mikel. Posted January 14, 2013 Report Share Posted January 14, 2013 Making a monster or spell/ trap card that has similar effect(s) as to cards as Dark Hole, Black rose etc. But not only, it has to be able to protect it's self in any matter as Stardust or Thought Ruler Archfiend(Etc) do, not to forget it's to have two effects included. That's what this contest is all about. Over view: 1 CARD MADE.+Two Effects Included [color=#ff0000]ALL Y.C.M RULES[/color] 1V1 LEADER-BOARD RULES APPLY [color=#ff0000][Due Day Jun.17][/color] 3 VOTES TO WIN Cards are to be Submitted to me (PM'ed)--Will be posted here before the Next week-- [color=#0000cd]Good Luck.[/color] [color=#0000cd][spoiler=card 1][/color][color=#0000cd][b]Quox the Geo-Tempest[/b] [color=#4b0082][b]DARK[/b][/color] Level 8 [i]Fiend-type[/i] When this card is tribute Summoned: Destroy all monsters on the field except this card; put 5 Quox tokens (DARK/Level 3/Fiend-type/ATK: 1000/DEF: 1000) on your opponent's field. When this card is sent to the Graveyard: You may banish it; gain control of all Quox tokens your opponent controls. While this card is banished: You may activate one of the following effects:[/color][list] [*]Switch control of 1 Quox token you control to your opponent; return this card to your Graveyard. [*]Switch control of 3 Quox tokens you control to your opponent; return this card to your hand. [*]Switch control of 5 Quox tokens you control to your opponent; Special Summon this card from your banished pile, then pay 1000 Life Points. [/list] [i]ATK: 3000 / DEF: 2000[/i] [color=#0000cd][/spoiler][/color] [color=#0000cd][spoiler=card 2[/color]] [img]http://i1113.photobucket.com/albums/k518/ledrooney/YuGioH/165911_zpsb2c97e4f.jpg[/img] [color=#0000cd][/spoiler][/color] Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted January 14, 2013 Report Share Posted January 14, 2013 Please reread the Leaderboard rules, especially rule 4. Thank you. Link to comment Share on other sites More sharing options...
Mugendramon Posted January 14, 2013 Report Share Posted January 14, 2013 Card 2, definitely. Card 1 is absolutely broken, with what your opponent being TOTALLY UNABLE TO SUMMON MONSTERS. Not to mention the unstoppable Dark Hole that comes before that. Link to comment Share on other sites More sharing options...
mikel. Posted January 14, 2013 Author Report Share Posted January 14, 2013 1-0 Card 2. ____ Link to comment Share on other sites More sharing options...
Sora1499 Posted January 14, 2013 Report Share Posted January 14, 2013 Card 2, cuz card 1 is broken as f***. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 15, 2013 Report Share Posted January 15, 2013 Obviously card 2 without a doubt... Card 2 is harder to summon but with a good effect - a good way for balancing. Card 1 is just way to OP in a couple ways... Vote goes to card 2 (Rucken) because his isn't as overpowered Link to comment Share on other sites More sharing options...
Thar Posted January 15, 2013 Report Share Posted January 15, 2013 This is what I get for trying too hard. and mocking the metagame. Link to comment Share on other sites More sharing options...
mikel. Posted January 15, 2013 Author Report Share Posted January 15, 2013 3-0 Win. Link to comment Share on other sites More sharing options...
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