card

Special Summon 1 monster from either player’s Graveyard in face-up Attack Position on your opponent’s side of the field. The summoned monster does not count for the monster limit, cannot declare an attack, be tributed, or activate its effect. In addition, you cannot declare an attack on the summoned monster, and if it is the only monster on your opponent’s side of the field, you may attack your opponent’s Life Points directly.

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Just some more cards I decided to make xP

 

 

Infernal Sealmaker

Dark/Fiend/Tuner/6/2200/1900

Once per turn, you may release a card in your hand to send the top card of a player’s deck to the Graveyard.

 

Determined Samurai

Earth/Zombie/4/1500/1600

When this card is Summoned, select either you or your opponent. The selected player then discards the top 2 cards of their deck.

 

Eviljama

Dark/Beast/1/100/100

When this face-up Defense Position card is declared as an attack target, you may negate the attack by releasing this card. Both players then discard cards from the top of their decks equal to the Level of the monster that had declared the attack.

 

Cleansing Priest

Light/Fairy/2/500/100

Release this card to take control of a face-up DARK monster on your opponent’s side of the field until the Main Phase after this effect’s activation.

 

Black Wing Angel

Light/Fairy/4/1400/1600

When your opponent Special Summons a DARK monster, you may release this face-up monster to negate the Special Summon of that monster and return it to the owner’s hand.

 

Soul Grappler

Earth/Reptile/Gemini/4/1500/1500

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: -During each of your End Phases, remove from play the top 3 cards of your opponent’s deck to the Graveyard.

 

Wrath of Seraphim

Normal Spell Card

Activate only during your Main Phase 1. During the End Phase of the turn this card was activated, send cards from the top of your opponent’s deck equal to the number of face-up monsters on your side of the field.

 

Infernal Chimera

Dark/Beast-Warrior/Synchro/8/1800/2500

“Infernal Sealmaker” + 1 or more non-Tuner monster

This card gains 100 ATK for each monster in your Graveyard. When this card is selected as the target of a Spell Card, you may remove from play 4 Monsters in your Graveyard to negate the Spell Card and destroy it. Once per turn, by releasing a card from your hand, send the top 2 cards of a player’s deck to the Graveyard.

 

Ojama Duke

Dark/Beast/Fusion/5/2000/0

“Ojama Black” + 1 other Ojama monster

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you may send the top 2 cards of your opponent’s deck to the Graveyard, and then both players must discard a card from their hand.

 

Apprehension

Normal Trap Card

Activate only when an opponent’s monster declares an attack. Your opponent selects and activates 1 of the following effects:

- Negate the attacking monster’s attack. Send the top 3 cards of your opponent’s deck to the Graveyard.

- Destroy the attacking monster.

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