byak Posted January 15, 2013 Report Share Posted January 15, 2013 [center][media]http://www.youtube.com/watch?v=WQlpqHXua7k[/media][/center] 17:15:11:7 1 Smiling Presenter 4 Poison Juggler 3 Dynamite Juggler 4 Rainbow Magician/Spiral Master 1 Flyer Flyer 4 Popcorn Boy 4 Hades Hypnotist 3 Turquoise Beast Tamer 3 Purple Trapezist 3 Magician of Quantum Mechanics 2 Jumping Glenn 4 Crimson Beast Tamer 3 Barking Cerberus 2 Jumping Jill 2 Dancing Princess of the Night Sky 4 Midnight Invader 3 Silver Thorn Dragon Tamer, Luquier - Smiling Presenter allows you to not need to rely on Dancing Princess, and it also allows you to get a grade 3 if you're playing a game where you can actually resolve Luquier's limit break - Quantum Mechanics and Jumping Glenn (with Trapezist in the soul) allow for a 10k booster and +6 to Luquier every turn for the cost of one counterblast. Glenn by default can make 18-19k with Crimson/Midnight Invader/Jill and Quantum can make 18k with Midnight Invader/Jill The bread and butter combo of the deck: Cards needed: Quantum Mechanics on the field, Glenn on the field/in the soul, and Trapezist in the soul Counterblast for Quantum Mechanics and get Purple Trapezist from the soul Purple Trapezist returns Glenn (or anything else if Glenn is in the soul) and grabs Glenn from the soul to give her +3k. Luquier has gained +6k from two units being called and Glenn is a 10k booster, then Trapezist returns for Quantum in the end phase so you can do it again next turn. This combo makes it optimal to focus on riding Glenn or Trapezist as your g1, and possibly Jumping Jill as your g2 depending on the progress of the game - Only three Turquoise because in an ideal game two of your boosters will normally be Quantum and Glenn. Turquoise is still amazing since it can go over 18k with every grade 2 and grade 3 except Dancing Princess, but with only two Dancing Princess you have enough to support consistent crossride columns (Princess + Glenn is an 18k column anyway) - Jumping Jill can be used as another 12k attacker when you have the setup with Quantum, meaning Jill and Quantum give you a 12k attacker and +6 to Luquier every turn. Also, being a 9k is managable since it's not destroyed by 18k columns and still makes 18k columns with Turquoise (and can transition into 21k columns when called out via Quantum -> Trapezist) - Only two Dancing Princess just for insurance or if you still need stuff in your soul for combos - Luquier is primarily used in here for her power boost, since she can get +6-12 for a mere 1-2 counterblast, depending on what you have. Smiling Presenter also makes her limit break a lot easier to use. As compared to current ECG Luquier builds, Smiling Presenter replaces Gap since it has more utility and isn't an 8k grade 2. The lack of Gap is accounted for by the addition of Quantum Mechanics and the Jumping units and the new Luquier combo has a much better payoff than the older version without them (Double Trapezist and Gap to give Luquier +6 each turn). It still really hurts that Luquier is a 10k static but the deck is fun as s*** to play anyway Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.